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Author Topic: Fokker Dr.1 by AMT  (Read 24171 times)

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LuseKofte

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Re: Fokker Dr.1 by AMT
« Reply #36 on: January 02, 2013, 07:36:33 AM »

You guys need to have credit for making this in standard of ROF, we are talking about a game that is 12 years old and the plane looks like it came from a 1 year old sim.
Beautyful, I am proud
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RedSpade

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Re: Fokker Dr.1 by AMT
« Reply #37 on: January 02, 2013, 06:50:51 PM »

Quote
Beautyful, I am proud

I agree with you LeOne.  These lads have done us proud.   Hoo-Rah, Hoo-Rah, Hoo-Rah.  Mucho Respect!!   :-*
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Gumpy

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Re: Fokker Dr.1 by AMT
« Reply #38 on: January 06, 2013, 12:39:18 PM »

Although vpmedia's latest update seemed to have cured the AI hanging in mid air bug,I wonder if anyone else has had the experience of setting up a flight of four of the Dr1's no matter what altitude starting the mission and watching your wing mates dive toward the ground like their on a ground attack mission that you knew nothing about.It doesn't seem to matter what you do they will not stay in formation.Does the AI need some tweaking or is this a problem that only I'm having.It wouldn't be so bad except when your at 1500 facing four Camels or Spads and the rest of your flight is hunting gofers at 100 feet off the ground it's kinda disheartening.   
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<Gunny>

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Re: Fokker Dr.1 by AMT
« Reply #39 on: January 06, 2013, 12:56:11 PM »

Although vpmedia's latest update seemed to have cured the AI hanging in mid air bug,I wonder if anyone else has had the experience of setting up a flight of four of the Dr1's no matter what altitude starting the mission and watching your wing mates dive toward the ground like their on a ground attack mission that you knew nothing about.It doesn't seem to matter what you do they will not stay in formation.Does the AI need some tweaking or is this a problem that only I'm having.It wouldn't be so bad except when your at 1500 facing four Camels or Spads and the rest of your flight is hunting gofers at 100 feet off the ground it's kinda disheartening.   
I also have seen this. They dive down ward no matter what.
I use the tab key to rejoin which they do most of the time.
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Gumpy

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Re: Fokker Dr.1 by AMT
« Reply #40 on: January 06, 2013, 01:06:52 PM »

(UPDATE) After doing a little fiddling around I found by removing the AI_MOD_v3_0 folder that they all stay in formation,Although I have not yet experimented to see what effect this has on any of the other planes it would appear that it's this mod that is causing the undesirable effect.   
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dietz

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Re: Fokker Dr.1 by AMT
« Reply #41 on: January 08, 2013, 09:34:23 AM »

Sehr Shoen!
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Gumpy

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Re: Fokker Dr.1 by AMT
« Reply #42 on: January 18, 2013, 03:07:00 PM »

After my post on Jan 06 on the AI_MOD_v3_0 having an undesirable effect on the Dr1's I have flown all the planes in DBW1916 without the mod and I don't see any change in them and the AI triplane's don't have the tendency to dive towards the ground even in my case in QMB none missions with the AI_MOD installed they all dive to ground level.So whatever I'm experiencing is in the AI_mod.
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SAS~Poltava

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Re: Fokker Dr.1 by AMT
« Reply #43 on: February 10, 2013, 05:26:41 AM »

Made a campaign for this beautiful aircraft, set in the winter of 1918.



More info here: http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1600
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My aim: to build campaigns for Mods! You can find them here: http://mission4today.com/index.php?name=Downloads3&file=search&sa=740

vpmedia

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Re: Fokker Dr.1 by AMT
« Reply #44 on: February 10, 2013, 05:51:47 AM »

Thanks mate, good campaigns are always appreciated.

pippin

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Re: Fokker Dr.1 by AMT
« Reply #45 on: February 10, 2013, 06:06:37 AM »

Thank you for this Poltava.

                        Ian
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archie1971

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Re: Fokker Dr.1 by AMT
« Reply #46 on: February 10, 2013, 06:10:59 AM »

super
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max_thehitman

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Re: Fokker Dr.1 by AMT
« Reply #47 on: February 10, 2013, 10:09:59 AM »



Thanks for the contribution Poltava!  8) Very cool campaign!

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Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946
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