Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 7 ... 13   Go Down

Author Topic: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)  (Read 64737 times)

0 Members and 1 Guest are viewing this topic.

benitomuso

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2586
  • P.A.L.
Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #36 on: December 18, 2012, 01:19:40 PM »

Hi Anto, maybe you saw this already but thought I would mention it.

In the rc file these two entries:

//@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
//@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs

are still trying to be read. They show in the log file. I changed them to:

#@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
#@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs

and the log does not show them anymore. I realize they are empty placeholders but was not sure if this would have any effect on the sim.

Joe,
           those lines are if you have JetWar 1.2 or 1.3 pack in SFS. Those are the contents of the planes (jets). The .rc is not conflictive if you give it a command that doesn't exist (like //@sfs). It will show you as a fault true, but without consequences. The problem is giving it a real command (like @sfs) and a file that doesn't exist. In such a case, the game will not load.

  If you have the corresponding JetWar .SFS files in SAS_SFS/ you can without any risk activate the lines. With the classe of the JetWar it will run.

  Regards,
                          Pablo
Logged

yeikov

  • member
  • Offline Offline
  • Posts: 35
Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #37 on: December 18, 2012, 02:33:30 PM »

For those experiencing the 'bouncing fuselage' bug when running the SAS Engine Mod, an easy fix. Install either H&G Plutonium Effects (minus classfiles) or Gurner's FX 4.3 (minus classfiles). There is an effect missing which is causing this bug.

Thanks for the quick fix!  ;)
Logged

ANDYTOTHED

  • Modder
  • member
  • Offline Offline
  • Posts: 855
  • angle computing gunsights
Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #38 on: December 18, 2012, 05:44:24 PM »

I like the bug, I'll remove it when I see fit. Here's why.
1. It is actually hilarious to crash an aircraft from 10,000M try it (make sure it doesn't go too fast though)
2. competition plane skipping. Try and see how far you can get your wreck from your crash point.
Logged

duffys tavern

  • member
  • Offline Offline
  • Posts: 1239
Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #39 on: December 18, 2012, 08:31:12 PM »

Question: When I install the SAS EngineMod, thru JSGME, to get the cats to work, everything is fine until I attempt to land. When my hook catches the wire, the sim freezes and I get the following msg:
"0x5ed0530e" referenced memory at "0x0000051c". The memory could not be "read". Anyone else had a problem with this? Any help appreciated.
Logged

Hey_Joe

  • Just having some fun
  • member
  • Offline Offline
  • Posts: 34
Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #40 on: December 19, 2012, 01:16:20 AM »

It will show you as a fault true, but without consequences.

I understand now. Thanks Pablo.
Logged

Lee

  • member
  • Offline Offline
  • Posts: 7
Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #41 on: December 19, 2012, 09:29:24 AM »

This does kick some serious ass. 4.10 mods and dcg 3.47 work as well
Logged

HotelAlpha

  • F.A.C #7
  • Modder
  • member
  • Offline Offline
  • Posts: 1875
  • Tactical dominance is key
Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #42 on: December 20, 2012, 11:46:07 AM »

I'm getting a 60% crash...
Logged
"All modern aircraft have four dimensions: span, length, height and politics" -Sydney Camm

BravoFxTrt

  • "BIGFOOT"
  • Modder
  • member
  • Offline Offline
  • Posts: 13433
  • Flying Ass Clown #13
Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #43 on: December 20, 2012, 01:27:17 PM »

Buchon, Log.lst please!
Logged
MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

HotelAlpha

  • F.A.C #7
  • Modder
  • member
  • Offline Offline
  • Posts: 1875
  • Tactical dominance is key
Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #44 on: December 20, 2012, 02:02:59 PM »

Quote
Buchon, Log.lst please!
   

I don't understand!
Logged
"All modern aircraft have four dimensions: span, length, height and politics" -Sydney Camm

benson

  • member
  • Offline Offline
  • Posts: 200
Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #45 on: December 20, 2012, 04:22:31 PM »

Downloaded and installed fine. Great work and thanks to everyone concerned. The only thing that's thrown me is this instruction..'Under the [MODS] section in your Conf.ini file, add the following etc.':..... I can't find a 'Mods' section in my Conf.ini file.
Logged

BravoFxTrt

  • "BIGFOOT"
  • Modder
  • member
  • Offline Offline
  • Posts: 13433
  • Flying Ass Clown #13
Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #46 on: December 20, 2012, 07:08:57 PM »

Its not Mods any more its #SAS Folder you need.
Logged
MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

HotelAlpha

  • F.A.C #7
  • Modder
  • member
  • Offline Offline
  • Posts: 1875
  • Tactical dominance is key
Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #47 on: December 20, 2012, 07:54:49 PM »

OK It works fine now :D   

Thank you to all of those that worked so hard to make this possible 8) 

It is very good that we are making awesome mods all the time!
Logged
"All modern aircraft have four dimensions: span, length, height and politics" -Sydney Camm
Pages: 1 2 3 [4] 5 6 7 ... 13   Go Up
 

Page created in 0.094 seconds with 26 queries.