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Author Topic: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)  (Read 42407 times)

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benitomuso

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #36 on: December 18, 2012, 01:19:40 PM »

Hi Anto, maybe you saw this already but thought I would mention it.

In the rc file these two entries:

//@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
//@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs

are still trying to be read. They show in the log file. I changed them to:

#@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
#@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs

and the log does not show them anymore. I realize they are empty placeholders but was not sure if this would have any effect on the sim.

Joe,
           those lines are if you have JetWar 1.2 or 1.3 pack in SFS. Those are the contents of the planes (jets). The .rc is not conflictive if you give it a command that doesn't exist (like //@sfs). It will show you as a fault true, but without consequences. The problem is giving it a real command (like @sfs) and a file that doesn't exist. In such a case, the game will not load.

  If you have the corresponding JetWar .SFS files in SAS_SFS/ you can without any risk activate the lines. With the classe of the JetWar it will run.

  Regards,
                          Pablo
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yeikov

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #37 on: December 18, 2012, 02:33:30 PM »

For those experiencing the 'bouncing fuselage' bug when running the SAS Engine Mod, an easy fix. Install either H&G Plutonium Effects (minus classfiles) or Gurner's FX 4.3 (minus classfiles). There is an effect missing which is causing this bug.

Thanks for the quick fix!  ;)
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ANDYTOTHED

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #38 on: December 18, 2012, 05:44:24 PM »

I like the bug, I'll remove it when I see fit. Here's why.
1. It is actually hilarious to crash an aircraft from 10,000M try it (make sure it doesn't go too fast though)
2. competition plane skipping. Try and see how far you can get your wreck from your crash point.
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duffys tavern

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #39 on: December 18, 2012, 08:31:12 PM »

Question: When I install the SAS EngineMod, thru JSGME, to get the cats to work, everything is fine until I attempt to land. When my hook catches the wire, the sim freezes and I get the following msg:
"0x5ed0530e" referenced memory at "0x0000051c". The memory could not be "read". Anyone else had a problem with this? Any help appreciated.
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Hey_Joe

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #40 on: December 19, 2012, 01:16:20 AM »

It will show you as a fault true, but without consequences.

I understand now. Thanks Pablo.
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Lee

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #41 on: December 19, 2012, 09:29:24 AM »

This does kick some serious ass. 4.10 mods and dcg 3.47 work as well
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HotelAlpha

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #42 on: December 20, 2012, 11:46:07 AM »

I'm getting a 60% crash...
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BravoFxTrt

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #43 on: December 20, 2012, 01:27:17 PM »

Buchon, Log.lst please!
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HotelAlpha

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #44 on: December 20, 2012, 02:02:59 PM »

Quote
Buchon, Log.lst please!
   

I don't understand!
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benson

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #45 on: December 20, 2012, 04:22:31 PM »

Downloaded and installed fine. Great work and thanks to everyone concerned. The only thing that's thrown me is this instruction..'Under the [MODS] section in your Conf.ini file, add the following etc.':..... I can't find a 'Mods' section in my Conf.ini file.
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BravoFxTrt

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #46 on: December 20, 2012, 07:08:57 PM »

Its not Mods any more its #SAS Folder you need.
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HotelAlpha

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #47 on: December 20, 2012, 07:54:49 PM »

OK It works fine now :D   

Thank you to all of those that worked so hard to make this possible 8) 

It is very good that we are making awesome mods all the time!
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