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Author Topic: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)  (Read 41459 times)

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Hey_Joe

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #24 on: December 17, 2012, 02:27:36 AM »

Download the latest version of 7zip

That did the trick Anto. Thank you for the assist.
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SAS~Anto

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #25 on: December 17, 2012, 03:32:57 AM »

For all users, I suggest you download the latest SAS Buttons v10.0 from here:
http://www.sas1946.com/main/index.php/topic,97.msg362.html#msg362

These contain a few small updates over the existing buttons in ModAct and will enable the majority of aircraft available here to work with no problems.
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cgagan

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #26 on: December 17, 2012, 06:17:05 AM »

With the new buttons, I was able to install and enjoy "Rebel's" Ki-44. The Fokker G1 still explodrs on mission start though; Before installing the new buttons, I installed and succesfully play with  Ashes' HMS Warspite, HMS Eagle, Pride, Archie's Wilke's class destroyers, shippack 2, adapted for 410 by Ashe, and Flakiten's landing ships...
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duffys tavern

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #27 on: December 17, 2012, 06:26:18 AM »

Thanx guys, got it.
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SAS~Anto

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #28 on: December 17, 2012, 09:19:39 AM »

Fokker G1 explodes? Cool, thanks for the heads up :)
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GerritJ9

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #29 on: December 17, 2012, 09:36:21 AM »

Downloading as I type this.... thank you very much for your hard work, gentlemen! And thank you also to the makers of the beta modactivator for 4.11 for the hours of IL2 they made possible while waiting for the official activator.
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Narvik

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #30 on: December 17, 2012, 10:51:37 AM »

Recent days some screenshots were posted with up to 3 planes taking off in tight formation. Is it new Modact feature or it was achieved by default 4.11.1 tools (take off in pairs, take off in line)?
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BravoFxTrt

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #31 on: December 17, 2012, 11:49:30 AM »

Narvik its an option in 4.11.1m :) Even Line abreast.

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<Gunny>

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #32 on: December 17, 2012, 11:58:03 AM »

This works great. Thanks to all that worked on this. Job well done.:)
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bomberkiller

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #33 on: December 17, 2012, 12:39:31 PM »

Hi HaDeS, Storebror, SAS~CirX, SAS~Anto, SAS Team, Modders and Testers,

a real big 'n' great work!

Thank you very much for all your efforts!

Wbr, Gerhard  :)   :D   ;D

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FAC N° 9 ...cheers mein Schatz

SAS~Anto

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #34 on: December 17, 2012, 11:25:18 PM »

For those experiencing the 'bouncing fuselage' bug when running the SAS Engine Mod, an easy fix. Install either H&G Plutonium Effects (minus classfiles) or Gurner's FX 4.3 (minus classfiles). There is an effect missing which is causing this bug.
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Hey_Joe

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Re: SAS Mod Activator v4.0RC for 4.11.1m (16-Dec-12)
« Reply #35 on: December 18, 2012, 07:11:26 AM »

Hi Anto, maybe you saw this already but thought I would mention it.

In the rc file these two entries:

//@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
//@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs

are still trying to be read. They show in the log file. I changed them to:

#@sfs MOUNT SAS_SFS/sasamt_jetwar_01.sfs
#@sfs MOUNT SAS_SFS/sasamt_jetwar_02.sfs

and the log does not show them anymore. I realize they are empty placeholders but was not sure if this would have any effect on the sim.
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