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Author Topic: 00_Objects Pack UP~Boomer for 4.10/4.11 mediafire links 00_Objects_V Update  (Read 28068 times)

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SAS~Tom2

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Re: 00_Objects Pack UP~Boomer for 4.10/4.11 mediafire links 00_Objects_V Update
« Reply #84 on: November 12, 2015, 09:11:38 AM »

+1 on UP 2.01.  :P


D.Rasta:

For ModAct 5.3, this is what worked for me:
Post No 1 and reply 53:

http://www.sas1946.com/main/index.php/topic,35419.0.html


 :P
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D.Rasta

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  • 4.12.2m + HSFX 7.03
Re: 00_Objects Pack UP~Boomer for 4.10/4.11 mediafire links 00_Objects_V Update
« Reply #85 on: December 07, 2015, 03:14:52 PM »


UP~Boomer bring other troubles... After it installation I noticed a number of changes in my game (I'm afraid not all of them):

IJN Hosho CVL* changes!

TBM/TBF large armament (torpedoes and 2000 lb bomb) became visible through the bomb doors:

Both these problems dissapeared when I deleted UP~Boomer pack and used old static.ini and .rc files.

In HSFX versions log files I found some stranger lines:

[19:56:19]   Mission: Can't create chief '0_Chief' [class:ships.Ship$IJNCVLGeneric]
May be this is the reason that IJN Hosho CVL* has changed in FMB and isn't visible in mission...

[19:56:19]   WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Cockpit/TBM/fuselage01.tga'
May be this is the reason that TBM/TBF large armament (torpedoes and 2000 lb bomb) became visible through the bomb doors...

Anyone, please, help!
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D.Rasta

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Re: 00_Objects Pack UP~Boomer for 4.10/4.11 mediafire links 00_Objects_V Update
« Reply #86 on: December 07, 2015, 05:18:23 PM »

SAS Modact 5.30 log with torpedo problem and bomb doors problem (there is no Hosho in my Modact):

Code: [Select]
[07.12.2015 23:53:10] ------------ BEGIN log session -------------
[23:53:10] OpenGL provider: Opengl32.dll
[23:53:11] OpenGL library:
[23:53:11]   Vendor: ATI Technologies Inc.
[23:53:11]   Render: AMD Radeon HD 5800 Series
[23:53:11]   Version: 4.5.13399 Compatibility Profile Context 15.200.1062.1003
[23:53:11]   Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[23:53:11] Size: 1920x1080
[23:53:11] ColorBits: 32
[23:53:11] DepthBits: 24
[23:53:11] StencilBits: 8
[23:53:11] isDoubleBuffered: true
[23:53:11] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[23:53:11]
[23:53:11] *** Looking for Advanced CPU Instructions...
[23:53:11] [x] PentiumPro
[23:53:11] [x] Multimedia (MMX)
[23:53:11] [x] 3D (SSE2)
[23:53:11] [x] 3D (SSE2)
[23:53:11] [x] 3D (3DNow)
[23:53:11] ColourBits 32, ABits 8, ZBits 24
[23:53:11]
[23:53:11] *** Looking for Render API Extensions ...
[23:53:11] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[23:53:11] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[23:53:11] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[23:53:11] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[23:53:11] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[23:53:11] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[23:53:11] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[23:53:11] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[23:53:11] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[23:53:11] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[23:53:11] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[23:53:11] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[23:53:11] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[23:53:11]
[23:53:11] Maximum texture size : 16384
[23:53:11] Maximum simultaneous textures :8
[23:53:11] MaxAnisotropic (1.0 = none) : 16.000000
[23:53:11] 15 Splashscreens available.
[23:53:11] AutoMounting SFS files from folder SFS_AUTO now...
[23:53:11] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[23:53:11] Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
[23:53:11] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[23:53:11] Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
[23:53:11] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[23:53:11] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[23:53:11] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[23:53:11] Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.sfs... mounted successfully!
[23:53:11] Trying to AutoMount SFS_AUTO\Through JSGME - Blender Waves by Herra Tohtori.sfs... mounted successfully!
[23:53:11] Trying to AutoMount SFS_AUTO\Through JSGME - Cowling Engines & Prop by PA_Jeronimo.sfs... mounted successfully!
[23:53:11] Trying to AutoMount SFS_AUTO\Through JSGME - German Gunpods by PA_Jeronimo.sfs... mounted successfully!
[23:53:11] Trying to AutoMount SFS_AUTO\Through JSGME - Gore For All Planes by Wolfighter.sfs... mounted successfully!
[23:53:11] Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
[23:53:11] Trying to AutoMount SFS_AUTO\Through JSGME - HakenCross Disabler.SFS... mounted successfully!
[23:53:11] Trying to AutoMount SFS_AUTO\Through JSGME - New Mod Wheels by PA_Jeronimo.sfs... mounted successfully!
[23:53:11] Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
[23:53:11] Trying to AutoMount SFS_AUTO\Through JSGME - Water=4 by Carsmaster.sfs... mounted successfully!
[23:53:11] AutoMounting SFS files from folder SFS_AUTO finished.
[23:53:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[23:53:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[23:53:12] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[23:53:12] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[23:53:12] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[23:53:12] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[23:53:12] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[23:53:12] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[23:53:12] INTERNAL ERROR: Texture required
[23:53:12] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[23:53:15] FM called 'FlightModels/Vultee-Vengeance.fmd:Vengeance_FM' is being loaded from File: 'vengeance_fm'
[23:53:15] FM called 'FlightModels/Vultee-Vengeance.fmd:Vengeance_FM' is being loaded from File: 'vengeance_fm'
[23:53:16] FM called 'FlightModels/Vultee-Vengeance.fmd:Vengeance_FM' is being loaded from File: 'vengeance_fm'
[23:53:18] Initializing DirectSound playback device...
[23:53:18] Primary buffer created.
[23:53:18] Playback format is set : sampling rate = 44100, num channels = 2.
[23:53:18] Not enought hardware buffers (0), hardware disabled
[23:53:18] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[23:53:18] Default speaker config is : 1310724.
[23:53:18] Direct sound audio device initialized successfully :
[23:53:18] DX Version : 7
[23:53:18] Hardware    - disabled [buffers : 0]
[23:53:18] Extensions  - enabled :
[23:53:18]   EAX ver. 1 [ ]  - disabled
[23:53:18]   EAX ver. 2 [ ]  - disabled
[23:53:18]   EAX ver. 3 [ ]  - disabled
[23:53:18]   I3D ver. 2 [ ]  - disabled
[23:53:18]   ZoomFX     [ ]  - disabled
[23:53:18]   MacroFX    [ ]  - disabled
[23:53:18] SIMD render [X]
[23:53:18] num channels 16
[23:53:18]
[23:53:34] PBuffer: suitable formats: 84
[23:53:34]
[23:53:34] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[23:53:34] Depth = 24, stencil = 8
[23:53:34] PBuffer: suitable formats: 84
[23:53:34]
[23:53:34] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[23:53:34] Depth = 24, stencil = 8
[23:53:36] Loading vertex/fragment programs: *699920416*
[23:53:36] *** Loading: [vpFogFar2Tex2D]
[23:53:36] *** Loading: [vpFog2Tex2DBlend]
[23:53:36] *** Loading: [vpFogFar4Tex2D]
[23:53:36] *** Loading: [vpFogFar8Tex2D]
[23:53:36] *** Loading: [vpFogNoTex]
[23:53:36] *** Loading: [vpFog4Tex2D]
[23:53:37] *** Loading: [vpFog4Tex2D_UV2]
[23:53:37] *** Loading: [vp4Tex2D]
[23:53:37] *** Loading: [vp6Tex2D]
[23:53:37] *** Loading: [vpTexUVTex2D]
[23:53:37] *** Loading: [vpWaterGrid_NV]
[23:53:37] *** Loading: [vpWaterSunLight_NV]
[23:53:37] *** Loading: [vpWaterSunLight_ATI]
[23:53:37] *** Loading: [vpWaterSunLight_FP]
[23:53:37] *** Loading: [vpTreeSprite]
[23:53:37] *** Loading: [vpTreeTrunk]
[23:53:37] *** Loading: [vpVAObjectsN]
[23:53:37] *** Loading: [vpVAObjectsL0]
[23:53:37] *** Loading: [vpSprites]
[23:53:37] *** Loading: [vpSimpleGL]
[23:53:37] *** Loading: [fpWaterSunLightFast]
[23:53:37] *** Loading: [fpWaterSunLight]
[23:53:37] *** Loading: [fpWaterSunLightBest]
[23:53:37] *** Loading: [fpCoastBump]
[23:53:37] *** Loading: [fpCoastFoam]
[23:53:37] *** Loading: [fpCoastFoamFast]
[23:53:37] *** Loading: [fpCoastFoamFarFogTex]
[23:53:37] *** Loading: [fpCausticSimple]
[23:53:37] *** Loading: [fpCaustic]
[23:53:37] *** Loading: [fpSprites]
[23:53:37] *** Loading: [fpObjectsL0]
[23:53:37] *** Loading: [fpObjectsL0_2L]
[23:53:37] *** Loading: [fpSimpleGL]
[23:53:37] *** Loading: [fpNearLandFog]
[23:53:37] *** Loading: [fpFarLandFog]
[23:53:37] *** Loading: [fpRiverCoastAA]
[23:53:37] *** Loading: [vpWaterDM_CPU]
[23:53:37] *** Loading: [fpWaterDM_CPU]
[23:53:37] *** Loading: [fpWaterDM_CPULo]
[23:53:37] *** Loading: [fpWaterLFogDM]
[23:53:37] *** Loading: [fpIceWater]
[23:53:37] *** Loading: [fpNearNoBlend]
[23:53:37] *** Loading: [fpNearNoBlendNoise]
[23:53:37] *** Loading: [fpNearBlend]
[23:53:37] *** Loading: [fpNearBlendNoise]
[23:53:37] *** Loading: [fpFarBlend]
[23:53:37] *** Loading: [fpForestPlane]
[23:53:37] *** Loading: [fpForestPlaneNoise]
[23:53:37] *** Loading: [fpForestPlaneEdges]
[23:53:37] *** Loading: [fpForestPlaneEdgesNoise]
[23:53:37] Load bridges
[23:53:37] Load static objects
[23:53:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[23:53:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[23:53:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[23:53:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[23:53:46] Loading mission Campaign/JA/Bur/777.mis...
[23:53:46] Load bridges
[23:53:46] Load static objects
[23:53:46] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[23:53:46] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[23:53:46] WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Cockpit/TBM/fuselage01.tga'
[23:53:47] ERROR file: File users/0/Icons not found
[23:53:47] Mission: Campaign/JA/Bur/777.mis is Playing
[23:53:48] warning: no files : music/inflight
[23:55:35] WARNING: ObjectVACache_Clear()
[23:55:35] WARNING: * Buf0 : Obj: 187,  Vert 13002,  Ind 54867
[23:55:35] WARNING: * Buf1 : Obj: 772,  Vert 140526,  Ind 316704
[23:55:35] WARNING: * Buf2 : Obj: 9,  Vert 2480,  Ind 6480
[23:55:35] Load bridges
[23:55:35] Load static objects
[23:55:35] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[23:55:35] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[23:55:35] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[23:55:35] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[07.12.2015 23:55:39] -------------- END log session -------------
Logged

D.Rasta

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  • Posts: 81
  • 4.12.2m + HSFX 7.03
Re: 00_Objects Pack UP~Boomer for 4.10/4.11 mediafire links 00_Objects_V Update
« Reply #87 on: December 08, 2015, 07:26:35 PM »

I found fixed up_objects04.sfs here: http://www.sas1946.com/main/index.php?topic=40015.0

This eliminated bomb doors problem with torpedoes





but not with bombs:






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D.Rasta

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  • Posts: 81
  • 4.12.2m + HSFX 7.03
Re: 00_Objects Pack UP~Boomer for 4.10/4.11 mediafire links 00_Objects_V Update
« Reply #88 on: December 10, 2015, 06:38:56 PM »

Problems with IJN Hosho CVL and TBM/TBF large armament were solved very easy!
 
I have put the up_object.sfs lines in .rc file to the top after @load com.maddox.il2.game.cmd.CmdSaveWeapons and before all other sfs lines.
Both problems dissapeared after this without any fixed sfs. I hope I will not detect other problems caused by this transposition.

My rc.file now:

Code: [Select]
@load com.maddox.rts.cmd.CmdParam NAME param \
HELP param <name of command> [<name param> [<value>]]

@load com.maddox.rts.cmd.CmdLoad NAME load \
HELP \
  load <full class name> \n \
\t[NAME <command name>] \n \
\t[HELP <help string>] \n \
\t[PARAM <name param> [<value>]]

@load com.maddox.rts.cmd.CmdLoad NAME unload \
HELP unload <command name>
@param unload DELETE on

@load com.maddox.rts.cmd.CmdFile NAME file PARAM CURENV on \
HELP file <file name of list commans> [BREAK] - in current environment

@load com.maddox.rts.cmd.CmdFile NAME f \
HELP f <file name of list commans> [BREAK] - in new environment

@load com.maddox.rts.cmd.CmdSet NAME set \
HELP set <name of atom> <string>

@load com.maddox.rts.cmd.CmdSet NAME del PARAM REMOVE on \
HELP del <name of atom>

@load com.maddox.rts.cmd.CmdShow NAME show \
HELP show [<pattern of name atoms>] [AREA <name of area>]

@load com.maddox.rts.cmd.CmdShow NAME history PARAM HISTORY on \
HELP history

@load com.maddox.rts.cmd.CmdHelp NAME help PARAM SIZE 10 WIDTH 60 \
HELP help [<pattern of commands>] [NAMES] [SIZE <size of colons>] [WIDTH <width>]

@load com.maddox.rts.cmd.CmdHelp NAME ? PARAM SIZE 10 WIDTH 60 \
HELP ? [<pattern of commands>] [NAMES] [SIZE <size of colons>] [WIDTH <width>]

@load com.maddox.rts.cmd.CmdAlias NAME alias \
HELP alias [<name> <string>] | [<name> REMOVE]

@load com.maddox.rts.cmd.CmdHotKey NAME hotkey \
HELP hotkey [<hot key> CMD <command>] [ENV [<environment>]] [CMDRUN [<cmdrun>] [REALTIME]]

@load com.maddox.rts.cmd.CmdHotKeyCmd NAME hotkeycmd \
HELP hotkeycmd [ENV [<environment>]] [EXEC <name> [TIME <sec>]] [START <name>] [STOP <name>]

@load com.maddox.il2.engine.cmd.CmdActorSpawn NAME spawn \
HELP \
  spawn <actor class name> \n \
\t[NAME <name>] [POSP <position>] [POSO <orientation>] \n \
\t[BASED <actor name for calculate position and orientation>] \n \
\t[BASE <name base actor>] [HOOK <name hook base actor>] \n \
\t[OWNER <name owner actor>] \n \
\t[ICON <icon name>] [MESH <mesh name>]

@load com.maddox.rts.cmd.CmdTimeout NAME timeout \
HELP timeout <timeout in ms> <command name> [<params>]

@load com.maddox.rts.cmd.CmdConsole NAME console0 \
HELP \
  console0 [WRAP [on|off]] [PAGE [<size>]] [PAUSE [on|off]] [CLEAR] \n \
\t[HISTORY [<size>]] [HISTORYCMD [<size>]] [LOG [on|off]] [LOGTIME [on|off]] \n \
\t[LOGFILE [<file name>]] [LOAD <file name>] [SAVE <file name>]

@load com.maddox.rts.cmd.CmdConsole NAME console \
HELP \
  console [CLEAR] [HISTORY [<size>]] [HISTORYCMD [<size>]] \n \
\t[LOG [on|off]] [LOGFILE [<file name>]] [LOAD <file name>] [SAVE <file name>]

@load com.maddox.il2.engine.cmd.CmdFObj NAME fobj \
HELP fobj [mask] [RELOAD]

@load com.maddox.rts.cmd.CmdSFS NAME sfs \
HELP sfs [MOUNT <lib name> [<as path>]] [UNMOUNT <lib name>]

@load com.maddox.rts.cmd.CmdGC NAME GC

@load com.maddox.il2.engine.cmd.CmdPreload NAME preload \
HELP preload [<name of resource>] [SAVE <file name>] [REGISTER] [NOREGISTER] [CLEAR]

@load com.maddox.il2.engine.cmd.CmdWindow NAME window \
HELP window [<width> [<height> [<bpp> [<stencilbits>]]]] [FULL] [PROVIDER <name.dll>]

@load com.maddox.il2.engine.cmd.CmdFov NAME fov \
HELP fov [<angle>]

@load com.maddox.il2.game.cmd.CmdMission NAME mission \
HELP mission [LOAD <name>] [BEGIN] [END] [DESTROY]

@load com.maddox.il2.game.cmd.CmdTOD NAME tod \
HELP tod [<hour.min>]

@load com.maddox.rts.cmd.CmdSocket NAME socket \
HELP \
 <empty>          (list protocols)\n \
 LISTENER [<0|1>] (enable/disable connect from remote hosts)\n \
 JOIN [BREAK]     (show status join/ break join)\n \
 <protocol>       (list sockets)\n \
 <protocol> CREATE [[LOCAL]HOST <nm>] [[LOCAL]PORT <n>] [CHANNELS <n>] [SPEED <n>]\n \
 <protocol> CHANNELS <n> [SPEED <n>] [[LOCAL]HOST <nm>] [[LOCAL]PORT <n>] \n \
 <protocol> SPEED <n> [CHANNELS <n>] [[LOCAL]HOST <nm>] [[LOCAL]PORT <n>] \n \
 <protocol> DESTROY [LOCALHOST <nm>] LOCALPORT <n> [HOST <nm>] [PORT <n>]\n \
 <protocol> JOIN [LOCALHOST <nm>] [LOCALPORT <n>] HOST <nm> [PORT <n>] [SPEED <n>]

@load com.maddox.rts.cmd.CmdSocks NAME socks \
HELP socks [ON|OFF] [HOST <socks host addr>] [PORT <socks host port>] [USER <user name>] [PWD <password>]

@load com.maddox.rts.cmd.CmdChannel NAME channel \
HELP \
 <empty>  (list channels)\n \
 <number> [DESTROY] [SPEED <b/s>] [TIMEOUT <sec>] [STAT <sec>]

@load com.maddox.rts.cmd.CmdHost NAME host \
HELP \
 <empty>  (list hosts)\n \
 PATH   (list pathes)\n \
 <name> (rename local host)

@load com.maddox.il2.game.cmd.CmdUser NAME user \
HELP [<name>|<*>] [# <N>] [ARMY <N>|<name>] [STAT]

@load com.maddox.il2.game.cmd.CmdKick NAME kick \
HELP <name>

@load com.maddox.il2.game.cmd.CmdKickN NAME kick# \
HELP <N>

@load com.maddox.il2.game.cmd.CmdBanned NAME ban \
HELP \
 [ADD] [REM] [NAME [<name>]] [PATTERN [<pattern>]] [IP [<ip mask>]]\n \
 [CLEAR] [LOAD [<file name>]] [SAVE [<file name>]]

@load com.maddox.il2.game.cmd.CmdChat NAME chat \
HELP <message> [ALL] [MY_ARMY] [TO# <N>] [TO <name>|<*>] [ARMY <N>|<name>]

@load com.maddox.il2.game.cmd.CmdRadio0 NAME rch \
HELP rch NEW|KILL|SET|LIST|INFO <name>

@load com.maddox.il2.game.cmd.CmdRadio NAME radio \
HELP radio [<name>] [NONE] [COMMON] [ARMY] [LIST]

@load com.maddox.sound.CmdMusic NAME music \
HELP music [PLAY] [STOP] [BREAK] [VOL] [PATH <randpathname>] [FILE <filename>]

@load com.maddox.il2.game.cmd.CmdDotRange NAME mp_dotrange \
HELP mp_dotrange [FRIENDLY|FOE] [DEFAULT] [COLOR <km>] [DOT <km>] [RANGE <km>] [TYPE <km>] [ID <km>] [NAME <km>]

@load com.maddox.il2.engine.cmd.CmdFPS NAME fps \
HELP fps [START|STOP] [SHOW|HIDE] [LOG <sec>]

@load com.maddox.il2.game.cmd.CmdSpeedBar NAME speedbar \
HELP speedbar [SHOW|HIDE]

@load com.maddox.il2.game.cmd.CmdExtraOcclusion NAME extraocclusion \
HELP extraocclusion [ON|OFF]

@load com.maddox.il2.game.cmd.CmdSaveWeapons

@sfs MOUNT up_objects01.sfs
@sfs MOUNT up_objects02.sfs
@sfs MOUNT up_objects03.sfs
@sfs MOUNT up_objects04.sfs

@sfs MOUNT fb_3do.sfs
@sfs MOUNT fb_3do01.sfs
@sfs MOUNT fb_3do02.sfs
@sfs MOUNT fb_3do03.sfs
@sfs MOUNT fb_3do04.sfs
@sfs MOUNT fb_3do05.sfs
@sfs MOUNT fb_3do06.sfs
@sfs MOUNT fb_3do07.sfs
@sfs MOUNT fb_3do08.sfs
@sfs MOUNT fb_3do08p.sfs
@sfs MOUNT fb_3do09p.sfs
@sfs MOUNT fb_3do10p.sfs
@sfs MOUNT fb_3do11.sfs
@sfs MOUNT fb_3do11p.sfs
@sfs MOUNT fb_3do12.sfs
@sfs MOUNT fb_3do12p.sfs
@sfs MOUNT fb_3do13.sfs
@sfs MOUNT fb_3do13p.sfs
@sfs MOUNT fb_3do14.sfs
@sfs MOUNT fb_3do14p.sfs
@sfs MOUNT fb_3do15.sfs
@sfs MOUNT fb_3do16.sfs
@sfs MOUNT fb_3do16p.sfs
@sfs MOUNT fb_3do17.sfs
@sfs MOUNT fb_3do18.sfs
@sfs MOUNT fb_3do19.sfs
@sfs MOUNT fb_3do20.sfs
@sfs MOUNT fb_3do21.sfs
@sfs MOUNT fb_3do22.sfs
@sfs MOUNT fb_3do23.sfs
@sfs MOUNT fb_3do24.sfs
@sfs MOUNT fb_3do25.sfs
@sfs MOUNT fb_3do26.sfs

@sfs MOUNT fb_hfx3do01.sfs
@sfs MOUNT fb_hfx3do02.sfs
@sfs MOUNT fb_hfx3do03.sfs
@sfs MOUNT fb_hfx3do04.sfs
@sfs MOUNT fb_hfx3do05.sfs
@sfs MOUNT fb_hfx3do06.sfs
@sfs MOUNT fb_hfx3do07.sfs
@sfs MOUNT fb_hfx3do08.sfs
@sfs MOUNT fb_hfx3do09.sfs
@sfs MOUNT fb_hfx3do10.sfs
@sfs MOUNT fb_hfx3do11.sfs
@sfs MOUNT fb_hfx3do12.sfs
@sfs MOUNT fb_hfx3do13.sfs
@sfs MOUNT fb_hfx3do14.sfs
@sfs MOUNT fb_hfx3do15.sfs
@sfs MOUNT fb_hfx3do16.sfs
@sfs MOUNT fb_hfx3do17.sfs
@sfs MOUNT fb_hfx3do18.sfs
@sfs MOUNT fb_hfx3do19.sfs
@sfs MOUNT fb_hfx3do20.sfs
@sfs MOUNT fb_hfx3do21.sfs
@sfs MOUNT fb_hfx3do22.sfs
@sfs MOUNT fb_hfx3do23.sfs
@sfs MOUNT fb_hfx3do24.sfs
@sfs MOUNT fb_hfx3do25.sfs
@sfs MOUNT fb_hfx3do26.sfs
@sfs MOUNT fb_hfx3do27.sfs

@sfs MOUNT fb_maps.sfs
@sfs MOUNT fb_maps01.sfs
@sfs MOUNT fb_maps02.sfs
@sfs MOUNT fb_maps03.sfs
@sfs MOUNT fb_maps04.sfs
@sfs MOUNT fb_maps05.sfs
@sfs MOUNT fb_maps06.sfs
@sfs MOUNT fb_maps07p.sfs
@sfs MOUNT fb_maps08p.sfs
@sfs MOUNT fb_maps09p.sfs
@sfs MOUNT fb_maps10.sfs
@sfs MOUNT fb_maps10p.sfs
@sfs MOUNT fb_maps11.sfs
@sfs MOUNT fb_maps12.sfs
@sfs MOUNT fb_maps12p.sfs
@sfs MOUNT fb_maps13.sfs
@sfs MOUNT fb_maps14.sfs
@sfs MOUNT fb_maps15.sfs
@sfs MOUNT fb_maps16.sfs
@sfs MOUNT fb_maps17.sfs
@sfs MOUNT fb_maps18.sfs
@sfs MOUNT fb_maps19.sfs
@sfs MOUNT fb_maps20.sfs

@sfs MOUNT fb_hfxmaps01.sfs
@sfs MOUNT fb_hfxmaps02.sfs
@sfs MOUNT fb_hfxmaps03.sfs
@sfs MOUNT fb_hfxmaps04.sfs
@sfs MOUNT fb_hfxmaps05.sfs
@sfs MOUNT fb_hfxmaps06.sfs
@sfs MOUNT fb_hfxmaps.sfs

@sfs MOUNT fb_sound.sfs
@sfs MOUNT fb_sound01.sfs
@sfs MOUNT fb_sound02.sfs
@sfs MOUNT fb_sound03.sfs
@sfs MOUNT fb_sound04.sfs
@sfs MOUNT fb_sound05.sfs
@sfs MOUNT fb_sound06.sfs

@sfs MOUNT fb_hfxsounds.sfs
@sfs MOUNT fb_hfxsounds01.sfs

@sfs MOUNT fb_hfxcontrol.sfs
@sfs MOUNT fb_hfxPaintSchemes.sfs
@sfs MOUNT fb_hfxbeta.sfs

#preload REGISTER
@file .preload

Before this transposition the up_object.sfs lines were in bottom of the list before #preload REGISTER as I found here: http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1621.
Open SAS\Std\.rc file and add at the bottom, before '#preload REGISTER'...

Now I have only little stripes from 1600 and 2000 lb bombs like in vanilla HSFX 7.03:

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stalker

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  • member
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  • Posts: 468
  • indecisive

Soviet mosaic.
Supplement to the fashion of the USSR-86.
Author 3d model - Oleg (Molva)
TGA texture mine.
download link
https://yadi.sk/d/cUO0tTAisoN22
http://forum.aviaskins.com/showpost.php?p=154405&postcount=26






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taskf53

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  • Posts: 531

Very good  stalker,very good . :)
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printenduevel

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  • Offline Offline
  • Posts: 193

Hi,

please can you have a look to thist Parts_

00_Objects_11

00_Objects_11 folder is set up similar to 00_Objects_1
00_Objects_11/3do/buildings/Mongolya/Mountain/Norway etc.
This folder is a bit tricky as it was well over 100mb.
00_Objects_11/3do/buildings/Mongolya/Mountain/Norway/NTL_Darwin_1942_43 is you main starting point
00_Objects_11_Buildings_A copy and paste to 00_Objects_11/3do/buildings main folder
00_Objects_11_Buildings_B copy and paste to 00_Objects_11/3do/buildings main folder
00_Objects_11_Buildings_C copy and paste to 00_Objects_11/3do/buildings main folder
Your listing in buildings should be from Mongolya to WW1 27 files
00_Objects_11 541mb

http://www.mediafire.com/?gel7oomq77gl8

It seems that they are not complete.

Thank you.

Horrido
Printe
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