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Author Topic: Prokhorovka retextured, retowned, revillaged  (Read 49197 times)

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Nephris

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Re: Prokhorovka retextured, retowned, revillaged
« Reply #108 on: August 22, 2014, 06:11:52 PM »

@cyberolas: we are using your maps in our dcg campaigns. The maps are just gorgeous, keep up the good work.
In Prokhorovka for instance you got some airfields implemented into the textures , like north west of Belgorod.
On the other hand there are still some default airfields, eg, east of Belgorod.

Is there a way that I could exchange the default airfields with maybe an alpha layer?
My intention is not to use the default airstrips. The "real ones" look so much better and create lot of imersion.
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cyberolas

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Re: Prokhorovka retextured, retowned, revillaged
« Reply #109 on: August 22, 2014, 06:23:48 PM »

Hm, I know what you mean. I use one slot in load.ini for "generally_airfield" texture. So if you want to have it, you will have to open unlock FMB, take to there place this texture, delete airstrip and take there alpha strips. We have it in default game. But you can do only "big grass place" or similar shape of airfield.
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Nephris

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Re: Prokhorovka retextured, retowned, revillaged
« Reply #110 on: August 22, 2014, 06:29:40 PM »

Thx. Will have t ocreate a SAS modact installation, as for now I am using HSFX only and the unlocked FMB crashes the game  >:(
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Nephris

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Re: Prokhorovka retextured, retowned, revillaged
« Reply #111 on: August 25, 2014, 10:15:46 AM »

Hi Cyberolas,
i managed to delete the runways and stuff.
Maybe we can go on in this thread, to keep your thread clean.
Would be great if u could give me a quick hand on the next steps plz.
Regards.
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CzechTexan

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Re: Prokhorovka retextured, retowned, revillaged
« Reply #112 on: May 03, 2018, 02:58:49 PM »

I did not forget this beautiful map!  I made some Kursk campaigns for it and you can find them in the SAS "Campaigns" section.

Kursk IL2 Title by CzechTexan, on Flickr

Kursk La5FN title by CzechTexan, on Flickr

Kursk_Stuka_Title by CzechTexan, on Flickr

Kursk_Hs129_Title by CzechTexan, on Flickr
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acred99

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Re: Prokhorovka retextured, retowned, revillaged
« Reply #113 on: February 14, 2019, 07:57:48 PM »

Is there another link for the bridge fix for this map, please anyone. Bridge fix by UP Boomer. Rewrite these files in your directory.
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SAS~Gerax

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Re: Prokhorovka retextured, retowned, revillaged
« Reply #114 on: February 14, 2019, 10:27:49 PM »

Is there another link for the bridge fix
Done, see 1st post.  ;)
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acred99

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Re: Prokhorovka retextured, retowned, revillaged
« Reply #115 on: February 15, 2019, 04:18:46 PM »

Must of missed it Gerax, will have another look. The download for the maps worked, but not the bridge fix, ta !   :-[
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SAS~Gerax

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Re: Prokhorovka retextured, retowned, revillaged
« Reply #116 on: February 16, 2019, 02:00:40 AM »

acred, maybe i misunderstand, but have you seen?:
Yesterday I renewed the dead bridge-fix link at the end of the first post.
Does this new mediafire link work for you?
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acred99

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Re: Prokhorovka retextured, retowned, revillaged
« Reply #117 on: February 16, 2019, 03:46:52 PM »

The bridge fix for this map fix's nothing i.e roads run short, and the wooded ones are in a hell of a state. Apart from that, what a great map, any advice/help would be appreciated.
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