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Author Topic: DBW-1916 error reports  (Read 50760 times)

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Riptide_One

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Re: DBW-1916 error reports
« Reply #48 on: February 10, 2013, 08:43:46 AM »

I installed the patches provided in post nos. 1011 and 1193. I found that whenever I put the Siemens Schuckert D.1 in a mission, the planes in that mission are destroyed  as soon as the mission begins. It appears that the planes are positioned sufficiently above the runway to cause them to crash and explode before the player can even start the engine.

So, I restarted the game to get the log file below. It gives numerous references to problems that seem unrelated to the addition of the D.1. I had not noticed any problems with my DBW 1916 install until installing the recent two patches.

Revised to show part of the front end of this over-sized log file :-[

Code: [Select]
[10.02.2013 0:00:30] ------------ BEGIN log session -------------
[0:00:30] OpenGL provider: Opengl32.dll
[0:00:31] OpenGL library:
[0:00:31]   Vendor: NVIDIA Corporation
[0:00:31]   Render: GeForce 7800 GTX/PCIe/SSE2
[0:00:31]   Version: 2.1.2
[0:00:31]   Extensions: GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_ES1_1_compatibility GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[0:00:31] Size: 1600x1200
[0:00:31] ColorBits: 32
[0:00:31] DepthBits: 24
[0:00:31] StencilBits: 8
[0:00:31] isDoubleBuffered: true
[0:00:32]
[0:00:32] *** Looking for Advanced CPU Instructions...
[0:00:32] [x] PentiumPro
[0:00:32] [x] Multimedia (MMX)
[0:00:32] [x] 3D (SSE2)
[0:00:32] [x] 3D (SSE2)
[0:00:32] [-] 3D (3DNow)
[0:00:32] ColourBits 32, ABits 0, ZBits 24
[0:00:32]
[0:00:32] *** Looking for Render API Extensions ...
[0:00:32] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[0:00:32] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[0:00:32] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[0:00:32] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[0:00:32] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[0:00:32] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[0:00:32] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[0:00:32] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[0:00:32] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[0:00:32] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[0:00:32] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[0:00:32] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[0:00:32] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[0:00:32]
[0:00:32] Maximum texture size : 4096
[0:00:32] Maximum simultaneous textures :4
[0:00:32] MaxAnisotropic (1.0 = none) : 16.000000
[0:00:44] INTERNAL ERROR: TGA: Unsupported format (unknown image type) in 3DO/Effects/TEXTURES/blacksmoke.tga
[0:00:44] WARNING: object '3DO/Effects/TEXTURES/blacksmoke.tga' of class 'TTexture2D' not loaded
[0:00:44] INTERNAL ERROR: Texture required
[0:00:44] WARNING: object '3DO/Effects/TEXTURES/TrailTile1black.mat' of class 'TMaterial' not loaded
[0:00:44] INTERNAL ERROR: TGA: Unsupported format (unknown image type) in 3DO/Effects/TEXTURES/blacksmoke.tga
[0:00:44] WARNING: object '3DO/Effects/TEXTURES/blacksmoke.tga' of class 'TTexture2D' not loaded
[0:00:44] INTERNAL ERROR: Texture required
[0:00:44] WARNING: object '3DO/Effects/TEXTURES/TrailTile1black.mat' of class 'TMaterial' not loaded
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 100 (delta = -100) to Range 0..100
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[0:00:45] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[0:00:47] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Explodes/Air/Zenitka/USSR_85mm/flame.tga'
[0:00:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[0:00:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[0:00:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[0:00:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[0:00:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[0:00:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[0:00:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[0:00:48] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[0:00:48] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[0:00:48] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[0:00:48] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[0:00:48] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[0:00:48] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[0:01:05] Tank: Parameter [WWI_FT17]:<PanzerSubtype> not found
[0:01:05] Can't set property
[0:01:05] java.lang.RuntimeException: Can't set property
[0:01:05] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.getF(TankGeneric.java:1976)
[0:01:05] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.LoadTankProperties(TankGeneric.java:2014)
[0:01:05] at com.maddox.il2.objects.vehicles.tanks.TankGeneric$SPAWN.<init>(TankGeneric.java:2158)
[0:01:05] at com.maddox.il2.objects.vehicles.tanks.TankWWI.<clinit>(TankWWI.java:103)
[0:01:05] at java.lang.Class.forName0(Native Method)
[0:01:05] at java.lang.Class.forName(Unknown Source)
[0:01:05] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:05] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:05] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:05] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:05] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:05] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:05] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:05] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:05] Problem in tank spawn: com.maddox.il2.objects.vehicles.tanks.TankWWI$WWI_FT17
[0:01:06] Ship: Value of [ItalPoetiDD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:11)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalPoetiDD
[0:01:06] Ship: Value of [ItalNavigatoriDD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:12)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalNavigatoriDD
[0:01:06] Ship: Value of [GerZ7DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:13)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$GerZ7DD
[0:01:06] Ship: Value of [GerZ29DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:14)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$GerZ29DD
[0:01:06] Ship: Value of [IJNMinekazeDD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:15)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMinekazeDD
[0:01:06] Ship: Value of [IJNAkikaze21DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:16)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNAkikaze21DD
[0:01:06] Ship: Value of [IJNMinekaze43DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:17)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMinekaze43DD
[0:01:06] Ship: Value of [IJNMinazuki37DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:18)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMinazuki37DD
[0:01:06] Ship: Value of [IJNMutsukiDD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:19)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMutsukiDD
[0:01:06] Ship: Value of [IJNMutsuki41DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:20)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMutsuki41DD
[0:01:06] Ship: Value of [IJNUzuki43DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:21)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNUzuki43DD
[0:01:06] Ship: Value of [IJNUzuki44DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:22)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNUzuki44DD
[0:01:06] Ship: Value of [IJNFumitsuki43DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:23)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNFumitsuki43DD
[0:01:06] Ship: Value of [IJNMochizuki43DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:24)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNMochizuki43DD
[0:01:06] Ship: Value of [IJNSatsuki43DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:25)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNSatsuki43DD
[0:01:06] Ship: Value of [IJNSatsuki44DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:26)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNSatsuki44DD
[0:01:06] Ship: Value of [IJNYuzuki44DD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:27)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNYuzuki44DD
[0:01:06] Ship: Value of [IJNCDD]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:28)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNCDD
[0:01:06] Ship: Value of [IJNCDD8]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:29)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNCDD8
[0:01:06] Ship: Value of [IJNCDD82]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:30)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNCDD82
[0:01:06] Ship: Value of [IJNCDD106]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:31)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNCDD106
[0:01:06] Ship: Value of [IJNUkuruEscort]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:32)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNUkuruEscort
[0:01:06] Ship: Value of [IJNShinnanEscort]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:33)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNShinnanEscort
[0:01:06] Ship: Value of [IJNShigaEscort]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:34)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$IJNShigaEscort
[0:01:06] Ship: Value of [HMSFlower1Corvette]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:35)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$HMSFlower1Corvette
[0:01:06] Ship: Value of [HMSFlower2Corvette]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:36)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$HMSFlower2Corvette
[0:01:06] Ship: Value of [ItalGabbianoCorvette]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:37)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalGabbianoCorvette
[0:01:06] Ship: Value of [ItalCicognaCorvette]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:38)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalCicognaCorvette
[0:01:06] Ship: Value of [ItalProcellariaCorvette]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:39)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalProcellariaCorvette
[0:01:06] Ship: Value of [ItalTuffetoCorvetteKM]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:40)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalTuffetoCorvetteKM
[0:01:06] Ship: Value of [ItalVespaCorvetteKM]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:41)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalVespaCorvetteKM
[0:01:06] Ship: Value of [ItalVespaCorvetteKM]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:42)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$ItalVespaCorvetteKM
[0:01:06] Ship: Value of [KMKT30transport]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:43)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:01:06] Problem in spawn: com.maddox.il2.objects.ships.Shipgio$KMKT30transport
[0:01:06] Ship: Value of [USSSimsDD1941]:<Mesh> not foundCan't set property
[0:01:06] java.lang.RuntimeException: Can't set property
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[0:01:06] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[0:01:06] at com.maddox.il2.objects.ships.Shipgio.<clinit>(Shipgio.java:44)
[0:01:06] at java.lang.Class.forName0(Native Method)
[0:01:06] at java.lang.Class.forName(Unknown Source)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[0:01:06] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[0:01:06] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[0:01:06] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[0:01:06] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[0:01:06] at com.maddox.il2.game.Main.exec(Main.java:420)
[0:01:06] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Logged

SAS~Malone

  • flying as #46 with the FAC
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Re: DBW-1916 error reports
« Reply #49 on: February 10, 2013, 08:53:36 AM »

hi Riptide
i'm guessing the last part of the error log was cut off due to character-per-post restraints.
the correct way to post large amounts of text, such as error logs, is to use the 'insert code' option (# symbol, just above right of the last smiley icon), in your post preview panel.
try again with that method, and see how it goes. ;)
Logged
.....taking fun seriously since 1968.....  8)

vpmedia

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  • Posts: 6652
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    • VPMEDIA SKINS
Re: DBW-1916 error reports
« Reply #50 on: February 10, 2013, 09:26:10 AM »

Iirc this happens when a plane has a loadout set which isnt defined in the class files.
For example if you install a new version of a plane but you forget to update the changed loadouts in your missions.
Simply press shift tab and read the last few lines when this happens.
Its gonna say something like "weapons set xy not registered in class...".
Quick fix is to set a different loadout for the plane which causes this. But it wont be necessarily in the players flight, it can be an other plane which you use in the mission.

Riptide_One

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Re: DBW-1916 error reports
« Reply #51 on: February 10, 2013, 09:37:05 AM »

Malone,

Thanks for the instructions on properly posting a log file. However, I did follow your instructions but the same thing happen and I recalled/revised the post to show at least part of the last half of the log file below. I guess the entire log file is just too long.

Code: [Select]
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:29] **net bigship unknown ng cmd 0
[0:03:30] **net bigship unknown ng cmd 0
[0:03:30] **net bigship unknown ng cmd 0
[0:03:30] **net bigship unknown ng cmd 0
[0:03:30] **net bigship unknown ng cmd 0
[0:03:30] **net bigship unknown ng cmd 0
[0:03:30] **net bigship unknown ng cmd 0
[0:05:09] Detected Vertex Shaders 3.0.
[0:05:09] Vertex texture units: 4
[0:05:09]
[0:05:21] PBuffer: suitable formats: 6
[0:05:21]
[0:05:21] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[0:05:21] Depth = 24, stencil = 8
[0:05:21] PBuffer: suitable formats: 6
[0:05:21]
[0:05:21] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[0:05:21] Depth = 24, stencil = 8
[0:05:23] Loading vertex/fragment programs: *1253173416*
[0:05:23] *** Loading: [vpFogFar2Tex2D]
[0:05:23] *** Loading: [vpFog2Tex2DBlend]
[0:05:23] *** Loading: [vpFogFar4Tex2D]
[0:05:23] *** Loading: [vpFogFar8Tex2D]
[0:05:23] *** Loading: [vpFogNoTex]
[0:05:23] *** Loading: [vpFog4Tex2D]
[0:05:23] *** Loading: [vpFog4Tex2D_UV2]
[0:05:23] *** Loading: [vp4Tex2D]
[0:05:23] *** Loading: [vp6Tex2D]
[0:05:23] *** Loading: [vpTexUVTex2D]
[0:05:23] *** Loading: [vpWaterGrid_NV]
[0:05:23] *** Loading: [vpWaterSunLight_NV]
[0:05:23] *** Loading: [vpWaterSunLight_ATI]
[0:05:23] *** Loading: [vpWaterSunLight_FP]
[0:05:23] *** Loading: [vpTreeSprite]
[0:05:23] *** Loading: [vpTreeTrunk]
[0:05:23] *** Loading: [vpVAObjectsN]
[0:05:23] *** Loading: [vpVAObjectsL0]
[0:05:23] *** Loading: [vpSprites]
[0:05:23] *** Loading: [vpSimpleGL]
[0:05:23] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[0:05:23] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[0:05:23] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[0:05:23] *** Loading: [fpCoastBump] -> NV3X Optimized!
[0:05:23] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[0:05:23] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[0:05:23] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[0:05:23] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[0:05:23] *** Loading: [fpCaustic] -> NV3X Optimized!
[0:05:23] *** Loading: [fpSprites] -> NV3X Optimized!
[0:05:23] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[0:05:23] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[0:05:23] *** Loading: [fpSimpleGL]
[0:05:23] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[0:05:23] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[0:05:23] *** Loading: [fpRiverCoastAA]
[0:05:23] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[0:05:23] *** Loading: [vpWaterDM_CPU]
[0:05:23] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[0:05:23] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[0:05:23] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[0:05:23] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[0:05:23] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[0:05:23] *** Loading: [fpWaterLFogDM]
[0:05:23] *** Loading: [fpIceWater] -> NV3X Optimized!
[0:05:23] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[0:05:23] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[0:05:23] *** Loading: [fpNearBlend] -> NV3X Optimized!
[0:05:23] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[0:05:23] *** Loading: [fpFarBlend] -> NV3X Optimized!
[0:05:23] *** Loading: [fpForestPlane] -> NV3X Optimized!
[0:05:23] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[0:05:23] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[0:05:23] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[0:05:24] Load bridges
[0:05:25] Load static objects
[0:05:36] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[0:05:36] ##### House without collision (3do/Buildings/46/Trench1/live.sim)
[0:05:36] ##### House without collision (3do/Buildings/46/Trench2/live.sim)
[0:05:36] ##### House without collision (3do/Buildings/46/Trench7/live.sim)
[0:05:37] ##### House without collision (3do/Buildings/46/Trench4/live.sim)
[0:05:37] ##### House without collision (3do/Buildings/46/Trench8/live.sim)
[0:06:02] WARNING: Bad water if MapRID == 0
[0:06:05] WARNING: Bad water if MapRID == 0
[0:06:09] WARNING: Bad water if MapRID == 0
[0:06:12] WARNING: Bad water if MapRID == 0
[0:06:16] WARNING: Bad water if MapRID == 0
[0:06:19] WARNING: Bad water if MapRID == 0
[0:06:22] WARNING: Bad water if MapRID == 0
[0:06:26] WARNING: Bad water if MapRID == 0
[0:06:29] WARNING: Bad water if MapRID == 0
[0:06:45] WARNING: Bad water if MapRID == 0
[0:06:48] WARNING: Bad water if MapRID == 0
[0:06:52] WARNING: Bad water if MapRID == 0
[0:06:56] WARNING: Bad water if MapRID == 0
[0:06:59] WARNING: Bad water if MapRID == 0
[0:07:03] WARNING: Bad water if MapRID == 0
[0:07:07] WARNING: Bad water if MapRID == 0
[0:07:10] WARNING: Bad water if MapRID == 0
[0:07:14] WARNING: Bad water if MapRID == 0
[0:07:17] WARNING: Bad water if MapRID == 0
[0:07:21] WARNING: Bad water if MapRID == 0
[0:07:25] WARNING: Bad water if MapRID == 0
[0:07:29] WARNING: Bad water if MapRID == 0
[0:07:32] WARNING: Bad water if MapRID == 0
[0:07:36] WARNING: Bad water if MapRID == 0
[0:07:40] WARNING: Bad water if MapRID == 0
[0:07:44] WARNING: Bad water if MapRID == 0
[0:07:47] WARNING: Bad water if MapRID == 0
[0:07:52] WARNING: Bad water if MapRID == 0
[0:07:56] WARNING: Bad water if MapRID == 0
[0:08:00] WARNING: Bad water if MapRID == 0
[0:08:03] WARNING: Bad water if MapRID == 0
[0:08:07] WARNING: Bad water if MapRID == 0
[0:08:10] WARNING: Bad water if MapRID == 0
[0:08:14] WARNING: Bad water if MapRID == 0
[0:08:17] WARNING: Bad water if MapRID == 0
[0:08:21] WARNING: Bad water if MapRID == 0
[0:08:25] WARNING: Bad water if MapRID == 0
[0:08:29] WARNING: Bad water if MapRID == 0
[0:08:33] WARNING: Bad water if MapRID == 0
[0:08:36] WARNING: Bad water if MapRID == 0
[0:08:40] WARNING: Bad water if MapRID == 0
[0:08:44] WARNING: Bad water if MapRID == 0
[0:08:47] WARNING: Bad water if MapRID == 0
[0:08:51] WARNING: Bad water if MapRID == 0
[0:08:54] WARNING: Bad water if MapRID == 0
[0:08:58] WARNING: Bad water if MapRID == 0
[0:09:01] WARNING: Bad water if MapRID == 0
[0:09:05] WARNING: Bad water if MapRID == 0
[0:09:09] WARNING: Bad water if MapRID == 0
[0:09:12] WARNING: Bad water if MapRID == 0
[0:09:16] WARNING: Bad water if MapRID == 0
[0:09:20] WARNING: Bad water if MapRID == 0
[0:09:26] WARNING: Bad water if MapRID == 0
[0:09:31] WARNING: Bad water if MapRID == 0
[0:09:35] WARNING: Bad water if MapRID == 0
[0:09:39] WARNING: Bad water if MapRID == 0
[0:09:43] WARNING: Bad water if MapRID == 0
[0:09:47] WARNING: Bad water if MapRID == 0
[0:09:51] WARNING: Bad water if MapRID == 0
[0:09:55] WARNING: Bad water if MapRID == 0
[0:10:47] Loading mission Single/XF/Somme Summer 2 Test.mis...
[0:10:47] WARNING: ObjectVACache_Clear()
[0:10:47] WARNING: * Buf0 : Obj: 0,  Vert 0,  Ind 0
[0:10:47] WARNING: * Buf1 : Obj: 128,  Vert 20294,  Ind 53514
[0:10:47] WARNING: * Buf2 : Obj: 91,  Vert 50324,  Ind 74520
[0:10:47] Load bridges
[0:10:47] Load static objects
[0:10:55] sFMDir = spad7_fm
[0:10:55] s1 = flightmodels/wwi_series.emd
[0:10:55] s = FlightModels/WWI_Series:SPAD7_FM.emd
[0:10:55] m_lastFMFile = gui/game/buttons
[0:10:55] getting fm file spad7_fm
[0:10:57] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[0:11:00] Mission: Single/XF/Somme Summer 2 Test.mis is Playing
[0:11:00] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[0:11:00] INTERNAL ERROR: HierMesh: Can't find chunk 'crank'
[0:11:01] Time overflow (20): speed 0.9174312
[0:11:01] warning: no files : music/takeoff
[0:11:07] WARNING: Bad water if MapRID == 0
[0:11:12] WARNING: Bad water if MapRID == 0
[0:11:18] WARNING: Bad water if MapRID == 0
[0:11:23] WARNING: Bad water if MapRID == 0
[0:11:29] WARNING: Bad water if MapRID == 0
[0:11:34] WARNING: Bad water if MapRID == 0
[0:11:40] WARNING: Bad water if MapRID == 0
[0:11:45] WARNING: Bad water if MapRID == 0
[0:11:50] WARNING: Bad water if MapRID == 0
[0:11:54] WARNING: Bad water if MapRID == 0
[0:11:58] WARNING: Bad water if MapRID == 0
[0:12:03] WARNING: Bad water if MapRID == 0
[0:12:08] WARNING: Bad water if MapRID == 0
[0:12:13] WARNING: Bad water if MapRID == 0
[0:12:19] WARNING: Bad water if MapRID == 0
[0:12:24] WARNING: Bad water if MapRID == 0
[0:12:30] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC1_D0'
[0:12:30] WARNING: Bad water if MapRID == 0
[0:12:36] WARNING: Bad water if MapRID == 0
[0:12:40] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:12:41] WARNING: Bad water if MapRID == 0
[0:12:47] WARNING: Bad water if MapRID == 0
[0:12:53] WARNING: Bad water if MapRID == 0
[0:13:00] WARNING: Bad water if MapRID == 0
[0:13:01] warning: no files : music/inflight
[0:13:05] WARNING: Bad water if MapRID == 0
[0:13:11] WARNING: Bad water if MapRID == 0
[0:13:15] WARNING: Bad water if MapRID == 0
[0:13:20] WARNING: Bad water if MapRID == 0
[0:13:25] WARNING: Bad water if MapRID == 0
[0:13:30] WARNING: Bad water if MapRID == 0
[0:13:35] WARNING: Bad water if MapRID == 0
[0:13:40] WARNING: Bad water if MapRID == 0
[0:13:43] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:13:46] WARNING: Bad water if MapRID == 0
[0:13:51] WARNING: Bad water if MapRID == 0
[0:13:57] WARNING: Bad water if MapRID == 0
[0:14:02] WARNING: Bad water if MapRID == 0
[0:14:08] WARNING: Bad water if MapRID == 0
[0:14:13] WARNING: Bad water if MapRID == 0
[0:14:17] WARNING: Bad water if MapRID == 0
[0:14:23] WARNING: Bad water if MapRID == 0
[0:14:29] WARNING: Bad water if MapRID == 0
[0:14:35] WARNING: Bad water if MapRID == 0
[0:14:41] WARNING: Bad water if MapRID == 0
[0:14:47] WARNING: Bad water if MapRID == 0
[0:14:53] WARNING: Bad water if MapRID == 0
[0:14:58] WARNING: Bad water if MapRID == 0
[0:15:04] WARNING: Bad water if MapRID == 0
[0:15:10] WARNING: Bad water if MapRID == 0
[0:15:17] WARNING: Bad water if MapRID == 0
[0:15:21] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:15:24] WARNING: Bad water if MapRID == 0
[0:15:31] WARNING: Bad water if MapRID == 0
[0:15:38] WARNING: Bad water if MapRID == 0
[0:15:45] WARNING: Bad water if MapRID == 0
[0:15:52] WARNING: Bad water if MapRID == 0
[0:15:58] WARNING: Bad water if MapRID == 0
[0:16:04] warning: no files : music/takeoff
[0:16:06] WARNING: Bad water if MapRID == 0
[0:16:13] WARNING: Bad water if MapRID == 0
[0:16:20] WARNING: Bad water if MapRID == 0
[0:16:27] WARNING: Bad water if MapRID == 0
[0:16:33] WARNING: Bad water if MapRID == 0
[0:16:40] WARNING: Bad water if MapRID == 0
[0:16:46] WARNING: Bad water if MapRID == 0
[0:16:51] WARNING: Bad water if MapRID == 0
[0:16:58] WARNING: ObjectVACache_Clear()
[0:16:58] WARNING: * Buf0 : Obj: 77,  Vert 3824,  Ind 15204
[0:16:58] WARNING: * Buf1 : Obj: 73,  Vert 13519,  Ind 35562
[0:16:58] WARNING: * Buf2 : Obj: 267,  Vert 214904,  Ind 332928
[0:16:59] Load bridges
[0:16:59] Load static objects
[0:17:42] WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/U_SYP3/skinPo.tga'
[0:19:29] Loading mission Single/XF/Somme Summer 2 Test.mis...
[0:19:29] WARNING: ObjectVACache_Clear()
[0:19:29] WARNING: * Buf0 : Obj: 0,  Vert 0,  Ind 0
[0:19:29] WARNING: * Buf1 : Obj: 208,  Vert 31907,  Ind 79551
[0:19:29] WARNING: * Buf2 : Obj: 0,  Vert 0,  Ind 0
[0:19:29] Load bridges
[0:19:30] Load static objects
[0:19:38] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[0:19:40] sFMDir = gui/game/buttons
[0:19:40] s1 = flightmodels/clergetlb.emd
[0:19:40] s = FlightModels/ClergetLB.emd
[0:19:40] m_lastFMFile = spad7_fm
[0:19:40] getting fm file gui/game/buttons
[0:19:40] Mission error, ID_04: java.lang.RuntimeException: Weapon set 'default' not registered in air.SiemensSchuckertD1
[0:19:40] java.lang.RuntimeException: Weapon set 'default' not registered in air.SiemensSchuckertD1
[0:19:40] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2832)
[0:19:40] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2400)
[0:19:40] at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
[0:19:40] at com.maddox.il2.ai.Wing.load(Wing.java:134)
[0:19:40] at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
[0:19:40] at com.maddox.il2.game.Mission._load(Mission.java:455)
[0:19:40] at com.maddox.il2.game.Mission.access$000(Mission.java:129)
[0:19:40] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
[0:19:40] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[0:19:40] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[0:19:40] at com.maddox.il2.game.Main.exec(Main.java:437)
[0:19:40] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:19:41] Mission: Single/XF/Somme Summer 2 Test.mis is Playing
[0:19:41] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'crank'
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC1_D0'
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL6_D0'
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL7_D0'
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL8_D0'
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR6_D0'
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR7_D0'
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR8_D0'
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL4_D0'
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR4_D0'
[0:19:41] null
[0:19:41] java.lang.NullPointerException
[0:19:41] at com.maddox.il2.objects.sounds.Voice.testTargDestr(Voice.java:1781)
[0:19:41] at com.maddox.il2.ai.World.onActorDied(World.java:378)
[0:19:41] at com.maddox.il2.ai.World.onActorDied(World.java:346)
[0:19:41] at com.maddox.il2.objects.air.Aircraft.msgEndAction(Aircraft.java:690)
[0:19:41] at com.maddox.rts.MsgEndAction.invokeListener(MsgEndAction.java:59)
[0:19:41] at com.maddox.rts.Message._send(Message.java:1217)
[0:19:41] at com.maddox.rts.Message.sendToObject(Message.java:1158)
[0:19:41] at com.maddox.rts.Message.sendTo(Message.java:1134)
[0:19:41] at com.maddox.rts.Message.trySend(Message.java:1115)
[0:19:41] at com.maddox.rts.Time.loopMessages(Time.java:252)
[0:19:41] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[0:19:41] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[0:19:41] at com.maddox.il2.game.Main.exec(Main.java:437)
[0:19:41] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC1_D0'
[0:19:41] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC1_D0'
[0:19:42] warning: no files : music/takeoff
[0:19:42] WARNING: Bad water if MapRID == 0
[0:19:46] WARNING: Bad water if MapRID == 0
[0:19:52] WARNING: Bad water if MapRID == 0
[0:20:04] WARNING: ObjectVACache_Clear()
[0:20:04] WARNING: * Buf0 : Obj: 49,  Vert 3061,  Ind 12576
[0:20:04] WARNING: * Buf1 : Obj: 73,  Vert 13713,  Ind 35886
[0:20:04] WARNING: * Buf2 : Obj: 168,  Vert 135970,  Ind 214638
[0:20:05] Load bridges
[0:20:05] Load static objects
[0:20:55] Loading mission Single/XF/Somme Summer 2 Test.mis...
[0:20:55] WARNING: ObjectVACache_Clear()
[0:20:55] WARNING: * Buf0 : Obj: 0,  Vert 0,  Ind 0
[0:20:55] WARNING: * Buf1 : Obj: 38,  Vert 25924,  Ind 61728
[0:20:55] WARNING: * Buf2 : Obj: 0,  Vert 0,  Ind 0
[0:20:56] Load bridges
[0:20:56] Load static objects
[0:21:04] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[0:21:04] sFMDir = albatrosd3
[0:21:04] s1 = flightmodels/mercedesd.emd
[0:21:04] s = FlightModels/MercedesD:AlbatrosD3.emd
[0:21:04] m_lastFMFile = gui/game/buttons
[0:21:04] getting fm file albatrosd3
[0:21:06] Mission: Single/XF/Somme Summer 2 Test.mis is Playing
[0:21:06] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[0:21:06] INTERNAL ERROR: HierMesh: Can't find chunk 'crank'
[0:21:06] warning: no files : music/takeoff
[0:21:08] WARNING: Bad water if MapRID == 0
[0:21:14] WARNING: Bad water if MapRID == 0
[0:21:20] WARNING: Bad water if MapRID == 0
[0:21:25] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC1_D0'
[0:21:26] WARNING: Bad water if MapRID == 0
[0:21:31] WARNING: Bad water if MapRID == 0
[0:21:34] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:21:37] WARNING: Bad water if MapRID == 0
[0:21:44] WARNING: Bad water if MapRID == 0
[0:21:50] WARNING: Bad water if MapRID == 0
[0:21:53] warning: no files : music/inflight
[0:21:56] WARNING: Bad water if MapRID == 0
[0:22:02] WARNING: Bad water if MapRID == 0
[0:22:06] WARNING: Bad water if MapRID == 0
[0:22:11] WARNING: Bad water if MapRID == 0
[0:22:17] WARNING: Bad water if MapRID == 0
[0:22:23] WARNING: Bad water if MapRID == 0
[0:22:28] WARNING: Bad water if MapRID == 0
[0:22:34] WARNING: Bad water if MapRID == 0
[0:22:40] WARNING: Bad water if MapRID == 0
[0:22:43] WARNING: Bad water if MapRID == 0
[0:22:48] WARNING: Bad water if MapRID == 0
[0:22:54] WARNING: Bad water if MapRID == 0
[0:22:58] WARNING: Bad water if MapRID == 0
[0:23:02] WARNING: Bad water if MapRID == 0
[0:23:07] WARNING: Bad water if MapRID == 0
[0:23:12] WARNING: Bad water if MapRID == 0
[0:23:17] WARNING: Bad water if MapRID == 0
[0:23:22] WARNING: Bad water if MapRID == 0
[0:23:26] WARNING: Bad water if MapRID == 0
[0:23:31] WARNING: Bad water if MapRID == 0
[0:23:36] WARNING: Bad water if MapRID == 0
[0:23:41] WARNING: Bad water if MapRID == 0
[0:23:46] WARNING: Bad water if MapRID == 0
[0:23:51] WARNING: Bad water if MapRID == 0
[0:23:55] WARNING: Bad water if MapRID == 0
[0:23:59] WARNING: Bad water if MapRID == 0
[0:24:01] Time overflow (10000): speed 0.90909094
[0:24:04] WARNING: Bad water if MapRID == 0
[0:24:08] WARNING: Bad water if MapRID == 0
[0:24:13] WARNING: Bad water if MapRID == 0
[0:24:17] WARNING: Bad water if MapRID == 0
[0:24:22] WARNING: Bad water if MapRID == 0
[0:24:26] WARNING: Bad water if MapRID == 0
[0:24:31] WARNING: Bad water if MapRID == 0
[0:24:35] WARNING: Bad water if MapRID == 0
[0:24:39] WARNING: Bad water if MapRID == 0
[0:24:43] WARNING: Bad water if MapRID == 0
[0:24:47] WARNING: Bad water if MapRID == 0
[0:24:51] WARNING: Bad water if MapRID == 0
[0:24:55] WARNING: Bad water if MapRID == 0
[0:24:59] WARNING: Bad water if MapRID == 0
[0:25:04] WARNING: Bad water if MapRID == 0
[0:25:08] WARNING: Bad water if MapRID == 0
[0:25:13] WARNING: Bad water if MapRID == 0
[0:25:18] WARNING: Bad water if MapRID == 0
[0:25:22] WARNING: Bad water if MapRID == 0
[0:25:27] WARNING: Bad water if MapRID == 0
[0:25:32] WARNING: Bad water if MapRID == 0
[0:25:37] WARNING: Bad water if MapRID == 0
[0:25:41] WARNING: Bad water if MapRID == 0
[0:25:46] WARNING: Bad water if MapRID == 0
[0:25:50] WARNING: Bad water if MapRID == 0
[0:25:55] WARNING: Bad water if MapRID == 0
[0:25:59] WARNING: Bad water if MapRID == 0
[0:26:04] WARNING: Bad water if MapRID == 0
[0:26:09] WARNING: Bad water if MapRID == 0
[0:26:13] WARNING: Bad water if MapRID == 0
[0:26:18] WARNING: Bad water if MapRID == 0
[0:26:22] WARNING: Bad water if MapRID == 0
[0:26:26] WARNING: Bad water if MapRID == 0
[0:26:30] WARNING: Bad water if MapRID == 0
[0:26:34] WARNING: Bad water if MapRID == 0
[0:26:38] WARNING: Bad water if MapRID == 0
[0:26:42] WARNING: Bad water if MapRID == 0
[0:26:46] WARNING: Bad water if MapRID == 0
[0:26:50] WARNING: Bad water if MapRID == 0
[0:26:54] WARNING: Bad water if MapRID == 0
[0:26:59] WARNING: Bad water if MapRID == 0
[0:27:03] WARNING: Bad water if MapRID == 0
[0:27:07] WARNING: Bad water if MapRID == 0
[0:27:12] WARNING: Bad water if MapRID == 0
[0:27:17] WARNING: Bad water if MapRID == 0
[0:27:21] WARNING: Bad water if MapRID == 0
[0:27:25] WARNING: Bad water if MapRID == 0
[0:27:29] WARNING: Bad water if MapRID == 0
[0:27:34] WARNING: Bad water if MapRID == 0
[0:27:38] WARNING: Bad water if MapRID == 0
[0:27:42] WARNING: Bad water if MapRID == 0
[0:27:47] WARNING: Bad water if MapRID == 0
[0:27:52] WARNING: Bad water if MapRID == 0
[0:27:56] WARNING: Bad water if MapRID == 0
[0:28:01] WARNING: Bad water if MapRID == 0
[0:28:06] WARNING: Bad water if MapRID == 0
[0:28:11] WARNING: Bad water if MapRID == 0
[0:28:16] WARNING: Bad water if MapRID == 0
[0:28:21] WARNING: Bad water if MapRID == 0
[0:28:26] WARNING: Bad water if MapRID == 0
[0:28:31] WARNING: Bad water if MapRID == 0
[0:28:36] WARNING: Bad water if MapRID == 0
[0:28:41] WARNING: Bad water if MapRID == 0
[0:28:44] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:28:45] WARNING: Bad water if MapRID == 0
[0:28:49] WARNING: Bad water if MapRID == 0
[0:28:53] WARNING: Bad water if MapRID == 0
[0:28:58] WARNING: Bad water if MapRID == 0
[0:29:03] WARNING: Bad water if MapRID == 0
[0:29:09] WARNING: Bad water if MapRID == 0
[0:29:15] WARNING: Bad water if MapRID == 0
[0:29:21] WARNING: Bad water if MapRID == 0
[0:29:26] WARNING: Bad water if MapRID == 0
[0:29:32] WARNING: Bad water if MapRID == 0
[0:29:38] WARNING: Bad water if MapRID == 0
[0:29:44] WARNING: Bad water if MapRID == 0
[0:29:50] WARNING: Bad water if MapRID == 0
[0:29:55] WARNING: Bad water if MapRID == 0
[0:30:01] WARNING: Bad water if MapRID == 0
[0:30:06] WARNING: Bad water if MapRID == 0
[0:30:11] WARNING: Bad water if MapRID == 0
[0:30:17] WARNING: Bad water if MapRID == 0
[0:30:23] WARNING: Bad water if MapRID == 0
[0:30:30] WARNING: Bad water if MapRID == 0
[0:30:35] WARNING: Bad water if MapRID == 0
[0:30:40] WARNING: Bad water if MapRID == 0
[0:30:45] WARNING: Bad water if MapRID == 0
[0:30:50] WARNING: Bad water if MapRID == 0
[0:30:55] WARNING: Bad water if MapRID == 0
[0:31:00] WARNING: Bad water if MapRID == 0
[0:31:06] WARNING: Bad water if MapRID == 0
[0:31:13] WARNING: Bad water if MapRID == 0
[0:31:19] WARNING: Bad water if MapRID == 0
[0:31:25] WARNING: Bad water if MapRID == 0
[0:31:31] WARNING: Bad water if MapRID == 0
[0:31:36] WARNING: Bad water if MapRID == 0
[0:31:42] WARNING: Bad water if MapRID == 0
[0:31:47] WARNING: Bad water if MapRID == 0
[0:31:52] WARNING: Bad water if MapRID == 0
[0:31:56] WARNING: Bad water if MapRID == 0
[0:32:01] WARNING: Bad water if MapRID == 0
[0:32:06] WARNING: Bad water if MapRID == 0
[0:32:10] WARNING: Bad water if MapRID == 0
[0:32:15] WARNING: Bad water if MapRID == 0
[0:32:19] WARNING: Bad water if MapRID == 0
[0:32:24] WARNING: Bad water if MapRID == 0
[0:32:28] WARNING: Bad water if MapRID == 0
[0:32:30] warning: no files : music/takeoff
[0:32:33] WARNING: Bad water if MapRID == 0
[0:32:39] WARNING: Bad water if MapRID == 0
[0:32:47] WARNING: ObjectVACache_Clear()
[0:32:47] WARNING: * Buf0 : Obj: 99,  Vert 5430,  Ind 24912
[0:32:47] WARNING: * Buf1 : Obj: 194,  Vert 52336,  Ind 129822
[0:32:47] WARNING: * Buf2 : Obj: 231,  Vert 168164,  Ind 257604
[0:32:47] Load bridges
[0:32:48] Load static objects
[0:33:55] Loading mission Single/XF/Somme Summer 2 Test.mis...
[0:33:55] WARNING: ObjectVACache_Clear()
[0:33:55] WARNING: * Buf0 : Obj: 0,  Vert 0,  Ind 0
[0:33:55] WARNING: * Buf1 : Obj: 76,  Vert 59412,  Ind 132408
[0:33:55] WARNING: * Buf2 : Obj: 0,  Vert 0,  Ind 0
[0:33:55] Load bridges
[0:33:56] Load static objects
[0:34:03] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[0:34:04] sFMDir = fokker
[0:34:04] s1 = flightmodels/oberursel.emd
[0:34:04] s = FlightModels/Oberursel:FOKKER.emd
[0:34:04] m_lastFMFile = albatrosd3
[0:34:04] getting fm file fokker
[0:34:05] Mission: Single/XF/Somme Summer 2 Test.mis is Playing
[0:34:05] INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[0:34:05] INTERNAL ERROR: HierMesh: Can't find chunk 'crank'
[0:34:06] INTERNAL ERROR: HierMesh: Can't find chunk 'WingLIn_CAP'
[0:34:06] INTERNAL ERROR: HierMesh: Can't find chunk 'WingRIn_CAP'
[0:34:06] warning: no files : music/takeoff
[0:34:11] WARNING: Bad water if MapRID == 0
[0:34:16] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC1_D0'
[0:34:16] WARNING: Bad water if MapRID == 0
[0:34:23] WARNING: Bad water if MapRID == 0
[0:34:27] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:34:29] WARNING: Bad water if MapRID == 0
[0:34:35] WARNING: Bad water if MapRID == 0
[0:34:42] WARNING: Bad water if MapRID == 0
[0:34:44] warning: no files : music/inflight
[0:34:48] WARNING: Bad water if MapRID == 0
[0:34:53] WARNING: Bad water if MapRID == 0
[0:34:59] WARNING: Bad water if MapRID == 0
[0:35:05] WARNING: Bad water if MapRID == 0
[0:35:07] Time overflow (2757): speed 0.31380752
[0:35:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:35:12] WARNING: Bad water if MapRID == 0
[0:35:13] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:35:19] WARNING: Bad water if MapRID == 0
[0:35:23] WARNING: Bad water if MapRID == 0
[0:35:28] WARNING: Bad water if MapRID == 0
[0:35:34] WARNING: Bad water if MapRID == 0
[0:35:39] WARNING: Bad water if MapRID == 0
[0:35:44] WARNING: Bad water if MapRID == 0
[0:35:50] WARNING: Bad water if MapRID == 0
[0:35:56] WARNING: Bad water if MapRID == 0
[0:36:01] WARNING: Bad water if MapRID == 0
[0:36:07] WARNING: Bad water if MapRID == 0
[0:36:13] WARNING: Bad water if MapRID == 0
[0:36:18] WARNING: Bad water if MapRID == 0
[0:36:24] WARNING: Bad water if MapRID == 0
[0:36:29] WARNING: Bad water if MapRID == 0
[0:36:34] WARNING: Bad water if MapRID == 0
[0:36:36] Time overflow (10002): speed 0.88235295
[0:36:40] WARNING: Bad water if MapRID == 0
[0:36:45] WARNING: Bad water if MapRID == 0
[0:36:50] WARNING: Bad water if MapRID == 0
[0:36:56] WARNING: Bad water if MapRID == 0
[0:37:01] WARNING: Bad water if MapRID == 0
[0:37:06] WARNING: Bad water if MapRID == 0
[0:37:12] WARNING: Bad water if MapRID == 0
[0:37:16] WARNING: Bad water if MapRID == 0
[0:37:21] WARNING: Bad water if MapRID == 0
[0:37:26] WARNING: Bad water if MapRID == 0
[0:37:31] WARNING: Bad water if MapRID == 0
[0:37:36] WARNING: Bad water if MapRID == 0
[0:37:41] WARNING: Bad water if MapRID == 0
[0:37:47] WARNING: Bad water if MapRID == 0
[0:37:53] WARNING: Bad water if MapRID == 0
[0:37:57] WARNING: Bad water if MapRID == 0
[0:38:02] WARNING: Bad water if MapRID == 0
[0:38:07] WARNING: Bad water if MapRID == 0
[0:38:11] WARNING: Bad water if MapRID == 0
[0:38:16] WARNING: Bad water if MapRID == 0
[0:38:21] WARNING: Bad water if MapRID == 0
[0:38:26] WARNING: Bad water if MapRID == 0
[0:38:31] WARNING: Bad water if MapRID == 0
[0:38:36] WARNING: Bad water if MapRID == 0
[0:38:40] WARNING: Bad water if MapRID == 0
[0:38:46] WARNING: Bad water if MapRID == 0
[0:38:50] WARNING: Bad water if MapRID == 0
[0:38:55] WARNING: Bad water if MapRID == 0
[0:39:00] WARNING: Bad water if MapRID == 0
[0:39:04] WARNING: Bad water if MapRID == 0
[0:39:08] WARNING: Bad water if MapRID == 0
[0:39:11] WARNING: Bad water if MapRID == 0
[0:39:16] WARNING: Bad water if MapRID == 0
[0:39:21] WARNING: Bad water if MapRID == 0
[0:39:26] WARNING: Bad water if MapRID == 0
[0:39:29] WARNING: Bad water if MapRID == 0
[0:39:33] WARNING: Bad water if MapRID == 0
[0:39:38] WARNING: Bad water if MapRID == 0
[0:39:42] WARNING: Bad water if MapRID == 0
[0:39:45] WARNING: Bad water if MapRID == 0
[0:39:49] WARNING: Bad water if MapRID == 0
[0:39:53] WARNING: Bad water if MapRID == 0
[0:39:57] WARNING: Bad water if MapRID == 0
[0:40:02] WARNING: Bad water if MapRID == 0
[0:40:06] WARNING: Bad water if MapRID == 0
[0:40:10] WARNING: Bad water if MapRID == 0
[0:40:15] WARNING: Bad water if MapRID == 0
[0:40:18] WARNING: Bad water if MapRID == 0
[0:40:22] WARNING: Bad water if MapRID == 0
[0:40:25] WARNING: Bad water if MapRID == 0
[0:40:30] WARNING: Bad water if MapRID == 0
[0:40:33] WARNING: Bad water if MapRID == 0
[0:40:37] WARNING: Bad water if MapRID == 0
[0:40:41] WARNING: Bad water if MapRID == 0
[0:40:45] WARNING: Bad water if MapRID == 0
[0:40:49] WARNING: Bad water if MapRID == 0
[0:40:49] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:40:49] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL2_D0'
[0:40:49] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR2_D0'
[0:40:52] WARNING: Bad water if MapRID == 0
[0:40:57] WARNING: Bad water if MapRID == 0
[0:41:01] WARNING: Bad water if MapRID == 0
[0:41:05] WARNING: Bad water if MapRID == 0
[0:41:09] WARNING: Bad water if MapRID == 0
[0:41:14] WARNING: Bad water if MapRID == 0
[0:41:19] WARNING: Bad water if MapRID == 0
[0:41:24] WARNING: Bad water if MapRID == 0
[0:41:27] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:41:29] WARNING: Bad water if MapRID == 0
[0:41:35] WARNING: Bad water if MapRID == 0
[0:41:40] WARNING: Bad water if MapRID == 0
[0:41:44] WARNING: Bad water if MapRID == 0
[0:41:48] WARNING: Bad water if MapRID == 0
[0:41:51] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[0:41:52] WARNING: Bad water if MapRID == 0
[0:41:56] WARNING: Bad water if MapRID == 0
[0:42:02] WARNING: Bad water if MapRID == 0
[0:42:07] WARNING: Bad water if MapRID == 0
[0:42:13] WARNING: Bad water if MapRID == 0
[0:42:19] WARNING: Bad water if MapRID == 0
[0:42:25] WARNING: Bad water if MapRID == 0
[0:42:30] WARNING: Bad water if MapRID == 0
[0:42:36] WARNING: Bad water if MapRID == 0
[0:42:42] WARNING: Bad water if MapRID == 0
[0:42:47] WARNING: Bad water if MapRID == 0
[0:42:53] WARNING: Bad water if MapRID == 0
[0:42:58] WARNING: Bad water if MapRID == 0
[0:43:04] WARNING: Bad water if MapRID == 0
[0:43:10] WARNING: Bad water if MapRID == 0
[0:43:17] WARNING: Bad water if MapRID == 0
[0:43:23] WARNING: Bad water if MapRID == 0
[0:43:28] WARNING: Bad water if MapRID == 0
[0:43:34] WARNING: Bad water if MapRID == 0
[0:43:39] WARNING: Bad water if MapRID == 0
[0:43:45] WARNING: Bad water if MapRID == 0
[0:43:51] WARNING: Bad water if MapRID == 0
[0:43:57] WARNING: Bad water if MapRID == 0
[0:44:03] WARNING: Bad water if MapRID == 0
[0:44:08] WARNING: Bad water if MapRID == 0
[0:44:13] WARNING: Bad water if MapRID == 0
[0:44:18] WARNING: Bad water if MapRID == 0
[0:44:23] WARNING: Bad water if MapRID == 0
[0:44:27] WARNING: Bad water if MapRID == 0
[0:44:33] WARNING: Bad water if MapRID == 0
[0:44:38] WARNING: Bad water if MapRID == 0
[0:44:43] WARNING: Bad water if MapRID == 0
[0:44:49] WARNING: Bad water if MapRID == 0
[0:44:54] WARNING: Bad water if MapRID == 0
[0:44:59] WARNING: Bad water if MapRID == 0
[0:45:05] WARNING: Bad water if MapRID == 0
[0:45:11] WARNING: Bad water if MapRID == 0
[0:45:17] WARNING: Bad water if MapRID == 0
[0:45:23] WARNING: Bad water if MapRID == 0
[0:45:29] WARNING: Bad water if MapRID == 0
[0:45:36] WARNING: Bad water if MapRID == 0
[0:45:42] WARNING: Bad water if MapRID == 0
[0:45:48] WARNING: Bad water if MapRID == 0
[0:45:55] WARNING: Bad water if MapRID == 0
[0:46:01] WARNING: Bad water if MapRID == 0
[0:46:07] WARNING: Bad water if MapRID == 0
[0:46:13] WARNING: Bad water if MapRID == 0
[0:46:19] WARNING: Bad water if MapRID == 0
[0:46:25] WARNING: Bad water if MapRID == 0
[0:46:30] WARNING: Bad water if MapRID == 0
[0:46:36] WARNING: Bad water if MapRID == 0
[0:46:41] WARNING: Bad water if MapRID == 0
[0:46:46] WARNING: Bad water if MapRID == 0
[0:46:51] WARNING: Bad water if MapRID == 0
[0:46:56] WARNING: Bad water if MapRID == 0
[0:46:59] warning: no files : music/takeoff
[0:47:03] WARNING: Bad water if MapRID == 0
[0:47:10] WARNING: ObjectVACache_Clear()
[0:47:10] WARNING: * Buf0 : Obj: 103,  Vert 10169,  Ind 50721
[0:47:10] WARNING: * Buf1 : Obj: 151,  Vert 71825,  Ind 160941
[0:47:10] WARNING: * Buf2 : Obj: 246,  Vert 186056,  Ind 289620
[0:47:10] Load bridges
[0:47:10] Load static objects
[10.02.2013 2:15:56] -------------- END log session -------------

Vpmedia,

Thank you for your suggested remedy to my problem with the D.1. I'll give that a try :).

Cheers,

Riptide
Logged

SAS~Malone

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Re: DBW-1916 error reports
« Reply #52 on: February 10, 2013, 09:52:38 AM »

ah okay, yeah, sometimes i have that same issue.
it's to do with the log starting with a [ symbol, which sometimes messes up the insert code option, as it uses those bracket symbols.
as you did, removing the first part, which is unnecessary, will be fine. ;)
Logged
.....taking fun seriously since 1968.....  8)

vpmedia

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Re: DBW-1916 error reports
« Reply #53 on: February 10, 2013, 10:14:38 AM »

This is why your plane crashes at beginning
[0:19:40]   java.lang.RuntimeException: Weapon set 'default' not registered in air.SiemensSchuckertD1

SAS~Malone

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Re: DBW-1916 error reports
« Reply #54 on: February 10, 2013, 11:30:11 AM »

Istvan, actually, i think i have suffered a similar problem on one or two occasions, if i remember correctly, it was either also the Schuckert, or perhaps the Aviatik.
same error, weapon set 'default' not registered, easiest way to spot it is if you airstart, and your engine is off.
these things all happen if the problem plane/loadout is present anywhere in the mission...
i found flights lying on their backs, or upside down in the sea, all dressed in that lovely pink  color.
i found that deleting the 'last.quick' file sometimes cures it, but not always.
i should test this a bit more over the next few days, to see if i can replicate it, but it's possible this is some kind of bug with loadouts, or such.
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<Gunny>

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Re: DBW-1916 error reports
« Reply #55 on: February 10, 2013, 11:47:53 AM »

Istvan, actually, i think i have suffered a similar problem on one or two occasions, if i remember correctly, it was either also the Schuckert, or perhaps the Aviatik.
same error, weapon set 'default' not registered, easiest way to spot it is if you airstart, and your engine is off.
these things all happen if the problem plane/loadout is present anywhere in the mission...
i found flights lying on their backs, or upside down in the sea, all dressed in that lovely pink  color.
i found that deleting the 'last.quick' file sometimes cures it, but not always.
i should test this a bit more over the next few days, to see if i can replicate it, but it's possible this is some kind of bug with loadouts, or such.


I have had this also but could not figure the cause.
Error log is very large when it happens.  Pink is cool  :) 
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Epervier

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Re: DBW-1916 error reports
« Reply #56 on: February 10, 2013, 11:58:37 AM »

This is why your plane crashes at beginning
[0:19:40]   java.lang.RuntimeException: Weapon set 'default' not registered in air.SiemensSchuckertD1
I did not know DBW was sensitive to spelling mistakes...
This error is common in 409.
Code 409 only accepts this spelling :
- default (instead of Default)
- none (instead of None)

This may be the same with DBW!!  :-X
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SAS~Malone

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Re: DBW-1916 error reports
« Reply #57 on: February 10, 2013, 12:39:27 PM »

it's quite possible, Epervier...
now we need someone to confirm this....

but wait, Istvan, you explained it already in an earlier post, sorry mate.
so it's simply the mission i'm running that needs to be updated, then....?
i first discovered this on the QMB Gallipoli map, this must mean that some of those missions need to be updated, then...?
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Re: DBW-1916 error reports
« Reply #58 on: February 10, 2013, 06:01:16 PM »

First of all, thanks for all the input on my problem :).

I found that in the Siemens Schuckert D.1 properties there is an "Extra Ammo" weapons option. However, the weapons_ru.properties file, there is no entries for the D.1. I also found that putting in a entry for the D.1 in the weapons_ru.properties file with an "Extra Ammo" option does not fix the crash on takeoff problem.

Cheers,

Riptide
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SAS~Friction

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Re: DBW-1916 error reports
« Reply #59 on: February 11, 2013, 12:03:13 AM »

The weapons.ru file is just a translation file to tell you what a particular loadout is. For example, alot of the BF109 and FW190 have their real world weapon loadout designations in the java... but how many people are going to know what weapons are on the plane if it only says R4,R5,R6,X200172...  :P So the weapons.ru file translates it from say x200172 to "20mm cannon, 2 500lb. bombs". That's why changing the weapons.ru didn't help. You can theoretically change the weapon.ru to say.... "Peashooter and Chocolate Bars, and that's what the game will tell you that you're bomb... except they will be what is specified in java, a 20mm and bombs.  :D

This sounds more to me like you're running a mission that is not set up properly for the plane. Try changing the mission loadout from default, to Default. Not sure why it would be finicky about a capital letter, but that's IL2 for you, I've seen worse...

Regards
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