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Author Topic: Albatros D.III by AMT & OAW  (Read 57614 times)

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Koty

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Re: Albatros D.III by AMT & OAW
« Reply #120 on: September 17, 2015, 11:31:21 AM »

Oh, sorry CWMV. Since I know nothing of java and what not I had no idea it how hard and complicated it would be :-[. I guess that small thing wouldn't be worth it if was a complicated processes.

Well depends on one thing - if it should be on the outer model on inside the cockpit. The process would be for both actually quite similar, but outer model does not like many components and it would really lag the game if ten albatroses opened fire at once...

As for cockpit model, it would not be that complicated in Java, but it would require new cockpit - with hammers.
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razor1uk

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Re: Albatros D.III by AMT & OAW
« Reply #121 on: September 18, 2015, 02:18:42 PM »

I wonder if there is an alternative dl for Phas3's excellent Template for this bird ?, as the link on the 1st page seems dead, and my copy of the template for her was lost (along with many templates, skins & related resources) when my old rebuild 'Sempron' rig died.
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ain2007

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Re: Albatros D.III by AMT & OAW
« Reply #122 on: January 19, 2016, 09:44:12 AM »

Hi! Thank's a lot! I've tested both options - with SAS AI Engnes (sorry, doesn't fly(( may be due to RU version updates 407m-4101m) and with DBW 1916 - works excellent!!! Thank's again!
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Samurai999

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Re: Albatros D.III by AMT & OAW
« Reply #123 on: January 10, 2018, 04:43:33 AM »

A small fault in the Albatross DI. Can not push the stick that closes the sight of the machine gun? 

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Samurai999

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Re: Albatros D.III by AMT & OAW
« Reply #124 on: January 10, 2018, 04:47:20 AM »

Here's how on the Albatross DIII. It is made correctly.


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<Gunny>

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Re: Albatros D.III by AMT & OAW
« Reply #125 on: January 10, 2018, 09:27:34 AM »

press   " Shift+F1 " keys your  head will move to the right.
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Samurai999

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Re: Albatros D.III by AMT & OAW
« Reply #126 on: January 12, 2018, 03:07:21 AM »

These screens show exactly what happens when you press the keys you specify
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Samurai999

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Re: Albatros D.III by AMT & OAW
« Reply #127 on: January 12, 2018, 03:09:15 AM »

That's what it looks like if you do not press anything.

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Samurai999

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Re: Albatros D.III by AMT & OAW
« Reply #128 on: January 13, 2018, 06:38:45 AM »

So that's what I wrote! C DIII everything is normal. The stick interferes with the sight only at the DI. Because there these sticks are differently located at a different angle of slope if you notice
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lexsey

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Re: Albatros D.III by AMT & OAW
« Reply #129 on: September 23, 2018, 06:53:58 AM »

I tried to fly on it, but it's required a file WWIGunShells.eff in path 3do\Effects\GunShells. Everyone except that is working.
Someone have a properly file?
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Fresco23

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Re: Albatros D.III by AMT & OAW
« Reply #130 on: September 25, 2018, 07:48:46 PM »

I tried to fly on it, but it's required a file WWIGunShells.eff in path 3do\Effects\GunShells. Everyone except that is working.
Someone have a properly file?

Discussed Here:

https://www.sas1946.com/main/index.php/topic,28904.msg319811.html#msg319811
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vonOben

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Re: Albatros D.III by AMT & OAW
« Reply #131 on: November 12, 2018, 06:03:56 AM »

Hi

I've made some minor updates for the Albatros D.III 3d model, adding a new 3d model for the lower part of the wing radiator.
More info here:
https://www.sas1946.com/main/index.php/topic,59941.0.html


Cheers

vonOben
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