Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 5 6   Go Down

Author Topic: DGen/DCG campaigns AND Dynamic Weather for 4.11/HSFX6!  (Read 56446 times)

0 Members and 1 Guest are viewing this topic.

Semor

  • member
  • Offline Offline
  • Posts: 929
  • IL2 without Mods is possible,but senseless!
Re: DGen/DCG campaigns for 4.11/HSFX6!
« Reply #12 on: October 31, 2012, 02:09:55 PM »

..and the Story goes on!  :D

Found another one...Declined Fortune 0.9 by Nephris (with the Bf-110C-4B in Frozen Lands)
Logged

Boelcke

  • member
  • Offline Offline
  • Posts: 1370
Re: DGen/DCG campaigns for 4.11/HSFX6!
« Reply #13 on: November 12, 2012, 04:19:33 AM »

a small bug: Home defence 1.4 is from juri_js, not mine :)

Defense of the Reich is now available also for HSFX 6:

https://www.sas1946.com/main/index.php/topic,29340.0.html

Logged

NIGHTFIGHTER

  • member
  • Offline Offline
  • Posts: 262
Re: DGen/DCG campaigns for 4.11/HSFX6!
« Reply #14 on: November 20, 2012, 09:00:39 AM »

Thanks for doing this guys, it is getting really hard to work out what missons and aircraft comply with which format of the game.  Reading recent threads there are more and more folks getting confused about it ( including myself in this ), installing aircraft or missons and getting their systems screwed up...It's a great idea to start labeling things better and creating seperate groups...Thanks Gary
Logged

Semor

  • member
  • Offline Offline
  • Posts: 929
  • IL2 without Mods is possible,but senseless!
Re: DGen/DCG campaigns for 4.11/HSFX6!
« Reply #15 on: November 24, 2012, 04:51:23 AM »

@Boelke: Thanks for the tip.I corrected the Authors name and change the link to your Defense of the Reich campaign.

@NIGHTFIGHTER: Thank you too.I do what I can. ;)
Logged

Semor

  • member
  • Offline Offline
  • Posts: 929
  • IL2 without Mods is possible,but senseless!
Re: DGen/DCG campaigns for 4.11/HSFX6!
« Reply #16 on: December 05, 2012, 12:11:04 PM »

DCG Battle of Britain by Lonestar & 78thFG_WindWpn added in first post!
Logged

Semor

  • member
  • Offline Offline
  • Posts: 929
  • IL2 without Mods is possible,but senseless!
Re: DGen/DCG campaigns for 4.11/HSFX6!
« Reply #17 on: December 26, 2012, 11:05:12 AM »

Found out that Boelkes Kuban Campaign also works under 4.11/HSFX (a real classic)

The only Dynamic Campaign that supports all the Ecellent Eastfront repaints by Cyberolas!!

Link added in the first post.

Enjoy
Logged

Semor

  • member
  • Offline Offline
  • Posts: 929
  • IL2 without Mods is possible,but senseless!
Re: DGen/DCG campaigns for 4.11/HSFX6!
« Reply #18 on: December 26, 2012, 02:18:49 PM »

HA!! it works..... ;D

..and the next one: Cyrenaica 1941 by Moezilla. (Build for DBW but tested and Working under HSFX6)!

Added to the list.

Horrido
Logged

Semor

  • member
  • Offline Offline
  • Posts: 929
  • IL2 without Mods is possible,but senseless!
Re: DGen/DCG campaigns for 4.11/HSFX6!
« Reply #19 on: January 09, 2013, 11:49:49 AM »

Sorry Boys, I must remove Cyrenaica 1941 by Moezilla from the list!

The Planes still explode at Spawn point. Shit.....

Maybe some of the DCG maniacs can have a look on it,and find the error.
Logged

WindWpn

  • Modder
  • member
  • Offline Offline
  • Posts: 953
Re: DGen/DCG campaigns for 4.11/HSFX6!
« Reply #20 on: January 09, 2013, 01:34:25 PM »

Sorry Boys, I must remove Cyrenaica 1941 by Moezilla from the list!

The Planes still explode at Spawn point. Shit.....

Maybe some of the DCG maniacs can have a look on it,and find the error.

I have this one working in my enviro with a few updates.  Will check in with Moezilla to see if I can release as an HSFX update.

actually, there is no issue with the campaign itself, but rather the map.  The map associated with this campaign is not stock to HSFX thus you would need to add it.  Additionally, some additional object packs are necessary (I believe).  I do have this campaign running, but on reflection, it was the map that needed added along with ensuring all the required map objects were available.  Note these object packs are posted in the link in sfs format and can be mounted via the rc file.  The objects will also fix other maps such as KTO in stock hsfx; however you have to ensure you correctly set up your modded static.ini to support the objs.

Similar case with other custom DCG campaigns out there which require this update to function in HSFX6+

~S~
wind
Logged

Semor

  • member
  • Offline Offline
  • Posts: 929
  • IL2 without Mods is possible,but senseless!
Re: DGen/DCG campaigns for 4.11/HSFX6!
« Reply #21 on: January 10, 2013, 11:20:50 AM »

Hi windWpn

Yes,I know already that this campaign needs a different map. I play with MANYSH´s Lybia NE re-texturing but I never know that I missed some objects for this Map. ??? Well, I will download Farang´s Objects Pack for 4.10/ 4.11 and give the campaign a new try. Thanks for the usefull tip.

Logged

Semor

  • member
  • Offline Offline
  • Posts: 929
  • IL2 without Mods is possible,but senseless!
Re: DGen/DCG campaigns for 4.11/HSFX6!
« Reply #22 on: January 11, 2013, 09:18:35 AM »

Ok. I´ve downloaded the Objects packs and installed sucessfully,but the Planes still crashes at mission start. hmmmm,I didn´t think this has something to do with the map.If I rember right,this crashes comes from Buttons/loadout issues. I´ve made a test with the original HSFX buttons in my mods/static/gui.and with the actual 10.2 version but it makes no diffrence,the error remains.

Really strange,the campaign works for you but not for me...
Logged

WindWpn

  • Modder
  • member
  • Offline Offline
  • Posts: 953
Re: DGen/DCG campaigns for 4.11/HSFX6!
« Reply #23 on: January 11, 2013, 09:42:41 AM »

Next time you load in and plane explodes, hit shift-tab to open java console and note any lines titled "ERROR: "

This will tell you where the problem stems. 

One other important piece with the object packs is correct update to the static.ini.  I use the static.ini checker app to ensure my static ini is correctly set for all the objects now mounted in game.  Though, if you see exploding planes, its probably a loadout issue.  Oddly though, I have not edited this campaign to work in HSFX6.  I only had to install the map and ensure all objects which are part of the map were correctly included.

Also, are you running it in HSFX Expert or standard?  This is relevant for the static.ini as Expert has its own version.
Logged
Pages: 1 [2] 3 4 5 6   Go Up
 

Page created in 0.081 seconds with 27 queries.