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Author Topic: DGen/DCG campaigns AND Dynamic Weather for 4.11/HSFX6!  (Read 36932 times)

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Semor

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Re: DGen/DCG campaigns for 4.11/HSFX6!
« Reply #36 on: January 26, 2013, 07:54:16 AM »

Thanks for the tip Arquillos. I change the first post.

Sorry,but I put "Asia for the Asians Reworked by greybeard" from the list. The subcampaign "singapore 1942" does not work.( I get this lovely "peeb" sound)

Don´t know why it´s not working,maybe a time/date/format issue with Azuras new DGen? I hope that greybeard can have a closer look on it and fix the problems.  ;)
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Styx13

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Re: DGen/DCG campaigns for 4.11/HSFX6!
« Reply #37 on: February 04, 2013, 12:55:25 AM »

Dear Evereybody,

Sorry, I am new here. Just three questions:

- Is it possible to make a real (full historical) DGen nightfighter campaign, with the usage of C&C mod?

- Is there any manual for the DGen project 2.0? How can we make campaigns with the new maps/planes?

THX   
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Boelcke

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Re: DGen/DCG campaigns for 4.11/HSFX6!
« Reply #38 on: February 04, 2013, 02:43:56 AM »

Dear Evereybody,

Sorry, I am new here. Just three questions:

- Is it possible to make a real (full historical) DGen nightfighter campaign, with the usage of C&C mod?

- Is there any manual for the DGen project 2.0? How can we make campaigns with the new maps/planes?

THX   


no, dgen night fighter campaigns are not possible

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Styx13

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Re: DGen/DCG campaigns for 4.11/HSFX6!
« Reply #39 on: February 04, 2013, 02:00:41 PM »

Thanks for the Answer Boelcke,

What is the reason? Can't make night missions? Or the DGen can't handle the C&C objects, lights etc.?

Do yo prefer DCG or DGen?


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Boelcke

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Re: DGen/DCG campaigns for 4.11/HSFX6!
« Reply #40 on: February 05, 2013, 12:17:26 AM »

No one knows how to do that.
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Semor

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Re: DGen/DCG campaigns for 4.11/HSFX6!
« Reply #41 on: February 05, 2013, 01:14:01 AM »

Hi Styx

A Nightfighter Campaign would be more than nice,and I support this idea to 100%

I don´t think this is possible in DGen,too many restrictions,but in DCG it should be possible.

I prefer DCG in every case,it is more flexible and it handles the C&C objects very well.
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Boelcke

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Re: DGen/DCG campaigns for 4.11/HSFX6!
« Reply #42 on: February 05, 2013, 01:21:01 AM »

dgen.exe can also handle any objects available in FMB - like C&C or others - that isn´t related anyway to dgen or DCG or static campaigns or whatever



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Semor

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Re: DGen/DCG campaigns for 4.11/HSFX6!
« Reply #43 on: February 05, 2013, 01:30:00 AM »

Ahh,ok. Thank you Boelke.

Maybe is is better to wait until Azura has finished and released his RC I for the Modded Dgen.

Btw: What are the main problems for a Dynamic Nightfighter Campaign? (Maybe I´ll try to build one for DCG,the "timetable" feature makes DCG a bit more flexible in this case)
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Boelcke

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Re: DGen/DCG campaigns for 4.11/HSFX6!
« Reply #44 on: February 05, 2013, 01:51:53 AM »

it´s very simple, you aren´t able to assign a mission to a day (or night) time, the missions are asigned to a date - there is one dgen night campaign existing, which was created from Starshoy himself for the addon "Battle over Europe", but nobody does know how he did it, it looks like it´s hardcoded in Il2
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Styx13

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Re: DGen/DCG campaigns for 4.11/HSFX6!
« Reply #45 on: February 08, 2013, 12:05:01 PM »

Dear Boelcke,

Thanks for the answers. I'm just flying with your amazing Western Fornt campaign.

Do you plan to convert it to other (Channel Map). You can use only one for the hole Western European air war. It could be very nice!

THX



 
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redwolf

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Re: DGen/DCG campaigns for 4.11/HSFX6!
« Reply #46 on: February 18, 2013, 01:36:38 PM »

WindWpn - any luck with DCG Med. ?
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WindWpn

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Re: DGen/DCG campaigns for 4.11/HSFX6!
« Reply #47 on: February 18, 2013, 01:52:19 PM »

Yes, very close to release.  Finally got the Condor flying as a campaign option (ironically it was an easy edit...those are always the ones that stump you the most?!). 

I have one request addition to add a JU88 anti-shipping sub campaign for the DE.  Should be easy to implement, just have to devote the time to add.  May release though without and then add it perhaps later.

Only other thing is the detailed readme and permission from original author to re-release.

stay tuned!

~S~
wind
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