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Author Topic: Friedrichshafen G.III  (Read 31517 times)

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SAS~Malone

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Re: Friedrichshafen G.III for DBW1916
« Reply #24 on: September 16, 2012, 06:55:20 AM »

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vpmedia

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Re: Friedrichshafen G.III for DBW1916
« Reply #25 on: September 18, 2012, 12:25:56 AM »

Nice skin, you work FAST! :)

agracier

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Re: Friedrichshafen G.III for DBW1916
« Reply #26 on: September 18, 2012, 05:54:52 AM »

Wonderful skins - which makes me wonder if a template might not be available?
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agracier

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Re: Friedrichshafen G.III for DBW1916
« Reply #27 on: September 18, 2012, 06:18:17 AM »

Mods, planes, skins and templates are coming almost faster than I can keep up with ... thanks for the link
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western0221

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Re: Friedrichshafen G.III for DBW1916
« Reply #28 on: September 18, 2012, 12:14:44 PM »

Which German Bombs match this Friedrichshafen G.III ?

SM.55 uses Italy 100kg/50kg bomb.
I will change them to German bomb in the new slot classfile, but I don't know enough about German bomb in WWI.

Has someone made WWI German bomb as a MOD??
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max_thehitman

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Re: Friedrichshafen G.III for DBW1916
« Reply #29 on: September 18, 2012, 12:51:24 PM »



Wonderful airplane and wonderful skins!  8) Thanks you!!


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gio963tto

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Re: Friedrichshafen G.III for DBW1916
« Reply #30 on: September 18, 2012, 01:16:23 PM »

The Friedrichshafen use a german WWI bombs called P.U.W. in 12.5kg, 30kg, 50kg ,100kg ,300kg size ,in the mod ,in the foldes call  BombIT50Kg and BombIT100Kg you have some MHS whit a right body for every load (-12,5KG) ,if you renamed the folders with german code  SC you have a choise for many's different weigth.
The weapon slot for me is a :
16 x 30Kg
8 x 50Kg
4 x 100Kg
8 x 100Kg
Remember you ,any change in "DBW 1916" folder not made a change in the default folders, is some a another game.
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western0221

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Re: Friedrichshafen G.III for DBW1916
« Reply #31 on: September 19, 2012, 09:03:42 AM »

The Friedrichshafen use a german WWI bombs called P.U.W. in 12.5kg, 30kg, 50kg ,100kg ,300kg size ,in the mod ,in the foldes call  BombIT50Kg and BombIT100Kg you have some MHS whit a right body for every load (-12,5KG) ,if you renamed the folders with german code  SC you have a choise for many's different weigth.
The weapon slot for me is a :
16 x 30Kg
8 x 50Kg
4 x 100Kg
8 x 100Kg
Remember you ,any change in "DBW 1916" folder not made a change in the default folders, is some a another game.

OK.
I see.

I made new bomb classfiles for your new msh files.




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western0221

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Re: Friedrichshafen G.III for DBW1916
« Reply #32 on: September 24, 2012, 12:18:13 PM »

I'm working on the new slot for Friedrichshafen G.III.
But I have problems around the flight model and Gear Hooks.
I can't take-off on it.
I need 2-3 more days to solve them.
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alotef

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Re: Friedrichshafen G.III for DBW1916
« Reply #33 on: September 24, 2012, 07:29:25 PM »

Thanks Western. :)
After you are done, will it fly slower and more realistically?
~Mike
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western0221

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Re: Friedrichshafen G.III for DBW1916
« Reply #34 on: September 27, 2012, 12:15:30 PM »

BETA with a new slot and FM, loadouts.

4.10.1 - https://www.mediafire.com/?10uk8od9b7cwzgr
4.11.1 - https://www.mediafire.com/?f4mfd0svgd4j2lx

It seems less power ... but I set FM engines horse power twice than historical data.

We can't take-off from a runway ... some "_ClipXX" Hooks in .msh files are set too lower and make strong friction between the runway and the body. Need to move those "_ClipXX" Hooks higher. I can't solve it , it's 3D work.

I changed some Hooks in text msh files.
And I changed .msh files' names to rotate wheels.

TO DO :
Aerons left/right moving up/down are reverted. Need rotating thier pivots in 3D.
Blue color on wheels isn't changeable. Now wheels' UV map is set outside of default skin skin1o.tgb (on other name texture file). Need re-map UV on somewhere inside default skin1o.tgb.
Some collisions seems to be missing? I can't figure out them...
LODs...
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Ectoflyer

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Re: Friedrichshafen G.III for DBW1916
« Reply #35 on: September 27, 2012, 12:33:53 PM »

BETA with a new slot and FM, loadouts.

Sehr, sehr schön !  :)  Thank you!
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