Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 8 [9]   Go Down

Author Topic: Fokker E.III Eindecker  (Read 51090 times)

0 Members and 1 Guest are viewing this topic.

Airbourne

  • member
  • Offline Offline
  • Posts: 337
  • Nil Desperandum
Re: Fokker E.III Eindecker
« Reply #96 on: January 20, 2016, 03:42:05 AM »

vampire_pilot, I have downloaded your EIII FM patch and I think it makes a wonderful difference. My question is: can I apply it to DOF in CUP and if so ,how?
Logged

Fresco23

  • Part-Time Skinner
  • Modder
  • member
  • Offline Offline
  • Posts: 2339
  • F.A.C. #23
Re: Fokker E.III Eindecker
« Reply #97 on: January 21, 2016, 06:32:34 AM »

Airbourne, you should be able to use it just fine in DOF.

Try this: Create a folder called "!Fokker_E.III_FM", put the vampire's new FM in there, and drop the folder in your DOF folder. Then run the game. Should do nicely.


P.S.: you can name your folder whatever you like, it's simply a container. I just find it easier in the long run to know what I have when I go back. But probably keep the ! In front, as this will push it to the top of your mods list, in case there is something conflicting that you need to load ahead of.

Good luck!

This FM runs nicely in DBW-1916 btw for me.
Logged
cogito, ergo sum armatus

Alfie Noakes

  • Art Director
  • member
  • Offline Offline
  • Posts: 2614
Re: Fokker E.III Eindecker
« Reply #98 on: January 21, 2016, 08:35:29 AM »

Fresco, how do you find she flies in DBW 1916 ?
I think that she climbs better and maintains a steady 130kph on the level....I find the new FM effects quite subtle.
Changing fuel mixture had little or no effect on performance.
Overall I found that the Pfalz E I is slightly quicker, cilmbs faster and can maintain 140kph on the level.

Cheers

Alfie
Logged
Everything is for the best in the best of all possible worlds

Fresco23

  • Part-Time Skinner
  • Modder
  • member
  • Offline Offline
  • Posts: 2339
  • F.A.C. #23
Re: Fokker E.III Eindecker
« Reply #99 on: January 21, 2016, 09:15:11 AM »

I agree alfie, I felt a slight increase in climb performance and marginally better top speed than before. She is still no super fighter which is good I think.

I only flew it once though, as I myself prefer the lovely Pfalz-E.I. But this should make the AI Fokker more capable of maintaining position in a fight, and in a chase. These are the areas that I noticed it fell behind quickly before.

All in all I like this new FM.
Logged
cogito, ergo sum armatus

Airbourne

  • member
  • Offline Offline
  • Posts: 337
  • Nil Desperandum
Re: Fokker E.III Eindecker
« Reply #100 on: January 21, 2016, 10:54:48 AM »

The new FM works a treat in DOF. Thanks fresco23. Even now it's not going to frighten any F-16 pilots but I just felt the original FM was simply too weak.
Logged

JK-EAOI

  • member
  • Offline Offline
  • Posts: 5
Re: Fokker E.III Eindecker
« Reply #101 on: October 25, 2022, 01:41:12 PM »

Hi there!

New to the forum and looking to add some standalone WW1 planes to my softly modded 4.13.4 Modact game

the thing is I can't get to add this lovely plane, in the installation says:

INSTALLATION:
Put Fokker_EIII folder into your MODS
REQUIRES DIFF FM

Is DIFF FM not included in the package? in this case where can I download and how to install the right version?

I Just get the game crashing when loading at 60% every time I add the plane in Air.ini just like I do when other planes and guesing if I am missing to install something the plane needs to work first.

Thank you very much!
Logged
Pages: 1 ... 6 7 8 [9]   Go Up
 

Page created in 0.14 seconds with 25 queries.