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Author Topic: HAWK III (68)3d rework  (Read 38163 times)

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western0221

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Re: Hawk III with Tailhook
« Reply #48 on: May 03, 2014, 09:28:27 AM »

but before doing so please confirm:
your mod overwrites 101fts mod?

No, no overwrite on 101tft's.
Mine is installed in another name folder and another name classfiles.
It's indivisual new slot aircrafts (but using the same cockpit).

and:
should Birdmans fix mod be included?
That's no , now.
But I will compose Birdman's fix next release when someone tell me landing to carriers with tail-hook well.
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Stefan SG

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Re: HAWK III (68)3d rework
« Reply #49 on: May 03, 2014, 09:42:28 AM »

Dear Western,

I landed Yr bird on the Lexington without any problems. Yr Curtiss BF2C Goshawk (name of Hawk III in USN) is very good. Tailhook works well.



Let ms ask You if You can replace Soviet FAB bombs with USN bombs.
Thank You.

Stefan
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western0221

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Re: HAWK III (68)3d rework
« Reply #50 on: May 03, 2014, 10:30:12 AM »

Thanks Stefan SG with your testing and information.

In next release , I will change its aircraft's name, but I'm thinking... it's in 2 ways...
1 - no changes on classfiles name and identical name (Hawk-III_Naval) , but changes only on planes.properties as "Curtiss BF2C Goshawk".
2 - no changes on classfiles name (Hawk3_Naval) , change identical name (to BF2C , it contains Paintscheme/skins/ folder name) and planes.properties as "Curtiss BF2C Goshawk".
which is better do you think?


and +1
I can replace its bomb to USN ones, do you know which bomb classfiles (in which named ones) are USN ones?
I can check them in 1 hour from 1C's USN aircrafts like F4F/SBD, but if you already know , please tell me.
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Stefan SG

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Re: HAWK III (68)3d rework
« Reply #51 on: May 03, 2014, 10:35:37 AM »

Dear Western,

Thank You Yr kind reply. I suppose that the way No.1 is easier and better. Of course, it is up to Yr decision.
As for US bombs, I have a preliminary replica, I'll PM it to You in a few minutes. Of course, it is beta only, but You'll make it perfect.

Stefan
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CWatson

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Re: HAWK III (68)3d rework
« Reply #52 on: May 03, 2014, 10:46:59 AM »

Western,

Thanks for continuing the project. However the tail wheel still breaks when chocks are released in my game.

I have also included the weapons loadout section in my failed version.

Thanks again,
                    CW







Code: [Select]
            String s = "default";
            Aircraft._WeaponSlot a_lweaponslot[] = new Aircraft._WeaponSlot[byte0];
            a_lweaponslot = new Aircraft._WeaponSlot[byte0];
            a_lweaponslot[0] = new Aircraft._WeaponSlot(0, "MGunBrowning303k", 775);
            a_lweaponslot[1] = new Aircraft._WeaponSlot(0, "MGunBrowning303k", 775);
            a_lweaponslot[2] = null;
            a_lweaponslot[3] = null;
            a_lweaponslot[4] = null;
            a_lweaponslot[5] = null;
            a_lweaponslot[6] = null;
            a_lweaponslot[7] = null;
            a_lweaponslot[8] = null;
            a_lweaponslot[9] = null;
            a_lweaponslot[10] = null;
            a_lweaponslot[11] = null;
            a_lweaponslot[12] = null;
            a_lweaponslot[13] = null;
            a_lweaponslot[14] = null;
            a_lweaponslot[15] = null;
            a_lweaponslot[16] = null;
            a_lweaponslot[17] = null;
            a_lweaponslot[18] = null;
            a_lweaponslot[19] = null;
            a_lweaponslot[20] = null;
            a_lweaponslot[21] = null;
            a_lweaponslot[22] = null;
            a_lweaponslot[23] = null;
            a_lweaponslot[24] = null;
            arraylist.add(s);
            hashmapint.put(Finger.Int(s), a_lweaponslot);
            s = "1xDpt";
            a_lweaponslot = new Aircraft._WeaponSlot[byte0];
            a_lweaponslot[0] = new Aircraft._WeaponSlot(0, "MGunBrowning303k", 775);
            a_lweaponslot[1] = new Aircraft._WeaponSlot(0, "MGunBrowning303k", 775);
            a_lweaponslot[2] = null;
            a_lweaponslot[3] = null;
            a_lweaponslot[4] = null;
            a_lweaponslot[5] = null;
            a_lweaponslot[6] = null;
            a_lweaponslot[7] = null;
            a_lweaponslot[8] = null;
            a_lweaponslot[9] = null;
            a_lweaponslot[10] = null;
            a_lweaponslot[11] = null;
            a_lweaponslot[12] = null;
            a_lweaponslot[13] = null;
            a_lweaponslot[14] = null;
            a_lweaponslot[15] = null;
            a_lweaponslot[16] = null;
            a_lweaponslot[17] = null;
            a_lweaponslot[18] = null;
            a_lweaponslot[19] = null;
            a_lweaponslot[20] = null;
            a_lweaponslot[21] = null;
            a_lweaponslot[22] = null;
            a_lweaponslot[23] = null;
            a_lweaponslot[24] = new Aircraft._WeaponSlot(9, "FuelTankGun_Tank75gal2", 1);
            arraylist.add(s);
            hashmapint.put(Finger.Int(s), a_lweaponslot);
            s = "1x500lb";
            a_lweaponslot = new Aircraft._WeaponSlot[byte0];
            a_lweaponslot[0] = new Aircraft._WeaponSlot(0, "MGunBrowning303k", 775);
            a_lweaponslot[1] = new Aircraft._WeaponSlot(0, "MGunBrowning303k", 775);
            a_lweaponslot[2] = null;
            a_lweaponslot[3] = null;
            a_lweaponslot[4] = null;
            a_lweaponslot[5] = null;
            a_lweaponslot[6] = null;
            a_lweaponslot[7] = null;
            a_lweaponslot[8] = null;
            a_lweaponslot[9] = null;
            a_lweaponslot[10] = null;
            a_lweaponslot[11] = null;
            a_lweaponslot[12] = null;
            a_lweaponslot[13] = null;
            a_lweaponslot[14] = null;
            a_lweaponslot[15] = null;
            a_lweaponslot[16] = null;
            a_lweaponslot[17] = null;
            a_lweaponslot[18] = null;
            a_lweaponslot[19] = null;
            a_lweaponslot[20] = null;
            a_lweaponslot[21] = null;
            a_lweaponslot[22] = null;
            a_lweaponslot[23] = null;
            a_lweaponslot[24] = new Aircraft._WeaponSlot(3, "BombGun500lbs", 1);
            arraylist.add(s);
            hashmapint.put(Finger.Int(s), a_lweaponslot);
            s = "1x250lb";
            a_lweaponslot = new Aircraft._WeaponSlot[byte0];
            a_lweaponslot[0] = new Aircraft._WeaponSlot(0, "MGunBrowning303k", 775);
            a_lweaponslot[1] = new Aircraft._WeaponSlot(0, "MGunBrowning303k", 775);
            a_lweaponslot[2] = null;
            a_lweaponslot[3] = null;
            a_lweaponslot[4] = null;
            a_lweaponslot[5] = null;
            a_lweaponslot[6] = null;
            a_lweaponslot[7] = null;
            a_lweaponslot[8] = null;
            a_lweaponslot[9] = null;
            a_lweaponslot[10] = null;
            a_lweaponslot[11] = null;
            a_lweaponslot[12] = null;
            a_lweaponslot[13] = null;
            a_lweaponslot[14] = null;
            a_lweaponslot[15] = null;
            a_lweaponslot[16] = null;
            a_lweaponslot[17] = null;
            a_lweaponslot[18] = null;
            a_lweaponslot[19] = null;
            a_lweaponslot[20] = null;
            a_lweaponslot[21] = null;
            a_lweaponslot[22] = null;
            a_lweaponslot[23] = null;
            a_lweaponslot[24] = new Aircraft._WeaponSlot(3, "BombGun250lbs", 1);
            arraylist.add(s);
            hashmapint.put(Finger.Int(s), a_lweaponslot);
            s = "4x100lbs";
            a_lweaponslot = new Aircraft._WeaponSlot[byte0];
            a_lweaponslot[0] = new Aircraft._WeaponSlot(0, "MGunBrowning303k", 775);
            a_lweaponslot[1] = new Aircraft._WeaponSlot(0, "MGunBrowning303k", 775);
            a_lweaponslot[2] = null;
            a_lweaponslot[3] = null;
            a_lweaponslot[4] = null;
            a_lweaponslot[5] = null;
            a_lweaponslot[6] = null;
            a_lweaponslot[7] = null;
            a_lweaponslot[8] = null;
            a_lweaponslot[9] = null;
            a_lweaponslot[10] = null;
            a_lweaponslot[11] = null;
            a_lweaponslot[12] = new Aircraft._WeaponSlot(3, "BombGunFAB50", 1);
            a_lweaponslot[13] = new Aircraft._WeaponSlot(3, "BombGunFAB50", 1);
            a_lweaponslot[14] = new Aircraft._WeaponSlot(3, "BombGunFAB50", 1);
            a_lweaponslot[15] = new Aircraft._WeaponSlot(3, "BombGunFAB50", 1);
            a_lweaponslot[16] = new Aircraft._WeaponSlot(9, "PylonRO_82_1", 1);
            a_lweaponslot[17] = new Aircraft._WeaponSlot(9, "PylonRO_82_1", 1);
            a_lweaponslot[18] = new Aircraft._WeaponSlot(9, "PylonRO_82_1", 1);
            a_lweaponslot[19] = new Aircraft._WeaponSlot(9, "PylonRO_82_1", 1);
            a_lweaponslot[20] = null;
            a_lweaponslot[21] = null;
            a_lweaponslot[22] = null;
            a_lweaponslot[23] = null;
            a_lweaponslot[24] = null;
            arraylist.add(s);
            hashmapint.put(Finger.Int(s), a_lweaponslot);
            s = "none";
            a_lweaponslot = new Aircraft._WeaponSlot[byte0];
            a_lweaponslot[0] = null;
            for(int i = 25; i < byte0; i++)
                a_lweaponslot[i] = null;
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western0221

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Re: HAWK III (68)3d rework
« Reply #53 on: May 04, 2014, 05:32:42 AM »

Thank you, Stefan SG and CWatson.

Here is version 1.6 whole pack of BF2C and Hawk-III.
http://www.mediafire.com/download/tus10bcpo0ip0ri/Hawk-III_BF2C_v1.6.7z

changes from v1.5
- applying Birdman's 3D fix
- Default weapons ... 1x 7.62mm MG (right) as weapon 1 and 1x 12.7mm MG (left) as weapon 2
- Bombs ... 2x US 100lb. or 1x US 500lb. bombs
- Droptank ... 1x US 75gal droptank
- BF2C classfiles name, identical name, skin folder name are changed
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CWatson

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Re: HAWK III (68)3d rework
« Reply #54 on: May 04, 2014, 08:13:56 AM »

Western,

Unfortunately I must report the tail wheel still breaks when the chocks are released.
If game type makes a difference, I am using the antiquated 409 with SAS ModAct. 

Thanks for your continued efforts.


CW


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Stefan SG

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Re: HAWK III (68)3d rework
« Reply #55 on: May 04, 2014, 09:05:45 AM »

Dear Western,
Thank You for this excellent mod. It works frawlessly in SAS ModAct 5.30/4.12.2
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SAS~Bombsaway

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Re: HAWK III (68)3d rework
« Reply #56 on: May 04, 2014, 10:15:08 AM »

I have the same issue with the tail wheel in my ModAct 5.3 4.12
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Stefan SG

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Re: HAWK III (68)3d rework
« Reply #57 on: May 04, 2014, 10:35:29 AM »

I did some testings with take off from aircraft carriers and found that power should be 25% and more for moment of chocks release.
The tail wheel will be broken if power would be less than 25%. AI planes take off normally.
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western0221

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Re: HAWK III (68)3d rework
« Reply #58 on: May 04, 2014, 11:46:49 AM »

Tail wheel problem seems to be based on flightmodel (toughness parameter).
I don't touch FM without enabling tailhook.
I will try to increase tail toughness a bit in a range of historic one.
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ton414

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Re: HAWK III (68)3d rework
« Reply #59 on: May 04, 2014, 01:31:33 PM »

CW is right, the tail wheel is wrong, and that is the origin of the problem from this aircraft on the carriers.
And, what is the problem here?, simple: the pivot point of GearC2_D0 is wrong, and it pivots around a horizontal axis.
To fix it you just  have to place correctly the pivot point and export GearC2_D0 with Maraz. ;)



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