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Author Topic: High Resolution / True Color Textures Mod  (Read 116810 times)

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SAS~Storebror

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High Resolution / True Color Textures Mod
« on: August 26, 2012, 10:54:54 AM »

This Mod version is deprecated.
Please go to the Release Thread in the "Visuals" section:
High Resolution / True Color Textures Mod Release Thread
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LuseKofte

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Re: High Resolution / True Color Textures Mod
« Reply #1 on: August 26, 2012, 11:24:38 AM »

I have been watching the growth and coopwork on this, it bring me big hopes and extreme plesure. Very well done Mike ,Carmaster and Glynn
Many thanks to everybody  :)
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JG54Spookie

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Re: High Resolution / True Color Textures Mod
« Reply #2 on: August 26, 2012, 11:33:33 AM »

Thank you carsmaster and aviator mod team!
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mac1

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Re: High Resolution / True Color Textures Mod
« Reply #3 on: August 26, 2012, 11:50:16 AM »

Congrats Boyos! A high quality release :)
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juanmalapuente

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Re: High Resolution / True Color Textures Mod
« Reply #4 on: August 26, 2012, 12:02:52 PM »

A big thanks to all involved. This improvement brings our modded game much closer to Cliffs of Dover graphics. It means much more work for skinners and especially for modders that will need to finish their mods to a much finer detail, but I think it's worth it.  :)
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S.H.

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Re: High Resolution / True Color Textures Mod
« Reply #5 on: August 26, 2012, 12:03:29 PM »

Well done guys!  :)
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juanmalapuente

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Re: High Resolution / True Color Textures Mod
« Reply #6 on: August 26, 2012, 12:24:46 PM »

I don't know if it's a simple coincidence, but Norton notified me that blocked an attack of Blackhole toolkit website21 while downloading the manual.
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Phas3e

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Re: High Resolution / True Color Textures Mod
« Reply #7 on: August 26, 2012, 12:56:56 PM »

Good stuff, :)

Took my 109F for its first spin, and the frame rates were terrible :(
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slipper

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Re: High Resolution / True Color Textures Mod
« Reply #8 on: August 26, 2012, 01:01:34 PM »

WOW, well done all.

Makes the game look like a new one, tremendous work, and many thanks.

regards

slipper

ps  Does this just affect airplane skins, or will it also allow textures for maps, buildings etc to be made in high res?

cheers
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Uufflakke

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Re: High Resolution / True Color Textures Mod
« Reply #9 on: August 26, 2012, 01:19:53 PM »

Thanx!   :)
Have seen many examples at SAS, A&A and Dispersalfield.ru but never got a clue how to make it work or what is involved to make it work.
Question: I think it also works with 2048x2048 textures for mapmaking? And not just for skins?

One thing though.
I gave it a quick try to see if I installed it right and selected a 2048 skin in QMB.
In game it is visible so far so good but as soon as I go back to the QMB selector screen the high rez skins are plain white. Selecting another high rez skin turns out white too but when I press the FLY button everything is as it ought to be in game.
Maybe it has got something to do with my average XP system?

This is what happens.

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LuseKofte

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Re: High Resolution / True Color Textures Mod
« Reply #10 on: August 26, 2012, 01:44:41 PM »

There was some with this problem in wip testing

I dont have any problems unless I set selector at 1024.  @ 512 its flawless.
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SAS~Storebror

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Re: High Resolution / True Color Textures Mod
« Reply #11 on: August 26, 2012, 01:49:46 PM »

Norton notified me that blocked an attack of Blackhole toolkit website21 while downloading the manual.
Manual Virus scan report: http://www.virustotal.com/file/0bb4452f37a59b3c8fdd398dc4ed1ca2c00340677d58b4650bb10585d690cf37/analysis/1346010346/
Must have been something else.

I think it also works with 2048x2048 textures for mapmaking? And not just for skins?
That's right, the high res texture DLLs enable high resolution map textures as well.

In game it is visible so far so good but as soon as I go back to the QMB selector screen the high rez skins are plain white.
As mentioned before, lowering RAM usage in the IL-2 Selector might help.
Updating the Selector to the newest version (see http://www.sas1946.com/main/index.php/topic,16403.0.html) and giving the "heap only" mode a try might help as well.

Best regards - Mike
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