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Author Topic: Me323 v1.1 (4.08.12)  (Read 33279 times)

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SAS~Epervier

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Re: Me323 new
« Reply #24 on: July 26, 2012, 03:55:13 AM »

Not for 4.09?
Maybe today... but 409 version will not have the "rato" boosters!  :-X
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A bove ante, ab asino retro, a stulto undique caveto.

PA_Jeronimo

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Re: Me323 new
« Reply #25 on: July 26, 2012, 04:12:17 AM »

Off topic I know, but what holidays?

Off topic again. Vacation is more correct? The Google translator ..... my English = 0 :-[
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si1va

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Re: Me323 new
« Reply #26 on: July 26, 2012, 05:01:17 AM »

Thank you Ranwers :)
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archie1971

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Re: Me323 new
« Reply #27 on: July 26, 2012, 05:03:40 AM »

super
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he162a

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Re: Me323 new
« Reply #28 on: July 26, 2012, 05:05:23 AM »

Awesome work, thanks thanks thanks. love bay view and everything else.
I do have a weird little problem. when cockpit lights are on the compass has a green rectangle over the little plane stencil. if I knew how to post pic I would. No biggie at.  ;
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SAS~Epervier

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Re: Me323 new
« Reply #29 on: July 26, 2012, 06:19:59 AM »

I love the cockpit, the view from the hold of the plane...
I hope the front doors can be seen from the outside...
I started making request...  :-[


I can not correct those little mistakes...  :'(


screen DBW...


My personal opinion : 110 paratroopers is 3 times too much for one release point on the plane.
The drop zone extends over too many miles...
My personal opinion!  :-\

Note for 4.09 rebels :
The boosters work very well in 409!  ;)
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A bove ante, ab asino retro, a stulto undique caveto.

razor1uk

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Re: Me323 new
« Reply #30 on: July 26, 2012, 12:18:33 PM »

Instead of paras (unless they add to the DCG soldiers numbers) perhaps fuel barrels - if a successfully landed loaded plane could add to local DCG.

110 does sound excessive if accurate no.s, and it could hit lower end machines with all them chutes... say 64 paras if must perhaps?
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LuseKofte

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Re: Me323 new
« Reply #31 on: July 26, 2012, 01:13:42 PM »

No dont remove the paras the 323 did move a lot of troops and as you said 110 fully equipped soliders was normal, when movin just people with no equipment it could take up to the double almost. I am making transport QMB and a lot of historical missions involve transportation of troops. You land than press the bombkeys and all run out.
Please do not remove the paratroopers loadout, if so you take away half its purpos. The 323 also moved the groundcrews backwards when possible
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santobr

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Re: Me323 new
« Reply #32 on: July 26, 2012, 01:35:06 PM »

Maybe the frequency of the dropping paratroopers could be bigger, something like 1.5 per second or 1 each 0.75 seconds.




santobr.
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slipper

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Re: Me323 new
« Reply #33 on: July 26, 2012, 02:29:09 PM »

crazyflak,

just wondering mate

Quote
Anyway, as I have no record of a single paratrooper ever being dropped from Me323, I will remove the paras loadout and replace it with an internal load of a couple of tonnes, that cannot be dropped, but will make the plane heavier as it should be in a cargo flight.

Could that be included aswell as the para loadouts please?

Maybe paras could jump from either side of the 323, this would halve the time taken for them to deploy. Also very good idea from santobr

Quote
Maybe the frequency of the dropping paratroopers could be bigger, something like 1.5 per second or 1 each 0.75 seconds.


about decreasing the interval between individual paras, would like to see that on all para equipped planes, maybe 1 per key press?

cheers

slipper
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barnesy12

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Re: Me323 new
« Reply #34 on: July 27, 2012, 07:00:51 AM »

holy shit has anyone looked in the cargo bay ranwers secret store is in there!!! :P

                   
                   
                   
                   
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Gaston

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Re: Me323 new
« Reply #35 on: July 27, 2012, 09:32:49 AM »

Yes, I did ! nice, isn't it ?
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