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Author Topic: Typhoon & Tempest (+Seafury) family upgrade (Beta) V2c update!  (Read 63750 times)

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Stainless

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Re: Typhoon & Tempest (+Seafury) family upgrade (Beta) V2c update!
« Reply #108 on: May 22, 2014, 10:22:02 AM »

I just tested the GB mark 1B in my modtool and it looks like Blister_01.msh has a problem.

Can someone confirm it is ok in the game please? 

If it is I can look at my code and see why it isn't displaying correctly.

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SAS~Malone

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Re: Typhoon & Tempest (+Seafury) family upgrade (Beta) V2c update!
« Reply #109 on: July 17, 2014, 12:37:24 PM »

Hi everybody !

I found some skin bug on new Typhie when viewed from inside cockpit (look on the right):


I wondered what was the problem and finally solved it (on the left): it seems that the part of the skin used to "paint" fuselage in front of cockpit remains unherited from Tempest skin.
Fortunately, despite this part is already used for the canopy frame, it's possible to fix this awfull black patches & lines.

Are you interested in corrected skins and default skins ?

hi guys, sorry to drag up an old issue, but this post from 2 years back, from Gilb57, seems to remain unanswered, and i'm suffering from the same problem with my Typhoons - the nose part that is visible from the cockpit does not match the skin, and is a real mess of horrid black, jaggy bits.
does anyone know of a fix for this? i've not found anything....
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KiwiBiggles

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Re: Typhoon & Tempest (+Seafury) family upgrade (Beta) V2c update!
« Reply #110 on: July 17, 2014, 02:45:46 PM »

Hi Malone,

AFAIK the problem (or the solution?) is in the skins themselves, something to do with the mapping of the canopy frame as Gilb mentions (I'm not a skinner obviously  :P).  Many of the more recent Tiffie skins have solved the issue, and it's easy to see the difference when you compare a 'fixed' skin to an older one.  I'm using 'fixed' skins myself, because the 'bug' is quite off-putting from the player's perspective

I'm at work, so I can't post an image, but I'm sure you'll spot the problem easily if you look at a sample of older and newer skins, the canopy frame is mapped as a separate 'part' on the skin as I recall...
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SAS~Malone

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Re: Typhoon & Tempest (+Seafury) family upgrade (Beta) V2c update!
« Reply #111 on: July 18, 2014, 12:51:59 AM »

okay, thanks for the tip, KB - in fact, i do have both the fixed skins and older ones, just must've gotten them muddled up over time, lol
if that's the solution, then fine, don't worry about posting a pic, i can find the skin differences and fix em up myself, no worries :D
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Skunk

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Re: Typhoon & Tempest (+Seafury) family upgrade (Beta) V2c update!
« Reply #112 on: July 20, 2014, 05:55:14 PM »

With regards to the skin issue, one has to remember where the cockpit comes from to understand why there is a mapping issue with the nose in that view...

The Tempest's nose is mapped where the canopy is mapped on the Typhoon. Skinners have a tendency to "clean up" their skins so they black out the portions of the skin that doesnt get used. Then you end up with the problem you see there. Tempest skin with Typhoon map overlaid on the left and Typhoon "fixed" skin on the right:

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GUZKNIFE

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Re: Typhoon & Tempest (+Seafury) family upgrade (Beta) V2c update!
« Reply #113 on: July 28, 2014, 08:28:58 AM »

Tempest MkVI
http://www.mediafire.com/download/b7xwt31i4l8mzkk/Tempest_MkVI.7z
Export classes - Vasya.
Tested in 4.12.2m SAS ModAct 5.30 successfully! :)
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SAS~Malone

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Re: Typhoon & Tempest (+Seafury) family upgrade (Beta) V2c update!
« Reply #114 on: July 28, 2014, 09:14:09 AM »

whats this all about, mate?
any info, other than the fact that the link is dead...?
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SAS~Malone

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Re: Typhoon & Tempest (+Seafury) family upgrade (Beta) V2c update!
« Reply #115 on: July 28, 2014, 09:29:12 AM »

thanks :D
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cgagan

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Re: Typhoon & Tempest (+Seafury) family upgrade (Beta) V2c update!
« Reply #116 on: July 28, 2014, 02:20:12 PM »

Many thanks Guzknife! 8)
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wackywings

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Re: Typhoon & Tempest (+Seafury) family upgrade (Beta) V2c update!
« Reply #117 on: March 23, 2015, 12:23:54 PM »

Has anyone been able to successfully install 101tfs' Sea Fury Mk X mod in CUP or 4.12.2/ 5.3? All of my Tiffies, Tempests, and the orig Sea Fury all work well in my CUP install. I am just unable to have the Sea Fury visual mod register, at all. Thanks in advance!
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Skunk

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Re: Typhoon & Tempest (+Seafury) family upgrade (Beta) V2c update!
« Reply #118 on: April 30, 2015, 02:27:29 PM »

Skunk,

Please let us know your experience once you have tried this mod in HSFX7.  I vaguely remember that last time I tried to put this mod to HSFX, the new loadout options were activated for MkIb and MkIb late, thought there was an issue with the canopy rotated horizontally 90%.  The 4-blade version might not have shown.

I'd be interested to know whether we can get this into HSFX without issue as well. 

Cheers,

I've finally figured it out. You have to take Jeronimo's 3D fix mod (http://www.sas1946.com/main/index.php/topic,25142.0.html ...scroll down to the Typhoons) and use the Original mod version. In the TyphoonMkIBLate(Multi1) folder there will be a hier4.him file. Simply back up the original hier.him file and rename hier4.him to hier.him. I finally have my 4 bladed prop in HSFX7, just as the MkIB late should have.
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andylamb1

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Re: Typhoon & Tempest (+Seafury) family upgrade (Beta) V2c update!
« Reply #119 on: May 01, 2015, 07:05:32 AM »

Hiya all,

Wackywings, if you make a new file in #WAW or #JTW called SeafuryX then try the following..

SeafuryX                         (the one you just made)
    /3D0           
      /plane       
         /Seafury_MkX         (all the included files + the Summer folder)
         /Textures               (Gb2.tga + Typhoon_Instruments.tga)

This is what it should look like in windows explorer.



Cheers Andy
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