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### AuthorTopic: Alterations to ag_Baleares map.  (Read 7496 times)

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#### Kopfdorfer

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##### Re: Alterations to ag_Baleares map.
« Reply #24 on: July 16, 2012, 10:55:03 AM »

He115!!! This would be really really great.

Kopfdorfer
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#### Mission_bug

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##### Re: Alterations to ag_Baleares map.
« Reply #25 on: July 16, 2012, 11:49:03 AM »

WOW juanmalapuente, where on earth do you find these photographs?  I can search the net forever and not find what I'm looking for.

I'm ready and waiting patiently, all we need now is the aircraft.

Wishing you all the very best, Pete.

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#### SAS~Malone

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##### Re: Alterations to ag_Baleares map.
« Reply #26 on: January 13, 2016, 08:38:13 AM »

this map is simply stunning, really great work!
i have a little issue, though - i can't locate this one object that keeps me from properly using the map.
static checker says this:

buildings.House$HangarKbely anyone have an idea where i could find this object, please? thanks in advance Logged .....taking fun seriously since 1968..... #### Mission_bug • Modder • member • Offline • Posts: 4244 ##### Re: Alterations to ag_Baleares map. « Reply #27 on: January 13, 2016, 10:58:23 AM » Hello Eugene, glad you like this altered version. Unfortunately I do not know where that object is from in my static.ini it is under the title: //=========================================================================== [***] Title Industrial Hangers //=========================================================================== [buildings.House$HangarKbely]
Title           HangarKbely
MeshLive        3do/Buildings/CSvsD1938/HangarKbely/live.sim
Body            RockBig
Panzer          0.5

Unfortunately probably not much help as the static entries have most likely been altered in each mod pack but as a rule I would say
add the latest object packs that I think Kirby last put up links for and see if that helps.

http://www.sas1946.com/main/index.php/topic,30853.0.html

Wishing you all the very best, Pete.
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#### Mission_bug

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##### Re: Alterations to ag_Baleares map.
« Reply #28 on: January 14, 2016, 04:04:49 AM »

Hello guys, I realised the seaplane take off missions mentioned for QMB in the CUP map thread were not in the folder in the first page so they have now been

The Seaplane take off for QMB were done in a 4.12 with SAS Modact 5.30 install so could need renaming in other installs and some stationaries might not show.

Also, if the quicks are used in CUP some aircraft that were originally assigned to the missions might not show up due to the modular nature of that install so when you load the quick you will need to reallocate some aircraft slots with aircraft of your choice and save it again.

Wishing you all the very best, Pete.
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#### Marat

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##### Re: Alterations to ag_Baleares map.
« Reply #29 on: May 02, 2019, 05:37:44 PM »

Where to get this missing object?

buildings.House$]SEchurch10 Logged #### Mission_bug • Modder • member • Offline • Posts: 4244 ##### Re: Alterations to ag_Baleares map. « Reply #30 on: May 04, 2019, 03:00:16 PM » This particular building has been a problem for quite a while, it seems there was a spelling issue with it, please try here and see if it helps. https://www.sas1946.com/main/index.php/topic,34660.msg541647.html#msg541647 Wishing you all the very best, Pete. Logged #### Marat • member • Offline • Posts: 174 ##### Re: Alterations to ag_Baleares map. « Reply #31 on: May 04, 2019, 03:58:21 PM » I have already done that, copied buildings and static.ini entries. That church is available in the objects and can be installed on the map. But the missions cannot be saved anyway and checker shows that it is missing. I do not know what to do Logged #### Mission_bug • Modder • member • Offline • Posts: 4244 ##### Re: Alterations to ag_Baleares map. « Reply #32 on: May 05, 2019, 05:55:33 AM » I have already done that, copied buildings and static.ini entries. That church is available in the objects and can be installed on the map. But the missions cannot be saved anyway and checker shows that it is missing. I do not know what to do I use two entries in my static Marat, please try that. Code: [Select] [buildings.House$]SEchurch10]Title           SEchurch10MeshLive        3do/Buildings/SouthernEurope/SEchurch10/live.simMeshDead        3do/Buildings/SouthernEurope/SEchurch10/dead.simAlignToLand     0Body            RockMiddlePanzer          0.2[buildings.House\$SEchurch10]Title           SEchurch10MeshLive        3do/Buildings/SouthernEurope/SEchurch10/live.simMeshDead        3do/Buildings/SouthernEurope/SEchurch10/dead.simAlignToLand     0Body            RockMiddlePanzer          0.2

If that does not help then I am sorry but I cannot offer any further solutions.

There have been various issues of these things so I cannot say exactly what the issue is for you, I did not make the map itself merely adjusted certain aspects of it.

Wishing you all the very best, Pete.
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#### Marat

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##### Re: Alterations to ag_Baleares map.
« Reply #33 on: May 05, 2019, 11:17:10 AM »

Unfortunatelly, these entries did not help.

Both objects are available in the static.ini and can be put on the map. But the mission cannot be saved anyway. Checker shows the object missing. The same problem I have in ag_aragon map. Do not understand how to solve the issue. Why others having the same problem can save a mission, but I cannot
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#### Mission_bug

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##### Re: Alterations to ag_Baleares map.
« Reply #34 on: May 08, 2019, 06:53:35 AM »

Hello Marat, believe it or not I tried to save a mission in my 4.12 with SAS ModAct 5.30 and I have the same issue as you.

I can add the object irrespective of which of those two entries I use.

The objects themselves are by Uufflakke, I think a re-paint of Cannon objects, and I have that pack as well as the objects packs from Boomer.

The map alterations I made were originally in my DBW install and in that missions do save, the QMB missions I made would have been done in DBW and do play in my 4.12 install even though the map will not save.

I would think that as long as you have the object in your install in the folder called up by the static all should be good, unless it can be blocked some way, however, as you and I can place the church on the map in FMB that cannot be the case surely.

This is a strange one and the particular object is/has been a problem on various maps.

Not sure really what I can suggest, maybe someone else has a idea.

I did try adding the map again with the various fixes but no go.

Wishing you all the very best, Pete.
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