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Author Topic: DBW 1916 update v4 (UPDATED! 29.03.2019)  (Read 440626 times)

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SAS~Malone

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Re: DBW 1916 update v1b3
« Reply #36 on: June 17, 2012, 04:04:36 AM »

great, my finger is hovering over the 'download' button...:D
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vpmedia

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Re: DBW 1916 update v1b3
« Reply #37 on: June 17, 2012, 04:13:38 AM »

wait 30 minutes w dowloading, upload is still at 50 percent

SAS~Malone

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Re: DBW 1916 update v1b3
« Reply #38 on: June 17, 2012, 04:24:54 AM »

okay, time for a cup of coffee first, then :D
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sphantom

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Re: DBW 1916 update v1b4
« Reply #39 on: June 17, 2012, 10:28:17 AM »

I am dl version now got the other 3 great work
                                       Thanks
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max_thehitman

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Re: DBW 1916 update v1b4
« Reply #40 on: June 17, 2012, 11:40:56 AM »



Version v1b4 is already done??  ???
You move to fast for me Istvan  ;D I am still painting skins and re-working the template
lines and canvas materials to fit these WW1 airplanes   :P  There is alot of new things in
these new templates and each airplane will be a little diferent from the other.
It will take a little longer than expected, but they are coming out nice.
 I am happy that you make a new update and make it even more fantastic. I will test it tomorrow!
THANK YOU Good Friend!  8)
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max_thehitman

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Re: DBW 1916 update v1b4
« Reply #41 on: June 17, 2012, 06:01:02 PM »



I have a silly question to make.
Since I am still at work, I am unable to install and test this new update on my
personal computer at home...

For the new Camel Airplane that comes with this package, do we have to write
the air.ini, plane_ru and weapons_ru, and add lines as it says on the "Read-Me" ?
Or do I just overwrite everything that is on the previous version of this package
and I am ready to fly ?


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SAS~Bombsaway

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Re: DBW 1916 update v1b4
« Reply #42 on: June 17, 2012, 06:13:57 PM »

The new camel is in there already.
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sphantom

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Re: DBW 1916 update v1b4
« Reply #43 on: June 17, 2012, 06:29:21 PM »

Have been flying version4 for the last 2 hours and been having fun everything works fine.
Good job Thanks
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WWHappy

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Re: DBW 1916 update v1b4
« Reply #44 on: June 17, 2012, 06:47:22 PM »

Its working great for me. I like the grey nose on the Camel better then the red one.
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vpmedia

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Re: DBW 1916 update v1b4
« Reply #45 on: June 18, 2012, 12:33:44 AM »



I have a silly question to make.
Since I am still at work, I am unable to install and test this new update on my
personal computer at home...

For the new Camel Airplane that comes with this package, do we have to write
the air.ini, plane_ru and weapons_ru, and add lines as it says on the "Read-Me" ?
Or do I just overwrite everything that is on the previous version of this package
and I am ready to fly ?

Every time you get a new version you need to replace old #DBW1916 folder with the new one as the install instructions say. Do not overwrite because I removed some files from the package which could cause error (AAA new firing logic).
The Camel was added to the package so people dont have to bother with its install plus to add a camo alternative.

sphantom

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Re: DBW 1916 update v1b4
« Reply #46 on: June 18, 2012, 07:02:13 AM »

well that's nice to know I have been overwriting and it seems to work fine and the aaa seems to be firing and doing fine, But I could be wrong
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vpmedia

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Re: DBW 1916 update v1b4
« Reply #47 on: June 18, 2012, 07:11:11 AM »

I'm talking about the Zloy Petrusko mod for AAA aka Semireal AAA and Tanks for 4.10m
https://www.sas1946.com/main/index.php?topic=13323.0
Quote
This mod does:
-AAA cant see through the clouds above the fog(cloudtype>= 4)
-AAA cant see in the night without searchlightes
-AAA in the night start shooting with a much smaller distance without searchlightes. distance depends on the illumination.
-AAA dont shoot in bad weather, if friends planes are near
-AAA have new firing logic from ships
-AAA is now shooting up to 1 meter above the ground
-AAA now you can "scare enemy AAA"

I've choose to remove this one because I got some console errors which maybe related to this mod but it only a suspicion.
Better safe than sorry. I dont want to distribute stuff which isnt working.

I also removed anything which could be related to QMB because of errors reported by two people.

So overwriting is ok but not recommended.
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