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Author Topic: wind mod  (Read 2006 times)

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.50calBMG

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wind mod
« on: May 29, 2012, 03:11:13 PM »

hey guys, its me again... ;)

there are some videos for 1946 on youtube that are pretty crazy

http://www.youtube.com/watch?v=eVwscxP5ufY ( the part when he flies the storch backwords through the hanger)
 and
http://www.youtube.com/watch?v=-BaPD_xr_wI

i guess i just suck at eye-spy and hide 'n seek, cause i cant find the mod anywhere. any help?
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RedSpade

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Re: wind mod
« Reply #1 on: May 29, 2012, 04:48:51 PM »

I love the storch flying backward through the hanger!  Can anyone tell me what map was used in the storch video.  I need to explore that map, it looks awesome.  Thanks.

Hey, I can wait for a long time for a Harrier for IL 2, but I would vote strongly for an F5 Freedom fighter!  :P
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SAS~Malone

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Re: wind mod
« Reply #2 on: May 29, 2012, 11:55:34 PM »

well, he mentions he's using 409b1m, and the vid's from 2010, so i guess the only place you might find that particular wind mod would be AAS, if it still exists.
wind mod has gone through several refinements since then, so it might be impossible to find that same version...
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santobr

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Re: wind mod
« Reply #3 on: May 30, 2012, 04:25:09 AM »

What you guys are talking about? ???

The wind mod is already implemented in IL-2 since stock 4.10m, you just need to configure it in your mission in FMB. :P :D



santobr.
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.50calBMG

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Re: wind mod
« Reply #4 on: June 11, 2012, 09:29:43 PM »

santobr- I realize this, but i cant get the wind to go above 15, so i can hover

malone- yes, aas still exists, dont worry. sas still has competition from them...
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santobr

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Re: wind mod
« Reply #5 on: June 11, 2012, 10:01:18 PM »

I already tested it in a mission that I made, and if you try to put a hurricane like wind, the AI will not take off and your airplane will not turn in the ground.
Remember that the velocity of the wind is in m/s. ;)



santobr.
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SAS~Malone

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Re: wind mod
« Reply #6 on: June 12, 2012, 01:07:50 AM »


malone- yes, aas still exists, dont worry. sas still has competition from them...

oh great, although i was actually referring to the mod, not AAS itself, but yeah,  ;)
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.50calBMG

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Re: wind mod
« Reply #7 on: June 13, 2012, 08:52:26 PM »

ah, gotcha 8)
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Chupacabras84

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Re: wind mod
« Reply #8 on: June 14, 2012, 12:57:26 AM »

Looking at that storch thats Harrier material right here.
If modders figure out how to place wind always in front of the plane and lever for nozle position would control the wind speed itself  :P
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.50calBMG

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Re: wind mod
« Reply #9 on: June 14, 2012, 10:50:14 PM »

Admins-Feel free to move this and the last post to fm discussions

Chupacabras84- I agree, the most odvios problems with that (at least to me) is that the speed would always be off by how ever much, and what if there is 2 planes going in different directions if the wind is constant throughout the map?
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newflieger

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Re: wind mod
« Reply #10 on: July 17, 2012, 09:58:08 AM »

Where do you get the 4.10m patch?  The Ubisoft website only lists a 4.8m patch.   ???
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newflieger

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Re: wind mod
« Reply #11 on: July 17, 2012, 12:01:43 PM »

Never mind.  I found the 4.10m mod on the Mission4today site.   ;D
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