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Author Topic: Riken's 110B4 wip, also somewhat improved  (Read 14970 times)

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ANDYTOTHED

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Riken's 110B4 wip, also somewhat improved
« on: May 24, 2012, 05:56:10 PM »

After noticing Riken's mod adoptions, I quickly snapped up the 110B4 he had there. Upon testing it I found a couple of things that have now been rectified with this mod
1. Cockpit is fixed, it shouldn't hang your game
2. FM has been reworked (I changed the engines to Jumo 610s, like on the actual aircraft)

Credits
SAS~Riken for original class and 3do

Air .ini included in the readme
ENJOY
https://www.mediafire.com/?eqgwq2bopb8s9z0
 
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SAS~Bombsaway

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Re: Riken's 110B4 wip, also somewhat improved
« Reply #1 on: May 24, 2012, 06:42:07 PM »

Very cool. :) I bet Riken wil be greatfull for your work to inprove this plane. Thank you. :)
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mojojojo

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Re: Riken's 110B4 wip, also somewhat improved
« Reply #2 on: May 24, 2012, 06:50:30 PM »

riken will be very happy happy to see what you've done to make this great plane even more wonderful!
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SAS~Malone

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Re: Riken's 110B4 wip, also somewhat improved
« Reply #3 on: May 25, 2012, 02:46:12 AM »

thanks, ANDY!
hey mojojojo, what's with the fuming calvin for a few days now? put a smile on his dial, man, it's weekend! :D
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BT~Tarik

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Re: Riken's 110B4 wip, also somewhat improved
« Reply #4 on: May 25, 2012, 04:27:46 AM »

it's weekend! :D
Not for me :( still 4 more hours school :-/
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bomberkiller

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Re: Riken's 110B4 wip, also somewhat improved
« Reply #5 on: May 25, 2012, 05:23:47 AM »

Hi Andy,

B-4 just testet. B&Twheelfix from C-1 renamed in B-4... it works.

The B-4 Cockpit looks wonderful.

The B-4 FM works not perfekt! After landing no right parking possible!?

Regards and a big thank you very much,

Gerhard
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SAS~Bombsaway

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Re: Riken's 110B4 wip, also somewhat improved
« Reply #6 on: May 25, 2012, 08:07:31 AM »

Tried this and noticed that if you start out on a scramble and put it on auto pilot it cant take off. Which means the ai wont be able to take off much like the PBY's. AI wont let them take off because AI wont cant use wep.
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Ectoflyer

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Re: Riken's 110B4 wip, also somewhat improved
« Reply #7 on: May 25, 2012, 08:43:04 AM »

Thank you very much to you and Riken for this early 110!  Interesting plane  :)


ps
I realized that couldn't see props when engines are on, so I copied "propellor_early.tga" to a "Textures" folder I created in "Plane" and then I changed the entry in "Propellor.mat" , under [Layer0] section, from "TextureName ..\Textures\propellor.tga" to "TextureName ..\Textures\propellor_early.tga"  and it made the trick

 
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ANDYTOTHED

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Re: Riken's 110B4 wip, also somewhat improved
« Reply #8 on: May 25, 2012, 08:58:33 AM »

Hi Andy,

B-4 just testet. B&Twheelfix from C-1 renamed in B-4... it works.

The B-4 Cockpit looks wonderful.

The B-4 FM works not perfekt! After landing no right parking possible!?

Regards and a big thank you very much,

Gerhard

If you use multi throttle or are adept at switching between engines, you can turn right
Also The AI can't get off the ground because the plane is too heavy for just 100% power.
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bomberkiller

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Re: Riken's 110B4 wip, also somewhat improved
« Reply #9 on: May 25, 2012, 09:04:33 AM »

Quote
If you use multi throttle or are adept at switching between engines, you can turn right
Also The AI can't get off the ground because the plane is too heavy for just 100% power.

No multithrottle in use (only MS Sidewinder FFB2)! No chance to change motor!
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ANDYTOTHED

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Re: Riken's 110B4 wip, also somewhat improved
« Reply #10 on: May 25, 2012, 11:03:12 AM »

If i'm perfectly honest, I did this to learn makeshift FMs
I'm going to change the weights now so that the AI can take off.
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bomberkiller

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Re: Riken's 110B4 wip, also somewhat improved
« Reply #11 on: May 25, 2012, 11:26:08 AM »

 ;D
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