Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 4 [5]   Go Down

Author Topic: Solomon Islands DGen campaigns  (Read 29671 times)

0 Members and 1 Guest are viewing this topic.

Juri_JS

  • member
  • Offline Offline
  • Posts: 253
Re: Solomon Islands DGen campaigns
« Reply #48 on: May 16, 2013, 11:43:32 PM »

I have no idea. Looks like some kind of maintenance. I hope A&A will soon be online again.
Logged

SAS~Malone

  • flying as #46 with the FAC
  • Editor
  • member
  • Offline Offline
  • Posts: 14562
  • proud member of that 'other' site
Re: Solomon Islands DGen campaigns
« Reply #49 on: May 17, 2013, 03:16:04 AM »

thanks Juri, i'll keep trying, hopefully they're back up soon. ;)
Logged
.....taking fun seriously since 1968.....  8)

Akronnick

  • member
  • Offline Offline
  • Posts: 2
Re: Solomon Islands DGen campaigns
« Reply #50 on: April 11, 2014, 11:55:40 AM »

I'm trying top install this campaign but I am getting the dreaded beep when trying to generate the campaign.

Here is the DGen error log:

= DGen 4.0.8.7 (30/04/08) =
seed: 18148532
DGen initialization. Side: um, Rank: 0
MaxBomberSkill=3
Distance=Any
Length=VeryLong
AI=Normal
Missions=Normal
AirIntensity=Medium
GroundIntensity=Medium
SlowFire=5.0
PromotionRate=1.000000
Career ID: UmE
34
Solomons0842:SolomonsAug1942
Inherits SolomonsAug1942
Error - mapname was expected
Logged

Juri_JS

  • member
  • Offline Offline
  • Posts: 253
Re: Solomon Islands DGen campaigns
« Reply #51 on: April 11, 2014, 12:01:45 PM »

You are using the old DGen by Starshoy. The campaigns will only work with Asura's new DGen.
You can download Asura's DGen here:
http://www.axis-and-allies-paintworks.com/download.php?view.807

I am not sure if my Solomons campaigns are fully compatible with the latest DGen version. I will update the campaigns when Asura releases the next DGen version.
Logged

greybeard

  • Modder
  • member
  • Offline Offline
  • Posts: 1931
  • diligo veritatem
    • Old stuff about RB3D and a tiny "IL2 corner"
Re: Solomon Islands DGen campaigns
« Reply #52 on: April 12, 2014, 12:30:01 AM »

I am not sure if my Solomons campaigns are fully compatible with the latest DGen version.

I'm afraid not. At least, my attempts failed.
Logged
CPU: AMD Athlon 64 - RAM: 2GB DDR @ 201 MHz - MoBo: ASUSTeK Computer INC. A8N-SLI (Socket 939) - Vidcard: 1024MB NVIDIA GeForce 9400 GT (Club3D) - Screen: L1750SQ (1280x1024@75Hz) - Audio: Realtek AC'97 Audio.

Juri_JS

  • member
  • Offline Offline
  • Posts: 253
Re: Solomon Islands DGen campaigns
« Reply #53 on: April 12, 2014, 12:51:38 AM »

I am not sure if my Solomons campaigns are fully compatible with the latest DGen version.

I'm afraid not. At least, my attempts failed.

What doesn't work for you?

Starting the campaigns should work, but I know that there are a number of smaller issues caused by the changes to the calculation of fuel consumption and the waypoint system in 2.0.1.0.
Logged

Akronnick

  • member
  • Offline Offline
  • Posts: 2
Re: Solomon Islands DGen campaigns
« Reply #54 on: April 12, 2014, 04:15:43 AM »

I am not sure if my Solomons campaigns are fully compatible with the latest DGen version. I will update the campaigns when Asura releases the next DGen version.

Thank you for your help. I came to the same conclusion after continued poking around with it.

I was able to get the Solomons campaign to generate a mission but I haven't actually flown it yet.

With which version of the DGen mod is the current campaign known to be compatible?
Logged

Juri_JS

  • member
  • Offline Offline
  • Posts: 253
Re: Solomon Islands DGen campaigns
« Reply #55 on: April 12, 2014, 04:30:42 AM »

With which version of the DGen mod is the current campaign known to be compatible?

It was initially done for 1.0.7.0, but this version is no longer available. I think most of it will work with DGen 2.0.1.0, but you might encounter problems during some sub-campaigns.

I already have an unreleased version for 2.0.1.0, but the official release has to wait till Asura finishes the next DGen version, that will fix a number of issues.
Maybe I will also wait for the release of Team Daidalos 4.13 patch, because I like to add the E13A and B-24D to the campaigns.
Logged

blackshark

  • member
  • Offline Offline
  • Posts: 417
Re: Solomon Islands DGen campaigns
« Reply #56 on: August 09, 2017, 03:15:37 AM »

interested in this campaign but not sure on what il2 configuration i can play it:

DBW with which asura dgen version ?
4.13 with asura Dgenpack ?
Logged

Juri_JS

  • member
  • Offline Offline
  • Posts: 253
Re: Solomon Islands DGen campaigns
« Reply #57 on: October 01, 2017, 03:19:06 AM »

Sorry for the late reply.

I am no longer playing Il-2 1946, so I have no idea with which of the latest versions of the game the campaign is compatible. Maybe someone else can comment on this.

If the campaign doesn't run in any of the latest game versions, it's probably better to delete the download link.
Logged
Pages: 1 2 3 4 [5]   Go Up
 

Page created in 0.09 seconds with 24 queries.