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Author Topic: Solomon Islands DGen campaigns  (Read 29668 times)

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Juri_JS

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Solomon Islands DGen campaigns
« on: May 24, 2012, 06:34:05 AM »



I am proud to present to you the first campaigns for Asura's new DGen. The campaigns can be played in the unmodded and the modded version of the game, see installation instructions below.

DOWNLOAD REMOVED BECAUSE IT'S NO LONGER COMPATIBLE

Campaigns and flyable aircraft types:

Solomon Islands - Imperial Japanese Navy (Bomber) – G4M1, D3A1
Solomon Islands - Imperial Japanese Navy (Fighter) – A6M2-21, A6M3, A6M5
Solomon Islands - Imperial Japanese Army (Fighter) – Ki-43, Ki-61
Solomon Islands - Royal New Zealand Air Force (Fighter) – P-40
Solomon Islands - US Marine Corps (Bomber) – SBD
Solomon Islands - US Marine Corps (Fighter) – F4F, F4U
Solomon Islands - US Navy (Bomber) – SBD
Solomon Islands - US Navy (Fighter) – F4F, F4U, F6F
Solomon Islands - US Army (Fighter) – P-38, P-39, P-40, P-400

Requirements:

Il-2 1946 version 4.11 or the latest modded version of the game (UP/DBW)
DGen mod by Asura

Installation:

The campaigns will NOT work with the old DGen.exe file created by Starshoy only with Asura's new DGen.

1. Download and install the latest version of Asura's DGen Mod.

Download links to the DGen Mod files can be found in the following forum threads:
https://www.sas1946.com/main/index.php/topic,20104.0.html
http://forum.aviaskins.com/showthread.php?t=2337

Make sure to download and install the most recent files!

EDIT - Look here for information how to make the campaigns playable with DGen 1.0.1.0:
https://www.sas1946.com/main/index.php/topic,25745.msg336031.html#msg336031

2. Extract the campaigns DGen and PaintSchemes folders contained in the .zip file into your games main directory.

3. The campaigns were created for the unmodded version of the game. If you are using Ultra Pack or Dark Blue world, put the files from the folder "Files for mod users" into your DGen folder after you installed the campaign files and overwrite the files from the unmodded version.

See the readme file for further information.


Credits:

Skins by 200th_Sakagawa, BH-21, Boelcke, CanonUK, Hayate, Juri_JS, Jaypack44, Misha.Misha, Phas3e, Ronnco and VPmedia.

Some ground objects were taken from JackPof's Solomon Islands templates and a template by Motorhead.

Russian translation of message text by Motorhead.

Beta testing by Boelcke and Motorhead.

A special thanks goes to Asura for creating the new DGen and for patiently answering my numerous questions. ;)


Known problems:

On long-range intercept missions the routes of enemy and friendly flights are sometimes slightly too far away and the flights will not see each other (will be fixed by one of the next DGen versions).

Sometimes aircraft collisions during airstart and torpedo attack missions.
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thefruitbat

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Re: Solomon Islands DGen campaigns
« Reply #1 on: May 25, 2012, 06:02:09 AM »

Well i'm enjoying it!

flying a couple at the moment on the a 4.11 mod version, and its really nice. I've swapped a P38J out for a F-1-LO in the Dec '42 version just to have a play and it works a treat.

Kinda what should of shipped with Pacific fighters all those years ago!!!!!
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asheshouse

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Re: Solomon Islands DGen campaigns
« Reply #2 on: May 25, 2012, 08:59:24 AM »

I've not installed this correctly.
When I "Generate" a mission for USM Fighter 1942 the PC makes a buzzer sound and nothing is loaded.

Here is the DGen Error log

Code: [Select]
= DGen_mod 1.0.0.8 (22/05/2012) =
seed: 23503093
ParamStr: um 0       
DGen_mod initialization. Side: um, Rank: 0
RandomFlights=0
MaxFLAK=5
MaxBomberSkill=3
Distance=50 km
Length=VeryLong
AI=Hard
Missions=Hard
AirIntensity=Low
GroundIntensity=Low
SlowFire=5.0
PromotionRate=1.00
Career ID: UmE
Load DGen\SolomonsAug1942Planes.dat:
Solomons0842:SolomonsAug1942
Inherits SolomonsAug1942
Load DGen\mod\Solomons0842Towns.dat:
EnemyNation from stock:
ReadDB sorties:1
Load DGen\mod\AllWing.dat:
TestWing(f,s): USMC_VMF_123z 0 00
Blue skill set: 25 40 15
Red skill set: 20 40 20
Inherits operations from DGen\opsSolomonsAug1942.dat
Loading 233 operation from DGen\opsSolomonsAug1942.dat
MissionDistance set, testing DGen\SolomonsAug1942Red0.mis
Can't open!
Loading 7 red moving group
Loading 126 red stationary units
Loading 917 red buildings
MissionDistance set, testing DGen\SolomonsAug1942Blue0.mis
Can't open!
Loading 15 blue moving group
Loading 22 all moving group
Loading 161 blue stationary units
Loading 287 all stationary units
Loading 60 blue buildings
Loading 977 all buildings
Load DGen\mod\Solomons0842AF.dat:
ShipList count 41 objects
ZoneList count 0 objects
ClusterList count 24 objects
FleetList count 5 objects
CarrierList count 0 objects
Dangerous areas - Red:2 Blue:4
DGen\MOD\Message\PF_MessageEn.dat
DGen\SolomonsAug1942MsgEn.dat
Error - can't open location file DGen\USA.dat

I'm running it in unmodded v4.11.1

Errors include:
MissionDistance set, testing DGen\SolomonsAug1942Red0.mis
Can't open!
........
MissionDistance set, testing DGen\SolomonsAug1942Blue0.mis
Can't open!
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Juri_JS

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Re: Solomon Islands DGen campaigns
« Reply #3 on: May 25, 2012, 09:15:43 AM »

According to the error log there is no USA.dat file in your DGen folder or something is wrong with the file. USA.dat isn't a file from my campaign, it is the file with the names of the home towns of the pilots in your squadron.


MissionDistance set, testing DGen\SolomonsAug1942Red0.mis
Can't open!

MissionDistance set, testing DGen\SolomonsAug1942Blue0.mis
Can't open!

These are no error messages, DGen is just doing a check if these files are present. As far as I know they are used when a smaller than default mission distance is used in carrier operations.
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asheshouse

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Re: Solomon Islands DGen campaigns
« Reply #4 on: May 25, 2012, 09:34:26 AM »

*** SOLVED ***
Thanks for the reply Juri

My mistake was to rename the original DGen folder to DGen_Original  (to preserve it)
Then I pasted in the new DGen folder with your files.
I did not overwrite the original folder so some original files could not be found by the game.
I did not realise that some of the old files were still needed.

Ashe
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Juri_JS

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Re: Solomon Islands DGen campaigns
« Reply #5 on: May 25, 2012, 09:50:06 AM »

Most of the old DGen files are still needed to use Asura's new DGen.

All you have to do, is to extract the DGen folder from my campaigns .zip file into your games main folder. The campaign files will be integrated automatically into your old DGen folder.
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grecian13

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Re: Solomon Islands DGen campaigns
« Reply #6 on: May 27, 2012, 12:01:58 PM »

I have i nstalled the campaign as per instructions every thing loads and runs fine until you quit whatever mission your playing then i get dgen has encountered an error and needs to close an ideas how to correct this
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Juri_JS

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Re: Solomon Islands DGen campaigns
« Reply #7 on: May 27, 2012, 12:13:46 PM »

Are you using the latest version of Asura's new DGen?
If yes, post the DGen_mod log file that is created after the error and if an Dgen_modERROR file is created post it too, so I can see what is causing the problem.
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grecian13

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Re: Solomon Islands DGen campaigns
« Reply #8 on: May 27, 2012, 12:38:26 PM »

not sure if thats the correct error report
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grecian13

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Re: Solomon Islands DGen campaigns
« Reply #9 on: May 27, 2012, 12:40:36 PM »


seed: 16683093
DGen initialization. Side: de, Rank: 0
MaxBomberSkill=3
Distance=Any
Length=VeryLong
AI=Normal
Missions=Normal
AirIntensity=Medium
GroundIntensity=Medium
SlowFire=5.0
PromotionRate=1.000000
Career ID: De»
Leningrad
ReadDB sorties:1

PlayerWing found:III_JG54
TestWing(f,s): LeLv34 0 00
TestWing(f,s): fiLLv10fi 0 00
TestWing(f,s): fiLLv12fi 0 00
TestWing(f,s): fiLLv14fi 0 00
TestWing(f,s): fiLLv16fi 0 00
TestWing(f,s): fiLLv24fi 0 00
TestWing(f,s): fiLLv26fi 0 00
TestWing(f,s): fiLLv36fi 0 00
TestWing(f,s): fiLLv46fi 0 00
TestWing(f,s): fiLLv46fi 0 00
TestWing(f,s): fiLLv16fi 0 00
TestWing(f,s): fiLLv14fi 0 00
TestWing(f,s): fiLLv44fi 0 00
TestWing(f,s): I_JG54 0 00
TestWing(f,s): II_JG54 0 00
TestWing(f,s): III_JG54 0 00
Blue skill set: 15 60 20
Red skill set: 5 20 50
Inherits operations from DGen\ops_JG54Leningrad41.dat
Invalid VVS element code: f


or that one
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Juri_JS

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Re: Solomon Islands DGen campaigns
« Reply #10 on: May 27, 2012, 12:46:40 PM »

No, that's not from my Solomons campaigns. You have to copy the DGen_mod log file immediately after a mission caused an error or it will be overwritten.
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grecian13

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Re: Solomon Islands DGen campaigns
« Reply #11 on: May 27, 2012, 12:48:09 PM »

ok ill have another look its doing it on all campaigns
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