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Author Topic: Fix engines cowlings and prop´s  (Read 889837 times)

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dietz

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Re: Fix engines cowlings and prop´s
« Reply #2088 on: April 11, 2017, 09:46:29 AM »

Nope, at no point was the TBF ever modified by Jeronimo, you may be thinking about Barnsey12's 3D overhaul at FreeModding, have a look  :)
And +42 for the B-24!  ;D


Do you have a link to this mod at FreeModding by any chance?

Probably should've posted the link back then. Oh well.



It works like a charm but you must disable the "cockpit" folder in the 3do folder first.It gives you a better cowling, sliding /opening cockpit & a better cr3ew ( their eyelids actually blink!)High marks!
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Peter Lynn

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Re: Fix engines cowlings and prop´s
« Reply #2089 on: April 11, 2017, 10:41:10 PM »

This is a great mod and really brings the TBF-1 to life. The new cockpit is excellent too but creates massive graphic anomalies with the TBF-1C and TBM models. As dietz says, it is best to disable the F-1 cockpit because it's use makes the other models' cockpits unusable, and the TBF-1 cowl and other improvements like the wheel wells are not featured with the other 2 models anyway. I can see where the extra cooling gills might make this difficult, but let us hope for a fix!
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Knochenlutscher

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Re: Fix engines cowlings and prop´s
« Reply #2090 on: April 12, 2017, 12:49:03 PM »

This fixes only outside view, inside our Avenger in Cockpitview it's still messed up.
The very lowest poly, not even matching framing at all and incorrect wing to fuselage, pit section.
In R/L the Seat could be raised, this helped on T/O, landings and during attacks to look over the nose.
Our pit is like lowered to Bombbay height while the Wings got attached higher than the floor.
Jero tried fixing the Wings, but that's when trouble starts and Textures don't fit.

https://www.sas1946.com/main/index.php?topic=48814.0

https://www.sas1946.com/main/index.php/topic,42916.276.html
Reply #276 and Reply #277

Kind Regards
Tobias
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BUKER

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Re: Fix engines cowlings and prop´s
« Reply #2091 on: June 02, 2017, 07:28:33 AM »

Hello everybody! :)
Tell me if there is a new version of the P-39(N-Q) Cobra?
If so, will it work on patch 4.13.4m?

P.S. I will be very happy if there are versions of the early IL-2 and Yak-1.
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dietz

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Re: Fix engines cowlings and prop´s
« Reply #2092 on: June 02, 2017, 08:27:00 AM »

This fixes only outside view, inside our Avenger in Cockpitview it's still messed up.
The very lowest poly, not even matching framing at all and incorrect wing to fuselage, pit section.
In R/L the Seat could be raised, this helped on T/O, landings and during attacks to look over the nose.
Our pit is like lowered to Bombbay height while the Wings got attached higher than the floor.
Jero tried fixing the Wings, but that's when trouble starts and Textures don't fit.

https://www.sas1946.com/main/index.php?topic=48814.0

https://www.sas1946.com/main/index.php/topic,42916.276.html
Reply #276 and Reply #277

Kind Regards
Tobias
It is quite an improvement in exterior view, but as sated here it substantially messes up ( technical term) the view from the cockpit.Hopefully someone will be able the do a complete fix in the future.
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Toobone

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Re: Fix engines cowlings and prop´s
« Reply #2093 on: June 05, 2017, 04:06:27 AM »

Hello everybody! :)
Tell me if there is a new version of the P-39(N-Q) Cobra?
If so, will it work on patch 4.13.4m?

P.S. I will be very happy if there are versions of the early IL-2 and Yak-1.

Lend-lease to USSR vers:

https://www.sas1946.com/main/index.php/topic,5283.msg52747.html#msg52747
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steven197106

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Re: Fix engines cowlings and prop´s
« Reply #2094 on: September 25, 2017, 11:55:45 PM »

Some help needed with the Ar234C trying to add the 3Dfix from 234a.
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Meaker

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Re: Fix engines cowlings and prop´s
« Reply #2095 on: October 08, 2018, 03:14:24 AM »

Re installation via JSGME,is it best to install this,the engine/cowling/prop fix first or the wheel mod first.....or does it not matter what order they get installed please ?
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Mick

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Re: Fix engines cowlings and prop´s
« Reply #2096 on: October 08, 2018, 03:46:55 AM »

... I don't think it matters, as these mods tackle different subjects ...  ;)
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Meaker

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Re: Fix engines cowlings and prop´s
« Reply #2097 on: October 08, 2018, 04:18:55 AM »

... I don't think it matters, as these mods tackle different subjects ...  ;)

Thanks Mick.....again  ;D,always appreciate the help here mate.
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Marat

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Re: Fix engines cowlings and prop´s
« Reply #2098 on: December 13, 2018, 01:53:36 AM »

Dear friends,

Can you give the correct naming of folders for these fighters:

P-40E             air.P_40E 1                 NOQUICK   NOINFO  usa01 DESERT
P-40E_NEW         air.P_40E_NEW 1                               usa01 DESERT
P-40E-M-105       air.P_40EM105 1             NOQUICK   NOINFO  r01   WINTER 
P-40E-M-105_NEW   air.P_40EM105_NEW 1                           r01   WINTER

I think the entries since 4.13 for these fighters changed  and I cannot use modded engines and wheels for them. I tried to name the folders for them, but failed. Where to find the correct names for their folders in order to use the modded engines and wheels?
Please help :-)
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Epervier

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Re: Fix engines cowlings and prop´s
« Reply #2099 on: December 13, 2018, 02:12:46 AM »

Can you give the correct naming of folders for these fighters:
In Java Class !
For 4.13:
air.P_40E3DO/Plane/P-40E(Multi1) and 3DO/Plane/P-40E(USA)
air.P_40E_NEW3DO/Plane/P-40E_new(Multi1) and 3DO/Plane/P-40E_new(US)
air.P_40EM1053DO/Plane/P-40E-M-105(Multi1)
air.P_40EM105_NEW   3DO/Plane/P-40M105_new(Multi1)


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