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Author Topic: DCG Cyrenaica 1941 v1.0 DBW  (Read 10458 times)

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Moezilla

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Re: DCG Cyrenaica 1941 v1.0 DBW
« Reply #24 on: May 18, 2012, 01:01:12 PM »

Ah I see what you did there.

DCG at it's flexible best. When you start a campaign the way you did it grabs all the squadrons from the squadids.dcg file and you can choose from those and for the planes it checks your air force and the start date of the campaign and offers you any planes from the class.dcg file whose in-service date fits the time period. Hence you can choose the Spit and others like the Tiger Moth.

If you use the dgen files provided and follow the readme instructions you will be limited to the historically correct squadrons and plane types.

But listen, I'm not here to tell you how to have fun in your game. You want to do a "what-if" with Spit Is then have at it.

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CWMV

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Re: DCG Cyrenaica 1941 v1.0 DBW
« Reply #25 on: May 18, 2012, 02:32:47 PM »

No I just forgot to add the Sven stuff.
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Utops

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Re: DCG Cyrenaica 1941 v1.0 DBW
« Reply #26 on: May 24, 2012, 05:15:39 PM »

Blahello!
Desert and sun.
Forgive me lack of history background if this is a case,but why RAF don't use any bombers agains ground units or Hurries as strafing  platforms?
I almost lost Tobruk just after seven missions and "COMMAND" just transfer me far away from city from mission to mission.
Another thing...  Italians really use only Fiat G.50?
Sometimes alone blonde knight apears in ME 110 "Ace" but he dies just to be replaced by another. - this looks silly,don't you agree?
I bet this is my  fault in configuring DCG because i have weak gaming rig so i need keep things at minimum. This is  the issue?
edit:
Ok i died as RAF pilot so i start luftwaffe,but when  click on generate
Shit wont start up.
Why?
I starting to hate this game,most of the time there is something that need to be fucked up in this game.
I was thinking, damn if they  use JONESOFT_GENERIC_MOD_ENABLER it will be HAVEN like in Silent Hunter!
But noooooo... shit is fucked up,nothing works and if works give it some time and it will eventually shits on you.
Why this not working ?
I follow DCG tutorial ..but patch files are set to private by mediafire  user i don't know even know what  this is for...
But i run some camapigns and everything seems to be allright,but now?
"Fuck you i don't start because im a old russian plane game and you flight only german and british planes!"

GOD DAMN.
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Moezilla

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Re: DCG Cyrenaica 1941 v1.0 DBW
« Reply #27 on: May 25, 2012, 09:46:57 AM »

Blenheims are active in the campaign and will target tanks and airfields. Bostons come later. In real Tobruk campaign Hurricanes were used to intercept bombers and protect shipping only. All Hurricanes were transferred out of Tobruk to Egypt by end of April 1941. If you want to go strafe some units then change your plane to Hurricane IIb in DCG -> Squadron Editor.

Italians were only using the G50 over Tobruk until some MC200s arrived in summer. Of course they used Stuka/Picchiatello and also BR20 as night-bomber.

The lone Me110 is a recon flight. But because it's a 110 he doesn't stay high and take pictures. He flies low and tries to strafe. Will probably try Ro-37 instead in an update.

With Luftwaffe campaign problem, what happens when you click Generate? Does game crash? Does button click and then nothing? Do you get an error message of any kind?
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dpd1977

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Re: DCG Cyrenaica 1941 v1.0 DBW
« Reply #28 on: May 31, 2012, 04:10:44 PM »

Zerstorer missions = suicide

First mission is fine (no Hurri's), after that, you're the first wave, with no escort and Hurri's everywhere.....love the BF 110 as a strafer and ground attack, but when their are enemy fighters in the area....you're toast.
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Moezilla

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Re: DCG Cyrenaica 1941 v1.0 DBW
« Reply #29 on: May 31, 2012, 04:34:10 PM »

Hi dpd1977,

The 110s are at their historically correct base but there's nothing to stop you from moving them further back or moving a couple of fighter squadrons to the same airfield. They may then be tasked by DCG with escort or sweeps. The DCG squadron editor can be used to accomplish this task while on the debrief screen (alt-tab out before you hit apply).

Historically accurate equals good gameplay (at least not always)
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dpd1977

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Re: DCG Cyrenaica 1941 v1.0 DBW
« Reply #30 on: June 01, 2012, 08:07:37 PM »

Good to know I can do that and I'll add some fighter sweeps to at least try to engage the Hurris.  Otherwise the BF-110 is a crapshoot in terms of getting killed.  The only plus being that you can make it home on one engine (but not if one is burning).

Love the BF-110 in Poland 1939 and in unchallenged airspace for ground attack.  But it definitely was easy prey for fighters when unprotected.  I know that's realistic, but like you said, in terms of gameplay, not so good.

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dpd1977

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Re: DCG Cyrenaica 1941 v1.0 DBW
« Reply #31 on: June 11, 2012, 04:39:06 PM »

Hi dpd1977,

The 110s are at their historically correct base but there's nothing to stop you from moving them further back or moving a couple of fighter squadrons to the same airfield. They may then be tasked by DCG with escort or sweeps. The DCG squadron editor can be used to accomplish this task while on the debrief screen (alt-tab out before you hit apply).

Historically accurate equals good gameplay (at least not always)

OK, learned now that I should wait for the G50's to show up, then get to work attacking targets.  It's essentially waiting for fighter cover.  The BF 110 is a great stable airplane and I love flying it, but it lacks defensive armament
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Moezilla

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Re: DCG Cyrenaica 1941 v1.0 DBW
« Reply #32 on: June 12, 2012, 01:26:54 PM »

Glad to hear you're getting more enjoyment from the campaign now. Thanks for sticking with it.
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arquillos

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Re: DCG Cyrenaica 1941 v1.0 DBW
« Reply #33 on: June 15, 2012, 05:26:38 AM »

Great Moezilla!

I tried only the 2 first missions and I am addicted ;)
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Moezilla

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Re: DCG Cyrenaica 1941 v1.0 DBW
« Reply #34 on: June 15, 2012, 07:06:02 AM »

Thanks for the feedback arquillos. Glad you're enjoying it!  :)
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CWMV

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Re: DCG Cyrenaica 1941 v1.0 DBW
« Reply #35 on: June 18, 2012, 11:36:08 PM »

Ok not quite sure what Im doing wrong here, but all flights only generate as 2 ship flights.
Hurri's, 109's, Blenheims, etc. All with only 2 aircraft per flight.
Any idea whats up? I mean I thought it was to reflect low numbers of operational aircraft for the Hurri's and 109's, but when I saw 8 two ship flights of blenheims I figured that something is amiss.
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