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Author Topic: Wake Retextured (Dec. 1941)  (Read 15569 times)

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DaveOD06

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Wake Retextured (Dec. 1941)
« on: March 29, 2012, 10:46:48 PM »

Wake Island Retextured










The Naval Air Station





Peale Island Pan American Airways Hotel





KevinP Deserves at least half the credit for this map for helping with the new textures! Thank you Kevin!

Download v0.2:

https://dl.orangedox.com/qG4H9V4145U31b3oaI
Disclaimer: This map was made using UP 3.0 RC4, so make sure you have all the appropriate files if you aren't running UP 3.0.

Some pictures I gathered while doing research (useful for mission makers):

https://dl.orangedox.com/8LX7GSBNm901Hf5kaz
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farang65

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Re: Wake Retextured (Dec. 1941)
« Reply #1 on: March 29, 2012, 10:55:51 PM »

Hi Dave

Awesome work ;) :D :P

So many Pacific maps coming out of the wood work.  ;D

Have enjoyed your other work I'm sure this one will be quite a treat too

Thanks for the awesome work

Kirby
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Mixx

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Re: Wake Retextured (Dec. 1941)
« Reply #2 on: March 30, 2012, 01:12:09 AM »

 Best!
Very nice and realistic!
You're very well glued textures, made a beautiful ocean surf.
Great job!
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Dakpilot

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Re: Wake Retextured (Dec. 1941)
« Reply #3 on: March 30, 2012, 02:25:52 AM »

Thanks for this  :)

Can you confirm if this is a "new" map or will it be possible to use as reolacement for the default map? i.e. do the runways/spawnpoints etc have commonality with the original.

Thankyou for providing another historically correct Pacific map

P.S. If this is a new map a set of QMB's will go a long way for a much greater appreciation by a larger audience, the same for your other superb maps :)

Cheers Dakpilot
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DaveOD06

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Re: Wake Retextured (Dec. 1941)
« Reply #4 on: March 30, 2012, 09:44:32 AM »

Thanks for this  :)

Can you confirm if this is a "new" map or will it be possible to use as reolacement for the default map? i.e. do the runways/spawnpoints etc have commonality with the original.

Thankyou for providing another historically correct Pacific map

P.S. If this is a new map a set of QMB's will go a long way for a much greater appreciation by a larger audience, the same for your other superb maps :)

Cheers Dakpilot

This map is a completely new map, but it is the same sized map. Honestly, most of the original maps by 1C are complete sh*t and miss the historical mark by quite a bit. Initially I was going to try to use 1C's map but the island shape was off by too much to make my effort worth it. Since the map is the same size and the island is in roughly the same location, if you copy a mission from the old Wake, it wouldn't take too much time to adapt it. As far as QMB missions go, I have never messed with those and don't know how that stuff works but I may look into it. I think there are some how-to guides on this site about them. I will probably release a FMB template for the map at the very least.
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Dakpilot

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Re: Wake Retextured (Dec. 1941)
« Reply #5 on: March 30, 2012, 02:00:30 PM »

Just tried an old campaign using this as replacement for default Wake all missions ran fine, take-offs, landing taxiing and parking all no problems  :), a full sqad of 12 a/c all landed and parked ok, the odd wandering truck caused a hiccup, but so easy to edit/move in fmb.

Will defininely be keeping this as a direct replacement for the original Wake (just rename map from: Wake_Retextured to:Wake and Bob's ur uncle  :))

Super looking map!

Cheers Dakpilot
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Gumpy

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Re: Wake Retextured (Dec. 1941)
« Reply #6 on: March 30, 2012, 02:30:55 PM »

I'm having some problems with it in FMB and I can't use it as a replacement for Wake either.    DBW 1.71.I can't understand why the Wake1_Fields TGA won't open, it and the rest have been placed into the correct _Tex folder and Ive done a search for the LowLand0 TGA and have found nothing on it.
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DaveOD06

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Re: Wake Retextured (Dec. 1941)
« Reply #7 on: March 30, 2012, 02:40:55 PM »

I'm having some problems with it in FMB and I can't use it as a replacement for Wake either.    DBW 1.71.I can't understand why the Wake1_Fields TGA won't open, it and the rest have been put into the correct _Tex folder and Ive done a search for the LowLand0 TGA and have found nothing on it.

It looks like you may have the textures installed wrong. The folder "Tooth_Pacific_Textures" should be in the "maps/_tex" directory. I have never seen the error about Lowland0 being a required texture though.
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Gumpy

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Re: Wake Retextured (Dec. 1941)
« Reply #8 on: March 30, 2012, 02:47:56 PM »

(UPDATE)You were right Dave after finding my dumb rookie blunder,I got the map working.I had indeed put the contents of the Tooth_Pacific_Textures folder into the old Tooth_Textures folder not noticing they were named differently. BIG BRAIN FART!!  :-[  :-[  :-[   Cool map Dave  8) Thanks









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DaveOD06

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Re: Wake Retextured (Dec. 1941)
« Reply #9 on: March 30, 2012, 04:49:59 PM »

Version has been updated to v 0.2

-Fixes a problem with the bump maps of the textures.


Before at 16:00 hrs:





After at 16:00 hrs:
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rofl

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Re: Wake Retextured (Dec. 1941)
« Reply #10 on: March 30, 2012, 05:46:06 PM »

That looks looks realy nice an realistic now  :o
DL it now and try it out immediately!

Thanks a lot DaveOD06 and KevinP :)
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Gumpy

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Re: Wake Retextured (Dec. 1941)
« Reply #11 on: March 30, 2012, 08:00:18 PM »

Kinda wondering about the v 0.2 download.When unzipped the folder sill reads v 0.1 is it indeed v 0.2?
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