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Author Topic: ShipPack3  (Read 27736 times)

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asheshouse

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Re: ShipPack2 texture updates
« Reply #24 on: March 05, 2015, 05:45:33 AM »

Its a development based on ShipPack2, which was compatible with all versions from v4.09 to v4.12.
Also should be compatible with HSFX, tho' you may find some ships duplicated, because of the way HSFX does the ship class files.
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Benno

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Re: ShipPack3
« Reply #25 on: March 06, 2015, 03:07:30 AM »

Thank you Asheshouse  ;D
Benno
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vpmedia

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Re: ShipPack3
« Reply #26 on: March 07, 2015, 07:13:25 AM »

New version uploaded, it includes a lot of fixes.
Please remove old folder before installing this one.

http://ulozto.net/xqRTrzuS/shippack3-7z

erafitti

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Re: ShipPack3
« Reply #27 on: April 04, 2015, 03:54:51 PM »

The first, thanks vpmedia for this wonderful pack.

Reviewing pack-ships've found some like TroopTrans1-2-3 are equal and to introduce some variation've edit some hier.him files.

The result in the image.

http://s24.postimg.cc/ny88jejol/Image2.jpg

This makes the ship waves effects are offset from hull position.

Anyone know how you can fix this?.

Muchas gracias.

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bomberkiller

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Re: ShipPack3
« Reply #28 on: April 05, 2015, 01:33:25 AM »

Hello vpmedia,

wonderful!

Thank you very much... :)

wbr, Gerhard

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asheshouse

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Re: ShipPack3
« Reply #29 on: April 05, 2015, 02:42:54 AM »

The ship wake effect is controlled by [hook] positions in either Hull1.msh, Hull2.msh or Hull3.msh.

You need to convert these files to txt format to be able to edit them.

You will find text like this:

Code: [Select]
[Hooks]
Vapor <BASE>
_Nose <BASE>
_Centre <BASE>
_Left <BASE>
_Right <BASE>
_Prop <BASE>

[HookLoc]
0.013231 0.999624 -0.024030 0.000206 -0.024035 -0.999711 -0.999913 0.013222 -0.000524 -0.2628 -0.1184 12.9258
1 0 0 0 1 0 0 0 1 48.5000 0.0000 3.5459
-1.000000 0 0 0 -1.000000 0 0 0 1 30.5019 0.0000 3.5459
0 1 0 -1.000000 0 0 0 0 1 30.5019 2.8622 3.5459
0 -1.000000 0 1 0 0 0 0 1 30.5019 -2.8620 3.5459
-1.000000 0 0 0 -1.000000 0 0 0 1 -57.1233 0.0000 3.5459

The type of effect attached to the msh file is shown in the [Hooks] section.
The last three numbers in each of the [HookLoc] lines define the xyz location of the corresponding effect.
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vpmedia

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Re: ShipPack3
« Reply #30 on: April 05, 2015, 03:06:11 AM »

What those numbers mean, you need to adjust the last three for position:

Quote
#  msh Coordinates structure:
#
#  X Y Z  X Y Z  X Y Z  X Y Z
#  -----  -----  -----  -----                         
#    |      |      |      |
#    |      |      |      position
#    |      |      material projection
#    |      orientation
#    point of view

erafitti

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Re: ShipPack3
« Reply #31 on: April 05, 2015, 04:13:46 PM »

Thank you Asheshouse and Istvan.

Fixed.......

http://s29.postimg.cc/gh1k96mef/Image11.jpg

Un saludo.
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stellarmagic

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Re: ShipPack3
« Reply #32 on: June 22, 2015, 12:24:27 PM »

While most of these are great (and I'm slowly installing and testing this pack, ship by ship). I noticed that the Type 7 Destroyer seems bugged... The deck flickers black when the main guns fire and... I'm seeing a pair of triangles pop up at certain distances above the ship, colored like the hull.

Not that the Type 7 has ever really worked correctly... as it doesn't have the locational damage model of most other destroyer sized ships, making it more effective then it should be (especially if you have a tweaked ships.ini so that strafing runs can knock out gun turrets more easily).  I'd really appreciate it if someone would take this shippack, and add locational damage modeling to the Type 7, Trawler, and other ships that don't have it.
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vpmedia

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Re: ShipPack3
« Reply #33 on: June 22, 2015, 01:59:16 PM »

I noticed that the Type 7 Destroyer seems bugged... The deck flickers black when the main guns fire and... I'm seeing a pair of triangles pop up at certain distances above the ship, colored like the hull.

Stock game bugs, they have nothing to do with this pack.

stellarmagic

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Re: ShipPack3
« Reply #34 on: June 22, 2015, 07:57:06 PM »

I guess I just didn't notice it before... it'd be nice if someone made a mod to fix the stock game bugs associated with the Type 7 Destroyer.  Maybe we just need a russian destroyer pack or something.
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agracier

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Re: ShipPack3
« Reply #35 on: June 23, 2015, 02:10:09 AM »

There are so many warships already. Wonderful vessels of course, but there ought to be more smaller transport and cargo vessels. And not just repaints of essentially the same hulls and superstructures, but other designs ...
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