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Author Topic: Tips & Examples for QMB Mission Builders  (Read 17741 times)

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Smilinjack

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Re: Tips & Examples for QMB Mission Builders
« Reply #12 on: July 28, 2010, 03:29:57 PM »

Thanks Guys,
I've checked the mission against several other "none" missions on different Euro maps and I still can't see any difference/problem. The mission in question does not have landing waypoints for the Red or Blue aircraft but I assume that's not the problem.
I guess the only thing to try now is use FMB to build another misssion from scratch using the guidance you've both offered and see what happens.
Stay tuned.
Smilinjack
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Smilinjack

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Re: Tips & Examples for QMB Mission Builders
« Reply #13 on: July 29, 2010, 02:11:05 PM »

Malone and LeOne:
I've tried another new mission flying the Kursk map (KurskBlueNone00) and got the same "data file corrupt" error. Again, the mission flew when launched fromthe FMB. What I did notice is that when "Axis" is selected as the side in QMBPro, the background music that plays is the Japanese theme, not the German theme. This also happened when the first mission I posted here did not work (same corrupt error), the Japanese background music played when "Axis" was selected in the QMBPro GUI.
Makes me think there is some type of configuration error in QMBPro in thinking it's playing a Japanese side mission.
Here's the latest attempt (I could find nothing wrong and it played fine when launched from the FMB:
Code: [Select]
[MAIN]
  MAP Kursk/load.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  player g0100
  army 2
  playerNum 0
[Wing]
  g0100
  g0101
  g0102
  g0103
  r0100
  r0101
  r0102
  r0103
[g0100]
  Planes 1
  Skill 1
  Class air.FW_190A4
  Fuel 100
  weapons default
[g0100_Way]
  NORMFLY 42475.19 80262.89 1000.00 300.00 &0
  NORMFLY 77781.89 80392.93 1000.00 300.00 &0
  NORMFLY 85064.30 76003.98 1000.00 300.00 &0
  NORMFLY 84934.26 63487.34 1000.00 300.00 &0
  NORMFLY 68353.76 67258.58 1000.00 300.00 &0
  NORMFLY 44685.93 76946.79 300.00 300.00 &0
  LANDING 41349.85 80208.13 0 0 &0
[g0101]
  Planes 1
  Skill 1
  Class air.FW_190A4
  Fuel 100
  weapons default
[g0101_Way]
  NORMFLY 41987.53 80685.53 1000.00 300.00 &0
  NORMFLY 77619.33 80718.04 1000.00 300.00 &0
  NORMFLY 85324.39 76231.56 1000.00 300.00 &0
  NORMFLY 85129.32 63194.74 1000.00 300.00 &0
  NORMFLY 68223.72 66933.48 1000.00 300.00 &0
  NORMFLY 44425.84 76914.28 300.00 300.00 &0
  LANDING 41349.85 80208.13 0 0 &0
[g0102]
  Planes 1
  Skill 1
  Class air.FW_190A4
  Fuel 100
  weapons default
[g0102_Way]
  NORMFLY 43125.41 81075.66 1000.00 300.00 &0
  NORMFLY 77586.82 81010.64 1000.00 300.00 &0
  NORMFLY 85551.96 76556.66 1000.00 300.00 &0
  NORMFLY 85356.90 62967.16 1000.00 300.00 &0
  NORMFLY 68028.66 66640.88 1000.00 300.00 &0
  NORMFLY 44003.20 76849.26 300.00 300.00 &0
  LANDING 41349.85 80208.13 0 0 &0
[g0103]
  Planes 1
  Skill 1
  Class air.FW_190A4
  Fuel 100
  weapons default
[g0103_Way]
  NORMFLY 43385.50 81433.28 1000.00 300.00 &0
  NORMFLY 77521.80 81400.77 1000.00 300.00 &0
  NORMFLY 85942.09 76816.75 1000.00 300.00 &0
  NORMFLY 85649.49 62869.63 1000.00 300.00 &0
  NORMFLY 82495.95 63227.25 1000.00 300.00 &0
  NORMFLY 67768.57 66478.33 1000.00 300.00 &0
  NORMFLY 43580.56 76784.24 300.00 300.00 &0
  LANDING 41349.85 80208.13 0 0 &0
[r0100]
  Planes 1
  Skill 1
  Class air.MIG_3U
  Fuel 100
  weapons default
[r0100_Way]
  NORMFLY 110375.86 88293.05 1000.00 300.00 &0
  NORMFLY 80726.04 77759.56 1000.00 300.00 &0
  NORMFLY 87845.90 65307.94 1000.00 300.00 &0
  NORMFLY 107612.45 74475.97 1000.00 300.00 &0
  NORMFLY 111968.89 81660.85 300.00 300.00 &0
  LANDING 113509.28 86882.03 0 0 &0
[r0101]
  Planes 1
  Skill 1
  Class air.MIG_3U
  Fuel 100
  weapons default
[r0101_Way]
  NORMFLY 110538.41 87935.43 1000.00 300.00 &0
  NORMFLY 80530.98 77336.92 1000.00 300.00 &0
  NORMFLY 87748.37 65015.34 1000.00 300.00 &0
  NORMFLY 107840.02 74345.93 1000.00 300.00 &0
  NORMFLY 112228.97 81530.81 300.00 300.00 &0
  LANDING 113509.28 86882.03 0 0 &0
[r0102]
  Planes 1
  Skill 1
  Class air.MIG_3U
  Fuel 100
  weapons default
[r0102_Way]
  NORMFLY 110668.46 87707.86 1000.00 300.00 &0
  NORMFLY 80205.87 77076.84 1000.00 300.00 &0
  NORMFLY 87585.81 64787.77 1000.00 300.00 &0
  NORMFLY 108100.11 74118.36 1000.00 300.00 &0
  NORMFLY 112619.10 81563.32 300.00 300.00 &0
  LANDING 113509.28 86882.03 0 0 &0
[r0103]
  Planes 1
  Skill 1
  Class air.MIG_3U
  Fuel 100
  weapons default
[r0103_Way]
  NORMFLY 110700.97 87447.77 1000.00 300.00 &0
  NORMFLY 80108.34 76654.20 1000.00 300.00 &0
  NORMFLY 87455.77 64560.19 1000.00 300.00 &0
  NORMFLY 108360.19 74150.87 1000.00 300.00 &0
  NORMFLY 113009.23 81465.79 300.00 300.00 &0
  LANDING 113509.28 86882.03 0 0 &0
[NStationary]
[Buildings]
[Bridge]
[House]

Any ideas as to why QMB apparently thinks the mission is "Japanese"?
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Sir_Galahad

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Re: Tips & Examples for QMB Mission Builders
« Reply #14 on: July 29, 2010, 06:59:39 PM »

One suggestion: don't chose any specific plane. Try leaving the first that comes up in the list in FMB. Sometime is difficult to understand for me too how some Quick Missions work faultlessly, while other not...
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Smilinjack

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Re: Tips & Examples for QMB Mission Builders
« Reply #15 on: July 30, 2010, 02:11:11 PM »

Gerax:
Thanks much for the reply and explanation. Looks like you made Sir G's day also.
Smilinjack
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SAS~Malone

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Re: Tips & Examples for QMB Mission Builders
« Reply #16 on: July 31, 2010, 12:26:36 AM »


 ...when making the first mission (in your case for blue) save it, then set the first red planes pilot to active and save this now as Red one.


Gerax, i've found that it's not even necessary to set any plane with an active pilot for QMB missions - i don't do it, and it still works fine. so, for example, i just make a mission with 4 flights red/blue, save it as RedNone00 AND BlueNone00, and that works.... ;)
just an extra 2 cents from me.... :D
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.....taking fun seriously since 1968.....  8)

LuseKofte

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Re: Tips & Examples for QMB Mission Builders
« Reply #17 on: August 02, 2010, 01:18:22 PM »

Just a little tip. Remember that after IL2 408 we got this position selector in qmb.
This means that its actually 6 nonemissions that should be made.
Position N is normal  (Head on)   and is saved as                  None00.mis
    "      A is enemy in front (You chase them) saved as         None10.mis
    "      D is enemy at your six saved as                              None20.mis

then it should be complete with RedNone00, RedNone10 and RedNone20 and the same for Blue
As Malone said before there is no need for mark any plane as pilot so when you make RedNone10 you just push save as and rename the same mission BlueNone20. There you go 2 missions in one

No sence not doing it when we got the choise
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Sir_Galahad

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Re: Tips & Examples for QMB Mission Builders
« Reply #18 on: August 02, 2010, 04:02:16 PM »

Hi Le0ne:
do you mean to say we can triple all the number of missions in QMB? This would be excellent! Are they coming up in the PopUp menu as None, None1, etc?
This is another piece of information...

S!
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LuseKofte

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Re: Tips & Examples for QMB Mission Builders
« Reply #19 on: August 02, 2010, 05:20:01 PM »

No its only in Nonemissions the optionbox are available when you choose airbase, armor, bridge and quickstrike the selector box disappear
But of course you can make Nonemissions any way you like every "color" None`s are 3 missions
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LuseKofte

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Re: Tips & Examples for QMB Mission Builders
« Reply #20 on: August 09, 2010, 07:24:18 PM »

On PTO maps you should use IJA none And USA army none
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Hubberranz

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Re: Tips & Examples for QMB Mission Builders
« Reply #21 on: December 10, 2010, 05:04:51 PM »

Well it is been a FULL year since that post is up, and nobody has posted since August. Merry Christmas all, again!!!

Since I'm currently updating my missions in QBM, I have a question for anyone still there, that just pop up in my mind !
There are these type of missions: none00, none10 and none20. So what's the diff. and why are there three different kinds of Nones ??

I did find this:
 
Just a little tip. Remember that after IL2 408 we got this position selector in qmb.
This means that its actually 6 nonemissions that should be made.
Position N is normal  (Head on)   and is saved as                  None00.mis
    "      A is enemy in front (You chase them) saved as         None10.mis
    "      D is enemy at your six saved as                              None20.mis

then it should be complete with RedNone00, RedNone10 and RedNone20 and the same for Blue
As Malone said before there is no need for mark any plane as pilot so when you make RedNone10 you just push save as and rename the same mission BlueNone20. There you go 2 missions in one

No sense not doing it when we got the choice
... not sure I understand that one. Hum... checking...

Got it: the SITUATION setting !!! Normal, Advantage, Disadvantage.

So if I understand correctly: all three types can be rigged from the same mission with different names ? Will they portray the
setting... or do you need to 'edit' and care putting enemies behind you, or running ahead from you ? Never thought these
settings worked... so this may be because very few are actually programmed the right way...


By the way, I think the "No Hand Sign" means don't wear gloves !!  ;D
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LuseKofte

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Re: Tips & Examples for QMB Mission Builders
« Reply #22 on: December 10, 2010, 05:14:17 PM »

Te none00 missions is meant to be like the ordinary enemy ahead of you face to face, None10 you are chasing the enemy and none20 you got enemy at your six
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Hubberranz

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Re: Tips & Examples for QMB Mission Builders
« Reply #23 on: December 10, 2010, 05:37:13 PM »

Te none00 missions is meant to be like the ordinary enemy ahead of you face to face, None10 you are chasing the enemy and none20 you got enemy at your six
So it wont be IMPLEMENTED if you do not program them the right way ?
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