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### AuthorTopic: IJN Yamato Class(1944) v2  (Read 45431 times)

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#### Diving_Hawk

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##### Re: IJN Yamato Class(1944) v1
« Reply #36 on: August 17, 2012, 02:18:41 PM »

!! NOTE !!:
Back when I first built Yamato my goal was to learn to do 3d for il2 and to fill a gap for our squadron. Initially it was not my intention to realease the ship to public.
Now after having the Iowa mostly complete I feel Yamato is not given credit by the model. At best it's simply mediocre compared to the work I put in Iowa.

So I decide now to get back to it not to just fill a gap simply this time but to give you sth all will enjoy. I'll do a complete scratchbuild for v2.
Sorry if anyone felt this model was not adequate, I hope you will find my new work better.
Btw if someone wants to have this even though a new version is in the works, I'll provide link by pm.

Thank you.
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#### magot

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##### Re: IJN Yamato Class(1944) v1
« Reply #37 on: August 17, 2012, 02:45:46 PM »

Later will be official way released professional model of Yamato by DT.
Better try build something other model for Japanese navy, destoyer or cruiser due duplicate work. Or something for kriegsmarine, any heavy cruiser.
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#### Diving_Hawk

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##### Re: IJN Yamato Class(1944) v1
« Reply #38 on: August 17, 2012, 03:57:49 PM »

I guess it is duplicate work.
But I will do it no matter what.

When I start  sth I want to take it as far as I can. My skill and knoweledge of the game things is much better now than when I started this.
I will finish the Yamato, if by that time TD version is already out, I'll simply be happy about it. Just happy I covered the gap till the release in this case

I don't do this because I don't like TD version , let me get sth straight if the model you guys have is as good as it is in the pics and you also lift some limitations( like hier.him size) your Yamato will definatelly be the step ahead.

But that does not stop from wanting to do sth I started a while ago better.

Not good from organisation perspective but I need to do it for myself.

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#### Diving_Hawk

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##### Re: IJN Yamato Class(1944) v1
« Reply #39 on: August 17, 2012, 04:50:23 PM »

Ok after thinking a bit of Magot's message I put up the old link in first post.
If TD is in the process of adding a final model for Yamato ingame I guess me working on one too ( at least for releasing purposes) is wasted energy and if you are an engineer you know wasted energy is not good.

So sry gents but this ship here will serve you as an adequate Yamato till TD release it in it's full glory
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#### SAS~Epervier

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##### Re: IJN Yamato Class(1944) v1
« Reply #40 on: August 18, 2012, 03:36:55 AM »

I only use your version in my UP2 and I am very satisfied.
Tks !
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#### magot

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##### Re: IJN Yamato Class(1944) v1
« Reply #41 on: August 18, 2012, 03:40:14 AM »

I guess it is duplicate work.
But I will do it no matter what.

When I start  sth I want to take it as far as I can. My skill and knoweledge of the game things is much better now than when I started this.
I will finish the Yamato, if by that time TD version is already out, I'll simply be happy about it. Just happy I covered the gap till the release in this case

I don't do this because I don't like TD version , let me get sth straight if the model you guys have is as good as it is in the pics and you also lift some limitations( like hier.him size) your Yamato will definatelly be the step ahead.

But that does not stop from wanting to do sth I started a while ago better.

Not good from organisation perspective but I need to do it for myself.

Hi,

check pm ;-)
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#### Cage

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##### Re: IJN Yamato Class(1944) v1
« Reply #42 on: August 24, 2012, 10:21:53 PM »

I think it's a great piece of work, no matter what.   There is nothing is this game that is perfection, but all are functional.   I think for a first time stab at modeling you did a super job.   I put the BB to the test against the Tirpitz and Bismark, score, Yamato 2 and 0.
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#### Paulo Hirth

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##### Re: IJN Yamato Class(1944) v1
« Reply #43 on: October 14, 2012, 07:04:26 AM »

A great time!we are now just need a Group of SB2c s

Yes!
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#### ANDYTOTHED

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##### Re: IJN Yamato Class(1944) v1
« Reply #44 on: October 14, 2012, 09:22:40 AM »

Sorry to ruin your day, but I can't seem to get this to run in conjunction with your Iowa mod.
here is the log.
Code: [Select]
Maximum texture size : 2048
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396) at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727) at com.maddox.il2.objects.ships.ShipJFC2.<clinit>(ShipJFC2.java:40) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Unknown Source) at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84) at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57) at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192) at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434) at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358) at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211) at com.maddox.il2.game.Main.exec(Main.java:420) at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235) Problem in spawn: com.maddox.il2.objects.ships.ShipJFC2$IJNYamatoClass
PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipJFC2$IJNYamatoClass java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipJFC2$IJNYamatoClass
at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:87) at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497) at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:150) at com.maddox.il2.builder.Builder.<init>(Builder.java:2161) at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73) at com.maddox.il2.gui.GUI.create(GUI.java:164) at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701) at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358) at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211) at com.maddox.il2.game.Main.exec(Main.java:420) at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235) Main begin: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipJFC2$IJNYamatoClass
java.lang.RuntimeException: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipJFC2$IJNYamatoClass at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:96)
[15.10.2012 16:20:12] -------------- END log session -------------
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#### Diving_Hawk

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##### Re: IJN Yamato Class(1944) v1
« Reply #45 on: October 18, 2012, 11:24:18 AM »

That should not happen since I used both ships on same install for quite some time.
Let me try install them both tomorrow and come back to you on this.
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#### Airbourne

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##### Re: IJN Yamato Class(1944) v1
« Reply #46 on: October 18, 2012, 02:46:35 PM »

I have used your Yamato and I have no complaints. It's a nice piece of work but if you are going to do a better one I am even happier. Then will you do us a lovely heavy cruiser? Takao class or Myoko class would be fine.
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#### Diving_Hawk

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##### Re: IJN Yamato Class(1944) v1
« Reply #47 on: October 19, 2012, 05:34:49 AM »