• June 01, 2020, 07:30:34 AM
• Welcome, Guest

Pages: 1 ... 10 11 12 [13]   Go Down

### AuthorTopic: IJN Yamato Class(1944) v2  (Read 52748 times)

0 Members and 1 Guest are viewing this topic.

#### NavyAce

• member
• Offline
• Posts: 70
##### Re: IJN Yamato Class(1944) v2
« Reply #144 on: January 10, 2019, 03:41:44 PM »

Thanks for the reply Epervier. I'd like to clear up a couple of things. Please bear with me as I am not terribly computer savvy. You say "It is not enough to have the same name. You also have to be the same size for mother-Class !" I checked the size of each of the 7 files listed, both those in the download and those in my current Ship_JFC_Classes folder and each are the same. 4209F9C47E34B326 (2 KB) 2F453DC2440CDD8A (2 KB) B41ABA9E1D37450E  (2 KB) D0E820D8C8F83662 (2 KB) 9D6C94F4482C31D6 (1 KB) EC1145FCED6ADC34 (1 KB) BC2508487F558066 (2 KB). So the mother class not only has the same name (I'm assuming the name is the letter/number combination) but the size matches, as do the sizes and names of all of the other six files. I also checked the Ship_JFC_Claases folder in my game for the BB61Iowa and found these were also identical.
Next you mention to, " Check the hier.him you have in the folder (3do\Ships\Yamatov2\).
It must have a total of 1018 lines!With the seaplane it has 1027 lines (the seaplane lines - 1011 to 1019 - are almost at the end)!" When I followed the path Ship_JFC_IJNYamato\3do\Ships\Yamatov2 I don't find a hier.him file that resembles the format found in the No Seaplane folder, but rather a long list of msh mat and tga files among other things. You say that the hier.him file that should be here should have a minimum of 1018 lines (no seaplane) and 1027 with the seaplane. The lines in the Yamato2 folder are not numbered so I did a rough manual count and came up with something around 176. Am I looking in the right place for the hier.him file? And are these msh, mat, and tga files the ones that I need to count?
My next question is, since I can't seem to get the ship to work without the seaplane and catapult, can I safely remove the No Seaplane hier.him file and replace the ship2 without seaplane file with the regular ship2 file, or failing that to safely uninstall everything I have done without breaking the game and start over with a fresh install?
Thanks for your time and patyience.
NavyAce

Logged

#### SAS~Epervier

• 4.09 Guardian Angel !
• SAS Team
• member
• Offline
• Posts: 7706
• I'm French and Rebel_409! Nobody is perfect!
##### Re: IJN Yamato Class(1944) v2
« Reply #145 on: January 10, 2019, 04:00:27 PM »

We're going to work things out!
1 - the same size for a file: we must have to have to the nearest byte! So right-click on the file... properties..... and you will have the actual size in bytes!

2 - I suppose you are using the awful Windows Notepad program! If you want to see and understand a lot of things, it is better to use another text editor.
Personally I use NotePad2 for Windows 64 bits! See here:
and D/L version 4.2.25 (x86 - 32bits) or 4.2.25 (x64 - 64bits) !

This way you will become the king of file tinkering "him"!

Note: the Hier.him file must exist!
But you may not have enabled the viewing of Windows file extensions!
This is very important!
See the specialized sites to activate this function... possibly!
Logged
If your results are not up to your expectations, tell yourself that as large oak was once an acorn ...

#### NavyAce

• member
• Offline
• Posts: 70
##### Re: IJN Yamato Class(1944) v2
« Reply #146 on: January 11, 2019, 02:33:58 PM »

Hi Epervier,

I tried to follow your instructions to get more precise file size but was only partially successful. When I highlighted and right clicked on the first file in my game's Ship_JFC_Classes folder and then clicked the properties tab I got a dialogue box with five tabs, the first of which was labeled General. This gave the file size in both KB (1.42) and bytes (1,463). However, when I did the same thing to the same file in the same folder in the download, I got a dialogue box with only one tab labeled General, and this gave the file size only as 2 KB, compressed to 1 KB. It was not broken down into bytes. There was an index number (9) listed but I have no idea as to its meaning. I'm still looking for the Hier.him file.

NavyAce

Logged

#### NavyAce

• member
• Offline
• Posts: 70
##### Re: IJN Yamato Class(1944) v2
« Reply #147 on: January 16, 2019, 01:14:24 PM »

Logged

#### NavyAce

• member
• Offline
• Posts: 70
##### Re: IJN Yamato Class(1944) v2
« Reply #148 on: January 17, 2019, 11:37:40 AM »

The Yamato is a beautiful ship. Painstaking detailed and a joy to look at. Unfortunately it doesn't move. And I also can't get the game to place it on a map as a stationary ship. These are the same problems cgagan had. Maybe if I tried v1? Is there a link to the earlier version?
Logged

#### epicgamer2010

• member
• Offline
• Posts: 11
##### Re: IJN Yamato Class(1944) v2
« Reply #149 on: December 15, 2019, 09:34:06 PM »

i am running 4.12.2 with 5.3 sas modact with ai flyables and hd mod and with the iowa pack 1.1 and usn fleet, CVL, DD packs and sas engine 2.8.16 and other mods all working fine but putting the yamato in even with a clean mod install with all reqiurements done i still crash at 70% ctd and i have no idea why and here is the log if i'm missing somthing i would want to know since i have no idea what the log is telling me?

[4:18:09 AM]   PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipJFC1$IJNYamatoClass [4:18:09 AM] java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipJFC1$IJNYamatoClass
[4:18:09 AM]      at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:87) [4:18:09 AM] at com.maddox.il2.builder.PlMisChief.configure(PlMisChief.java:497) [4:18:09 AM] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152) [4:18:09 AM] at com.maddox.il2.builder.Builder.<init>(Builder.java:2363) [4:18:09 AM] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90) [4:18:09 AM] at com.maddox.il2.gui.GUI.create(GUI.java:166) [4:18:09 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779) [4:18:09 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475) [4:18:09 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212) [4:18:09 AM] at com.maddox.il2.game.Main.exec(Main.java:405) [4:18:09 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235) [4:18:09 AM] Main begin: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipJFC1$IJNYamatoClass
[4:18:09 AM]   java.lang.RuntimeException: java.lang.RuntimeException: PlMisChief: property 'speed' NOT found in class 'com.maddox.il2.objects.ships.ShipJFC1$IJNYamatoClass [4:18:09 AM] at com.maddox.il2.builder.PlMisChief$Item.<init>(PlMisChief.java:96)
[Dec 16, 2019 4:18:09 AM] -------------- END log session -------------
Logged

#### asheshouse

• SAS Team
• member
• Online
• Posts: 2809
##### Re: IJN Yamato Class(1944) v2
« Reply #150 on: December 16, 2019, 09:18:03 AM »

Have you copied all the required text entries into ships.ini?
Logged

#### epicgamer2010

• member
• Offline
• Posts: 11
##### Re: IJN Yamato Class(1944) v2
« Reply #151 on: December 16, 2019, 05:09:29 PM »

Have you copied all the required text entries into ships.ini?
yes i even did a complete mod reinstall and ctrl+a and copy and paste all text in all the readme including for ship.ini and still got 70%ctd and a log that says the same as the last post. so do you know what is happening?
Logged
Pages: 1 ... 10 11 12 [13]   Go Up

Page created in 0.015 seconds with 26 queries.