So I flew several different dogfight scenarios this evening and maybe it's just me but there seems to be a serious flaw in the flight model when dogfighting. In every scenario, no matter what plane I was flying or what plane I was flying against, if my oposition was in the air, i.e. if I hadn't shot him down (didn't happen very often) of if he hadn't crashed, as long as he was in the air, my plane was seriously lacking in power and airspeed. For instance, I had a P-51D against an FW-190. Fairly even for the most part although the Mustang has a speed advantage at altitude. At just above sea level when I was either being pursued or in pursuit, I could barely get 230-240 KIAS. He didn't seem to have any problem at all with his airspeed and being able to climb at will. So, I tried it against a 109 in the rookie setting. Being a rookie, he crashed not long after I got airborne. All of a sudden I could get 300 plus KIAS in level flight. I put an F9F againt a 190, also a rookie. At altitude, chasing the 190, I was turning about 88% rpm and could barely get 250 KIAS. After I eventually got close enough to shoot him down, I suddenly had tons of power and speed. I could cruise at just under 400 KIAS at about 85%. What's the deal? I know I am not imagining this. I tried this with about 8-10 different scenarios and every time I saw the same thing. As long as there was an enemy in the air, I was down on power and airspeed. Oh, and if I took my eye off him for more than a second or two, he would vanish, and then magically be able to loop back around undetected and be right on my tail in only a few seconds. So has anyone else noticed this or does anyone even dogfight in single player mode? I will eventually try mutiplayer and fly against real sim pilots but I'm not real good at the dogfight yet.