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Author Topic: Help with problem in takeoff on the ship!  (Read 2010 times)

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Manoel

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Re: Help with problem in takeoff on the ship!
« Reply #12 on: January 19, 2012, 04:23:41 PM »

Speed up the ship in her's property window when building the mission....
He is already at full speed, still no good, the planes continue to fall.
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BT~Tarik

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Re: Help with problem in takeoff on the ship!
« Reply #13 on: January 20, 2012, 06:09:22 AM »

Just tested, and it has catapult. Are you using it correctly ? Taxi to the start of the red/white stripes and set chocks. You are moved to the correct position. Give full power, then release chocks.

Remember to have mission date to something like 1956, so Carrier mod will give you more power.

This only works if you have this mod, download it on the link that western posted.

Ah and btw are you using DBW ?
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Manoel

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Re: Help with problem in takeoff on the ship!
« Reply #14 on: January 24, 2012, 04:43:24 PM »

First, sorry for the delay in responding, I have to travel.
@TOPIC
Sorry, but I do not want to use catapult, usually just take off with the aircraft, but for this I must put them further back on the track.
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Shazer

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Re: Help with problem in takeoff on the ship!
« Reply #15 on: January 24, 2012, 09:30:45 PM »

Even with full deck i dont think Aquilla is long enough to do it (may be wrong never used Aquilla to launch Sabres) but i know at least from my trails the lex class carrier is the only carrier that you can take off without a cat in the sabre due to its length and even then its just barely if your not to heavy (from what i remember been awhile since iv used a sabre on a carrier)

You should get the cat mod western posted will be able to take off no problems with it
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HundertzehnGustav

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Re: Help with problem in takeoff on the ship!
« Reply #16 on: January 31, 2012, 03:27:48 AM »

its simple. (i think)
make a mission, make 1.2.3 (or more) flights of 1 plane. put these planes on the carrier takeoff point.
click the last plane you have manipulated and put your pilot in there. he will be "in the back"

alternative:
take a flight of 4 planes, put the pilot in plane number 4.

alternative II.
if that is not enough, take one more flight of 4 planes, and put the pilot in plane number 8. (or 7 or 6... experiment).

alternative III
if
->you start from the very end of the carrier,
->carrier=full speed?
->wind= opposite direction (wind and atmosphere mods)
->light aircraft, 25% fuel (...)
and it still is not possible,

then, it is not possible to combine F-86 and aquila.
not without a catapult.

Aquila was not meant to be used with Jets. Use prop planes instead (Re-2000N?)
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