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Author Topic: Mesh3do/humans/Paratroopers/Russian/mono.sim not created  (Read 3027 times)

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KENZO

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Mesh3do/humans/Paratroopers/Russian/mono.sim not created
« on: January 14, 2012, 11:15:56 AM »

Hi!
I recive Error while loading map in QMBPro in DBW: Mission loading failed: Mesh3do/humans/Paratroopers/Russian/mono.sim not created-  what does this mean?
This error is related to some missing objects? Where can I find missing: Mesh3do/humans/Paratroopers/Russian/mono.sim ???

Cheers!  ;)
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hguderian

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Re: Mesh3do/humans/Paratroopers/Russian/mono.sim not created
« Reply #1 on: January 14, 2012, 11:35:08 AM »

Try to raise or lower the RAM settings in the Selector.

Otherwise go into your config.ini and set texture compression to =1
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pierre1946

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Re: Mesh3do/humans/Paratroopers/Russian/mono.sim not created
« Reply #2 on: January 14, 2012, 12:24:41 PM »

SAS_Storebror suggests:

Why does setting the two TexCompress Flags in conf.ini solve the famous Paratroopers mission load error issue?
   
    This error ("Mission loading failed: Mesh3do/humans/Paratroopers/Russia/mono.sim not created") occurs while textures are loaded
   into your graphics card's memory. When the size of these textures exceeds the memory limits of your graphics card, mission
   loading stops with this error message.
   
    Why is it always the Paratroopers causing this error?
   
    It isn't. Forget about the error message contents, it's plain bullshit.
   
    So what exactly do these parameters do?
   
    They let your system compress the textures with a so called "S3TC" texture compression algorithm, which gives a very good
   performance and much reduced texture size with just a slightly loss of texture quality (regarding quality however the
   implementation of S3TC, depending on your graphics driver, might cause slightly frayed texture edges).
   
    Why do I need to set two parameters for just one thing?
   
    Good question. Maybe just to confuse the russians ;)
   
    Joking aside, one parameter would logically do, but things are like they are, don't waste time worrying about it.
   
    What happens if I set just one of the two parameters?
   
    Simply said, it just won't do the trick. You need to set both in order to get the texture compression to work correctly.
    Okay, got it. But now I forgot the right flag parameter's names and settings...
   
    No problem, here you go:
    In your IL-2 game folder you'll find a file "conf.ini". Open this in notepad (or your favourite text editor) and set these
   two parameters in the section [Render_OpenGL] accordingly:
    TexCompress=2
    TexFlags.TexCompressARBExt=1
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KENZO

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Re: Mesh3do/humans/Paratroopers/Russian/mono.sim not created
« Reply #3 on: January 14, 2012, 01:00:44 PM »

Thanks hguderian and pierre1946 for such a long reply! - I really appreciate Your commitment to help me!  ;D

    "Why is it always the Paratroopers causing this error?
    It isn't. Forget about the error message contents, it's plain bullshit."

(I thought, however, that it has some relationship with the Russian paratroopers!) hehe  :P


    "In your IL-2 game folder you'll find a file "conf.ini". Open this and set these two parameters in the
     section [Render_OpenGL] accordingly:
    TexCompress=2
     TexFlags.TexCompressARBExt=1 


- I've done so and now everything works ok!   ;)

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Spider16

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Re: Mesh3do/humans/Paratroopers/Russian/mono.sim not created
« Reply #4 on: February 24, 2017, 09:09:08 AM »

Friends I find myself speechless to describe the degree of disappointment I have been having with BAT, or my new computer's settings. At each mission attempt in QMB, the Mesh3do / humans / Paratroopers / Russian / mono.sim not created error is repeated. Having already applied each of the solutions presented in the forum and the problem remains I request additional help please .

Cheers
 
Carlos
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