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Author Topic: El Alamein - Egypt  (Read 24522 times)

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viking4570

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El Alamein - Egypt
« on: July 31, 2009, 07:56:56 AM »



From Mersah Matruh in the west to just beyond El Alamein in the east.

Thanks to Mandrill7 for the concept -

This map requires the following mods:

dlv Egypt objects - get it here: http://www.allaircraftsimulations.com/forum/viewtopic.php?t=14980&highlight=egypt

LAL Rone Fortifications and hangar mods - get it here: http://allaircraftsimulations.com/forum/viewtopic.php?t=9302 and here: http://www.allaircraftsimulations.com/forum/viewtopic.php?t=7990&highlight=lalrone

This map has been tested to run on a 4.09 install with only these three mods added.

Optional:

ZUTI's airfield friction mod - get it here: http://ultrapack.tuttovola.org/index.php/topic,2061.0.html

This mod allows the map maker to smooth any area for use as an airfield without the need to lay blank plates - good for FPS and a more elegant solution.

Note: the airfield friction mod is included in ZUTI's moving dogfight server, so if you are running that, you shouldn't need it separately.

This is optional because there are two versions of the map included - one for use with the airfield mod and one without.

This map has been tested to work with UI 1.1.1, with the addition of the Egypt objects. The fortifications and hangar mods are already included in the UI 1.1.1, so if you have that, all you need is the Egypt objects.

Download contains 21 new desert textures from Google Earth - Egypt, with BumpH files. Included also are a complete set of QMB missions -

All textures and ed maps are indexed to minimize size and speed loading times. Total download size is about 22 meg (compressed).

Delete previous versions. Extract in your IL2 directory, and follow instructions for what to add to the all.ini and conf.ini files for which version of the map you'd like to use (note of course that if you had a previous version you won't have to make the .ini edits).

Credit and many thanks go to mandrill7, delvpier and LAL_Rone for their wonderful objects, |ZUTI| for his mods and actors tools, and zipzapp for his actors tools, and especially KevinP for his tutorials. On the shoulders of giants, as they say.

Have Fun! - cheers, viking

[CHANGE LOG]
v1.1:
There are two actors and load.ini files included for use with ZUTI's airfield mod or without. Now you'll have a choice! Edit your all.ini and conf.ini (for the qmb missions) as specified in the included readme's for which version you want to use.
1) Texture paths changed from "_Tex\land\summer\vkg_Egypt\" to "_Tex\vkg_textures\vkg_Egypt\"
2) refined bumpH files
3) refined map_c coastline to smooth anomalies
4) airfield textures color adjusted to blend better
5) airfield textures renamed to get rid of trees appearing on airfields
6) water color changed
7) HighClouds changed from "Clouds256.tga_med" to "MTO_Clouds256.tga" which should solve some compatibility issues for those not using vp_media default map upgrade pack. (thanks, VP, for the heads up! )

version 1.2:
8)edited QMB mission names to work with both map version (with or without ZUTI's airfield mod)
9) removed Hotchkiss tanks from QMB missions to enhance compatibility (thanks chap and forager!)

version 1.21:
10)Compatibility patch to remove flag objects not included in the hangar, fortifications, or egypt objects mods -

version 1.3 [FINAL]
11) Adjusted brightness of certain textures and disabled the file "whitechalk_Fields_A.BumpH". You can enable it if you prefer.

You can get version 1.3 [FINAL] here:
http://www.mediafire.com/file/yjwmzquttyb/vkg_El_Alamein_v1.3.zip


View Towards the Qattara Escarpment



Mersah Matruh



Wadi



The desert is vast and empty

 
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SAS~CirX

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Re: El Alamein - Egypt
« Reply #1 on: July 31, 2009, 08:10:40 AM »

oooh yes! Now where those campaing maker guys?!
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Schatten

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Re: El Alamein - Egypt
« Reply #2 on: July 31, 2009, 08:52:04 AM »

I really like the rolling sand dune effect, very realistic looking. :)

The wadis look cool too, have to have the wadis.
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SAS~Malone

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Re: El Alamein - Egypt
« Reply #3 on: August 01, 2009, 01:53:34 AM »

oooh yes, a fantastic desert map.... ;D
i'll definitely be incorporating this into my SAAF North Africa campaign... ;)
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viking4570

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Re: El Alamein - Egypt
« Reply #4 on: August 01, 2009, 08:09:37 PM »

oooh yes, a fantastic desert map.... ;D
i'll definitely be incorporating this into my SAAF North Africa campaign... ;)

Thank you! -viking
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keinmann

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Re: El Alamein - Egypt
« Reply #5 on: August 03, 2009, 04:09:49 AM »

Ha! That's beautiful!  :o

I've got to show our world designer that! :) Well done!

I haven't played in so long, and I wasn't aware of all the new cool things coming out. I'm going to have to get this one when I have time. Excellent work!
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viking4570

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El_Alamein UPDATE v1.1
« Reply #6 on: August 17, 2009, 12:07:32 PM »

lead post edited also - get it here:

{EDIT - see lead post for updated link and change log -}

Changelog:
There are two actors and load.ini files included for ZUTI's airfield mod or without. Now you have a choice!
Other Changes from v1.0:
1) Texture paths changed from "_Tex\land\summer\vkg_Egypt\" to "_Tex\vkg_textures\vkg_Egypt\"
2) refined bumpH files
3) refined map_c coastline to smooth anomalies
4) airfield textures color adjusted to blend better
5) airfield textures renamed to get rid of trees appearing on airfields
6) water color changed
7) HighClouds changed from "Clouds256.tga_med" to "MTO_Clouds256.tga" which should solve some compatibility issues for those not using vp_media default map upgrade pack.
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Schatten

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Re: El Alamein - Egypt
« Reply #7 on: August 17, 2009, 11:51:40 PM »

DL link isn't working for me, which has me vexed, vexed indeed because this looks simply fanfreakingtastic and I simply need it. Period.

I mean look at those wadis!

 ;D
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SAS~Epervier

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Re: El Alamein - Egypt
« Reply #8 on: August 18, 2009, 02:18:23 AM »

Thank you !
But, the DL/link is not good !
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viking4570

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Re: El Alamein - Egypt
« Reply #9 on: August 18, 2009, 06:04:26 AM »

Hello - yes, sorry about that, I need to make a quick adjustment to the map and will update the link later today.  Thanks for your patience - viking

OK -  link updated -

http://www.mediafire.com/file/zzr0jqotjlt/vkg_El_Alamein_v1.2.zip

see lead post also for complete change log - cheers, viking
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Schatten

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Re: El Alamein - Egypt
« Reply #10 on: August 18, 2009, 11:27:48 AM »

Very cool Viking. :)

Link worked. Now I'll have to go fly around over it and grin a lot, like this  ;D
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si1va

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Re: El Alamein - Egypt
« Reply #11 on: August 18, 2009, 04:50:58 PM »

I was getting load errors with 1.1 using the QMB mission provided and the ZAF mod, 1.2 missions work perfectly. Very cool map thanks :D
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