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Author Topic: Help with missing objects!  (Read 964 times)

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smg13

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Help with missing objects!
« on: January 06, 2012, 12:57:12 AM »

Hello. I am having trouble saving missions on the FMB using the 352nd new cross channel map. I figured that it must be missing objects... the universal static tool cheked and gave me this list:

buildings.House$Cuve-Gr
buildings.House$Cuve-horiz
buildings.House$garage
buildings.House$Hangar_briq1
buildings.House$Hangar_Luft-gros
buildings.House$Abris-tole-gros
buildings.House$RussiaKievHangar_Lrge3
buildings.House$Baraq-PisteB
buildings.House$Hangar_briq_bois
buildings.House$Atelier-Gr
buildings.House$Tour-obs-metal
buildings.House$Baraq-PisteC
buildings.House$Abri_bois
buildings.House$Abri_boisG
buildings.House$sockmiddle
buildings.House$Preau
buildings.House$Hangar_Danewort-A
buildings.House$Baraq-U
buildings.House$Baraq-Usanit
buildings.House$QG-Gr
buildings.House$Baraq-PisteA
buildings.House$Hangar_bois_gros
buildings.House$sockstrong
buildings.House$Hangar_typeG
buildings.House$garageB
buildings.House$BUNKst-Fmax
buildings.House$RadarTower_Transmiter2
buildings.House$RadarTower_Transmiter1
buildings.House$BUNK-Fmax
buildings.House$Tobruk
buildings.House$Mur-beton
buildings.House$Bunker-circ
buildings.House$46Trench1-D
buildings.House$RadarTower_Receiver
buildings.House$Hangar_Urouille
buildings.House$atelierB
buildings.House$BUNK-Fmini
buildings.House$Hangar_Briq-V
buildings.House$Hangar_Ubleu
buildings.House$Hangar_typeD
buildings.House$TourContr-beton
buildings.House$socknone
buildings.House$Alveole-triple
buildings.House$Hangar_Luft-petit
buildings.House$Hangar_RAF1tons
buildings.House$TourContr+briq
buildings.House$Alveole-Briq
buildings.House$Abri_boisC
buildings.House$Abri_boisGC
buildings.House$Hangar_beton_vieux
buildings.House$AHangar_Uvert
buildings.House$Hangar_UcamoA
buildings.House$Hangar_camoufA2
buildings.House$Hangar_camoufA1
buildings.House$46Abri_A
buildings.House$Hangar_rouille
buildings.House$Hangar_Briq2
buildings.House$TypeJ
buildings.House$T2_Hangar
buildings.House$PC-Camo
buildings.House$Baraq-PisteBcamo
buildings.House$RussiaKievHangar_Lrge2
buildings.House$Baraq-Ucamo
buildings.House$Baraq-PisteAcamo
buildings.House$QG-GrB
buildings.House$Nissen_hut
buildings.House$atelier
buildings.House$TourContr+beton
buildings.House$Atelier-grueB
buildings.House$Grass_Pen
buildings.House$Hangarcamo
buildings.Plate$RoadPlate1sk_Road
buildings.Plate$RoadPlate1sk_RoadTurn45
buildings.Plate$RoadPlate1sk_RoadShort
buildings.Plate$RoadPlate2sk_RoadTurn30
buildings.House$TourContr-beton2
buildings.House$TourContr-beton-camo
buildings.House$Kherson-Ph
buildings.House$TypeL-beton
buildings.House$Furniturebale
buildings.House$Luft_Wooden_Hangar
buildings.House$Atelier-grue
buildings.House$Blisterhangar
buildings.House$Atelier-GrB
buildings.House$Hangar_Besson
buildings.House$FlagUKJack
buildings.House$Hangar_RAF3tons
buildings.House$Abris-tole-gros_Camo
buildings.House$TypeD-herbe
buildings.House$TourContr+camo
buildings.House$QG-GrCamo
buildings.House$Camo_sockmiddle
buildings.Plate$Wood-Parking
buildings.House$Alveole-Bois
buildings.House$Hangar_UcamoB
buildings.House$Hangar_camoufB2
buildings.House$Hangar_beton_PF
buildings.House$NorwayLuft_Large_Hangar_Camo
buildings.House$AirdromeHangar1Camo
buildings.House$Luft_Hangar
buildings.House$Luft_Late_Hangar
buildings.House$46Abri_1
buildings.Plate$Wood-Alveolus
buildings.Plate$Wood-taxiway
buildings.House$46Abri_2
buildings.Plate$RoadPlate4Road
buildings.Plate$RoadPlate4RoadTurn30
buildings.Plate$RoadPlate3Road_X
buildings.Plate$RoadPlate11Road_Y


I found road and plates in Roads KDP mod, but where can I find the other stuff? I am using SAS Moadact3 and I don't want to install HFSX, UP, Dark Water... is there a mod or mods that have these objects? Please help. Thanks.

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SAS~Epervier

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Re: Help with missing objects!
« Reply #1 on: January 06, 2012, 02:44:38 AM »

It seems to be the Mod Hangar by R-One !
Have you tested with this solution?
http://www.sas1946.com/main/index.php/topic,19227.0.html
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smg13

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Re: Help with missing objects!
« Reply #2 on: January 06, 2012, 07:59:15 AM »

Thanks a lot for the reply Epervier! I'll download it and give it a try. I'll report if it works...  :)
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smg13

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Re: Help with missing objects!
« Reply #3 on: January 06, 2012, 02:46:53 PM »

So far the static checker does not find anything missing. I figured out that I have to modify the .rc file also to load the new objects... I was having problems with the game crashing on start up.

 The problem I have now is that the game crashes when I tried to load the map om the FMB... any ideas?

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milvipes

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Re: Help with missing objects!
« Reply #4 on: October 17, 2018, 01:45:27 PM »

My question is a bit more fundamental: how does it work?
I have 4.13.4m with Modact 6.4, which has a totally different arrangement from the one mentioned in the readme file.
To give you an idea, this is how my #SAS folder looks like:

And this is the map I'm trying to get to work:
#SAS>mapmods>maps

Actor.ini? 3DO? None of those exist in my #SAS folder, not unless we're talking about Jugs Reloaded or C&C. The maps folder only contains Mod maps and all.ini, nothing else!
So how do I check missing object using Checker v1.3, given this files arrangement?
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Uzin

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Re: Help with missing objects!
« Reply #5 on: October 17, 2018, 02:36:44 PM »

Open STD folder,
 there you can find 3do folder, and a sequence of folders:
com/maddox/il2/objects/,
there is static.ini file
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milvipes

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Re: Help with missing objects!
« Reply #6 on: October 18, 2018, 07:37:15 AM »

Thanks for the prompt reply. Unfortunately it doesn't really answer my question.

As you can see, Farang's China_Coast_Formosa map doesn't have an actor.static file, so I don't even know where to begin to look for missing objects.
But it just won't save.

And I know exactly where the static.ini file is, the problem is that #SAS Modact 6.4 DOESN'T HAVE a 3DO folder, which makes adding objects (actual visual models, not just .ini entries) problematic, to say the least.





See? No 3do folder; nothing!
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Uzin

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Re: Help with missing objects!
« Reply #7 on: October 18, 2018, 09:27:29 AM »

You can create empty 3do folder,just in STD folder, where you will paste the missing objects which are not incluided in sfs comprimed files, according to their static.ini address.

"Farang's China_Coast_Formosa map doesn't have an actor.static file, "
It must be lost somewhere, a remedy is, to paste there temporarily actors.static file from e.g. Manam map,
so the map will open, evenif without most of objects.

Btw, I cannot find where to load China_Coast_Formosa map, where is the orig. link, please?
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milvipes

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Re: Help with missing objects!
« Reply #8 on: October 18, 2018, 11:07:28 AM »

Farang's China starter map pack
Mediafire download links
Anyways, I almost peed laughing at my own stupidity ]laughing4] when you pointed out the obvious: folder not there? Just create one!
OK so I'll create a 3do folder, put it inside STD (right next to com), and search for the missing actor.static file within the entire China pack, and if it isn't there, well, I'll just create one (even an empty one).
Edit: after some editing (with map builder), it now works like a charm. On my way to bomb Hsinchu/Shinjiku in my CACW P-40 (as per historic even: 11/25/1943)
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Uzin

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Re: Help with missing objects!
« Reply #9 on: October 18, 2018, 01:43:38 PM »

Glad to read this.
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