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Author Topic: Stock maps & buildings & pilots retexture  (Read 30001 times)

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vpmedia

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Stock maps & buildings & pilots retexture
« on: January 02, 2012, 01:38:40 AM »

Stock maps & buildings texture update pack

NOW AVAILABLE IN THE VP Modpack:
http://www.sas1946.com/main/index.php/topic,50919.0.html







Pilot skins mod


This mod replaces the default pilot skins with new, historic uniforms.

Since it replaces stock textures, it will work with all available modpacks. The pilot skins are the work of 'Elephant'
( http://www.lowengrin.com/download.php ), I just added few new faces and put them into the correct folder structure.



Download here:
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1364

vpmedia

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Re: Default Map upgrade pack patch for 4.10 DBW & FBDSM
« Reply #1 on: January 04, 2012, 03:21:54 AM »

I've found one bug: Italy DF maps load.ini has DESERT instead of MTO.
Btw the update also has an updated stock Burma map.

Boelcke

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Re: Default Map upgrade pack patch for 4.10 DBW & FBDSM
« Reply #2 on: January 05, 2012, 01:53:54 AM »

Forgive me, i don´t understand what this mod does:

Does it improve the textures for the maps (and buildings) or is it an enhancement for the SAS skin mod to show the correct skins of the related maps?
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vpmedia

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Re: Default Map upgrade pack patch for 4.10 DBW & FBDSM
« Reply #3 on: January 06, 2012, 06:52:51 AM »

The mod upgrades the stock maps + most buildings with new textures, the patch upgrades the mod to be FBDSM compatible. (without the patch and with FBDSM installed you get summer skins on a desert maps for example)

vpmedia

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bump

latest features:
- 48 different theatres retextured not including subversions (now readme.txt included with details)
- reworked Balaton map with historic landmarks and Veszprém as grass airfield (long time request)
- Burma retexture
- desert trees by Uufflakke implemented into desert maps
- 2 new high res clouds layers for advanced users*
- ToW buildings now with 3d lighting + other UP3 building texture fixes
- several airfield buildings doors now will have correct proportions


*(hi_Clouds256.tga, hi_CloudsNoise.tga, hi2_Clouds256.tga, hi2_CloudsNoise.tga / adjust in load.ini by adding HighClouds  = hi_Clouds256.tga,  HighCloudsNoise  = hi_CloudsNoise.tga)

PA_Willy

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Thank you!!
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PA_Willy

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There is a little problem with the new palau online load.ini in HSFX 5.1.

Tested. I have solved this using the palau online load.ini from the version before (v.3).

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LuseKofte

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Many thanks for your work, DL now. Super stuff

Le :) ne
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vpmedia

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There is a little problem with the new palau online load.ini in HSFX 5.1.
Tested. I have solved this using the palau online load.ini from the version before (v.3).

Whats the error message? It works ok for me with DBW 1.71.

PA_Willy

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Only in this map, only in the online one (Palau online). I can't load map in FMB either with the new Online_load.ini file. Rest of maps is working perfectly till now. HSFX 5.1 version.

If I use your old (v.3) Online_load.ini file, all is fine.
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vpmedia

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I've found one minor error but it doesnt seem to bother UP3/DBW, strange

one section was duplicated in the load.ini's:
Quote
WoodMask2  = forest/summer/JForestMask.tga
WoodMask3  = forest/summer/JForestMask2.tga
WoodMiniMasks = forest/summer/MiniMask.tga
SideWood = forest/summer/ForestSide.tga

you can try to remove these lines

btw every time you get an error press shift+tab

vpmedia

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I figured it out, HSFX probably doesnt have the Palau textures needed (by redko).
Somebody pls test with UP3 and DBW too, maybe I made a mistake by not including some files.
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