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Author Topic: PWS-10  (Read 39903 times)

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zsoltfireman

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Re: PWS-10
« Reply #36 on: January 03, 2013, 07:25:58 AM »

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Epervier

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Re: PWS-10
« Reply #37 on: January 03, 2013, 10:29:41 AM »

There are long gone.
Take 10.0 or 10.2 !
Yes,But it does not work properly in the PWS-10
then same proposal for all the other problems ...
... log
https://www.sas1946.com/main/index.php/topic,13457.0.html

... Instant Log File Output
https://www.sas1946.com/main/index.php/topic,19308.0.html

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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

zsoltfireman

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Re: PWS-10
« Reply #38 on: January 04, 2013, 10:51:45 AM »

There are long gone.
Take 10.0 or 10.2 !
Yes,But it does not work properly in the PWS-10
then same proposal for all the other problems ...
... log
https://www.sas1946.com/main/index.php/topic,13457.0.html

... Instant Log File Output
https://www.sas1946.com/main/index.php/topic,19308.0.html

I use this conf what you have to rewrite here?

Edited !

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Epervier

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    • Some tinkering here
Re: PWS-10
« Reply #39 on: January 04, 2013, 12:25:30 PM »

I use this conf what you have to rewrite here?

Edited !
LOG ! No CONF.INI ! ;)
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

zsoltfireman

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Re: PWS-10
« Reply #40 on: January 04, 2013, 02:22:24 PM »

I use this conf what you have to rewrite here?

Edited !
LOG ! No CONF.INI ! ;)

Unfortunately, I do not understand, explain precisely  :-[
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Epervier

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  • I'm French and Rebel_409! Nobody is perfect!
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Re: PWS-10
« Reply #41 on: January 04, 2013, 02:46:46 PM »

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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

zsoltfireman

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Re: PWS-10
« Reply #42 on: January 07, 2013, 02:26:54 AM »

From this data, what do I know?

http://speedy.sh/8bGb2/log.txt

Edited by SAS~Epervier for specialists !
Code: [Select]
[10:20:47] Extensions  - enabled :
[10:20:47]   EAX ver. 1 [X]  - enabled
[10:20:47]   EAX ver. 2 [X]  - enabled
[10:20:47]   EAX ver. 3 [ ]  - disabled
[10:20:47]   I3D ver. 2 [X]  - enabled
[10:20:47]   ZoomFX     [ ]  - disabled
[10:20:47]   MacroFX    [ ]  - disabled
[10:20:47] SIMD render [X]
[10:20:47] num channels 16
[10:20:47]
[10:20:50] SectFile load failed: null
[10:20:50] java.io.FileNotFoundException
[10:20:50] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[10:20:50] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[10:20:50] at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[10:20:50] at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[10:20:50] at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[10:20:50] at com.maddox.rts.SectFile.<init>(SectFile.java:77)
[10:20:50] at com.maddox.il2.gui.GUIQuick.defaultRegiments(GUIQuick.java:2002)
[10:20:50] at com.maddox.il2.gui.GUIQuick.mapChanged(GUIQuick.java:2154)
[10:20:50] at com.maddox.il2.gui.GUIQuick.access$200(GUIQuick.java:37)
[10:20:50] at com.maddox.il2.gui.GUIQuick$IOState.loaded(GUIQuick.java:213)
[10:20:50] at java.lang.reflect.Method.invoke(Native Method)
[10:20:50] at com.maddox.rts.ObjIO.objectValidate(ObjIO.java:1411)
[10:20:50] at com.maddox.rts.ObjIO._fromString(ObjIO.java:1897)
[10:20:50] at com.maddox.rts.ObjIO.fromString(ObjIO.java:1682)
[10:20:50] at com.maddox.rts.ObjIO.fromString(ObjIO.java:1697)
[10:20:50] at com.maddox.rts.SectFile.get(SectFile.java:726)
[10:20:50] at com.maddox.il2.gui.GUIQuick.load(GUIQuick.java:2835)
[10:20:50] at com.maddox.il2.gui.GUIQuick.enterPush(GUIQuick.java:2216)
[10:20:50] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[10:20:50] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[10:20:50] at com.maddox.il2.gui.GUIMainMenu$DialogClient.notify(GUIMainMenu.java:93)
[10:20:50] at com.maddox.gwindow.GWindow.notify(GWindow.java:143)
[10:20:50] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[10:20:50] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[10:20:50] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[10:20:50] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[10:20:50] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
[10:20:50] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[10:20:50] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[10:20:50] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[10:20:50] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[10:20:50] at com.maddox.rts.Message._send(Message.java:1217)
[10:20:50] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[10:20:50] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[10:20:50] at com.maddox.rts.Message.sendTo(Message.java:1128)
[10:20:50] at com.maddox.rts.Message.trySend(Message.java:1115)
[10:20:50] at com.maddox.rts.Time.loopMessages(Time.java:180)
[10:20:50] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[10:20:50] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[10:20:50] at com.maddox.il2.game.Main.exec(Main.java:437)
[10:20:50] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:20:50] null
[10:20:50] java.lang.reflect.InvocationTargetException: java.lang.IndexOutOfBoundsException: Index: -1, Size: 0
[10:20:50] at java.util.ArrayList.RangeCheck(Unknown Source)
[10:20:50] at java.util.ArrayList.get(Unknown Source)
[10:20:50] at com.maddox.rts.SectFile.var(SectFile.java:557)
[10:20:50] at com.maddox.il2.gui.GUIQuick.defaultRegiments(GUIQuick.java:2012)
[10:20:50] at com.maddox.il2.gui.GUIQuick.mapChanged(GUIQuick.java:2154)
[10:20:50] at com.maddox.il2.gui.GUIQuick.access$200(GUIQuick.java:37)
[10:20:50] at com.maddox.il2.gui.GUIQuick$IOState.loaded(GUIQuick.java:213)
[10:20:50] at java.lang.reflect.Method.invoke(Native Method)
[10:20:50] at com.maddox.rts.ObjIO.objectValidate(ObjIO.java:1411)
[10:20:50] at com.maddox.rts.ObjIO._fromString(ObjIO.java:1897)
[10:20:50] at com.maddox.rts.ObjIO.fromString(ObjIO.java:1682)
[10:20:50] at com.maddox.rts.ObjIO.fromString(ObjIO.java:1697)
[10:20:50] at com.maddox.rts.SectFile.get(SectFile.java:726)
[10:20:50] at com.maddox.il2.gui.GUIQuick.load(GUIQuick.java:2835)
[10:20:50] at com.maddox.il2.gui.GUIQuick.enterPush(GUIQuick.java:2216)
[10:20:50] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[10:20:50] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[10:20:50] at com.maddox.il2.gui.GUIMainMenu$DialogClient.notify(GUIMainMenu.java:93)
[10:20:50] at com.maddox.gwindow.GWindow.notify(GWindow.java:143)
[10:20:50] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[10:20:50] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[10:20:50] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[10:20:50] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[10:20:50] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
[10:20:50] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[10:20:50] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[10:20:50] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[10:20:50] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[10:20:50] at com.maddox.rts.Message._send(Message.java:1217)
[10:20:50] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[10:20:50] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[10:20:50] at com.maddox.rts.Message.sendTo(Message.java:1128)
[10:20:50] at com.maddox.rts.Message.trySend(Message.java:1115)
[10:20:50] at com.maddox.rts.Time.loopMessages(Time.java:180)
[10:20:50] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[10:20:50] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[10:20:50] at com.maddox.il2.game.Main.exec(Main.java:437)
[10:20:50] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:21:30] Loading mission QuickQMBPro/Vietnam_South/Vietnam_Southredairbase00.mis...
[10:21:30] Loaded camouflage: CBI
[10:21:30] Loading map.ini defined airfields:
[10:21:31] PBuffer: suitable formats: 46
[10:21:31]
[10:21:31] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[10:21:31] Depth = 24, stencil = 8
[10:21:31] PBuffer: suitable formats: 46
[10:21:31]
[10:21:31] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[10:21:31] Depth = 24, stencil = 8
[10:21:32] Loading vertex/fragment programs: *170729496*
[10:21:32] *** Loading: [vpFogFar2Tex2D]
[10:21:32] *** Loading: [vpFog2Tex2DBlend]
[10:21:32] *** Loading: [vpFogFar4Tex2D]
[10:21:32] *** Loading: [vpFogFar8Tex2D]
[10:21:32] *** Loading: [vpFogNoTex]
[10:21:32] *** Loading: [vpFog4Tex2D]
[10:21:32] *** Loading: [vpFog4Tex2D_UV2]
[10:21:32] *** Loading: [vp4Tex2D]
[10:21:32] *** Loading: [vp6Tex2D]
[10:21:32] *** Loading: [vpTexUVTex2D]
[10:21:32] *** Loading: [vpWaterGrid_NV]
[10:21:32] *** Loading: [vpWaterSunLight_NV]
[10:21:32] *** Loading: [vpWaterSunLight_ATI]
[10:21:32] *** Loading: [vpWaterSunLight_FP]
[10:21:32] *** Loading: [vpTreeSprite]
[10:21:32] *** Loading: [vpTreeTrunk]
[10:21:32] *** Loading: [vpVAObjectsN]
[10:21:32] *** Loading: [vpVAObjectsL0]
[10:21:32] *** Loading: [vpSprites]
[10:21:32] *** Loading: [vpSimpleGL]
[10:21:32] *** Loading: [fpWaterSunLightFast]
[10:21:32] *** Loading: [fpWaterSunLight]
[10:21:32] *** Loading: [fpWaterSunLightBest]
[10:21:32] *** Loading: [fpCoastBump]
[10:21:32] *** Loading: [fpCoastFoam]
[10:21:32] *** Loading: [fpCoastFoamFast]
[10:21:32] *** Loading: [fpCoastFoamFarFogTex]
[10:21:32] *** Loading: [fpCausticSimple]
[10:21:32] *** Loading: [fpCaustic]
[10:21:32] *** Loading: [fpSprites]
[10:21:32] *** Loading: [fpObjectsL0]
[10:21:32] *** Loading: [fpObjectsL0_2L]
[10:21:32] *** Loading: [fpSimpleGL]
[10:21:32] *** Loading: [fpNearLandFog]
[10:21:32] *** Loading: [fpFarLandFog]
[10:21:32] *** Loading: [fpRiverCoastAA]
[10:21:32] *** Loading: [vpWaterDM_CPU]
[10:21:32] *** Loading: [fpWaterDM_CPU]
[10:21:32] *** Loading: [fpWaterDM_CPULo]
[10:21:32] *** Loading: [fpWaterLFogDM]
[10:21:32] *** Loading: [fpIceWater]
[10:21:32] *** Loading: [fpNearNoBlend]
[10:21:32] *** Loading: [fpNearNoBlendNoise]
[10:21:32] *** Loading: [fpNearBlend]
[10:21:32] *** Loading: [fpNearBlendNoise]
[10:21:32] *** Loading: [fpFarBlend]
[10:21:32] *** Loading: [fpForestPlane]
[10:21:32] *** Loading: [fpForestPlaneNoise]
[10:21:32] *** Loading: [fpForestPlaneEdges]
[10:21:32] *** Loading: [fpForestPlaneEdgesNoise]
[10:21:33] Load bridges
[10:21:33] Load static objects
[10:21:33] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[10:21:33] ##### House without collision (3do/Buildings/46/Trench6/live.sim)
[10:21:33] ##### House without collision (3do/Buildings/46/Trench7/live.sim)
[10:21:33] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[10:21:33] ##### House without collision (3do/Buildings/46/ATTrench1/live.sim)
[10:21:33] ##### House without collision (3do/Buildings/46/Trench1/live.sim)
[10:21:33] ##### House without collision (3do/Buildings/46/Trench3/live.sim)
[10:21:33] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[10:21:33] ##### House without collision (3do/Buildings/46/Trench5/live.sim)
[10:21:33] ##### House without collision (3do/Buildings/46/Trench4/live.sim)
[10:21:33] ##### House without collision (3do/Buildings/46/Trench8/live.sim)
[10:21:34] ##### House without collision (3do/Buildings/England/jetty6/live.sim)
[10:21:34] ##### House without collision (3do/Buildings/England/jetty5/live.sim)
[10:21:34] ##### House without collision (3do/Buildings/England/jetty1/live.sim)
[10:21:34] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[10:21:34] ##### House without collision (3do/Buildings/England/jetty2/live.sim)
[10:21:34] ##### House without collision (3do/Buildings/46/MGTrench/live.sim)
[10:21:34] ##### House without collision (3do/Buildings/England/jetty3/live.sim)
[10:21:34] ##### House without collision (3do/Buildings/England/signpost/live.sim)
[10:21:35] sFMDir = gui/game/buttons
[10:21:35] s1 = flightmodels/pw_r-2800_series.emd
[10:21:35] s = FlightModels/PW_R-2800_Series.emd
[10:21:35] m_lastFMFile = f4e
[10:21:35] getting fm file gui/game/buttons
[10:21:35] Mission error, ID_04: java.lang.ArrayIndexOutOfBoundsException
[10:21:35] java.lang.ArrayIndexOutOfBoundsException
[10:21:35] at com.maddox.il2.fm.Motor.calcAfterburnerCompressorFactor(Motor.java:952)
[10:21:35] at com.maddox.il2.fm.Motor.load(Motor.java:434)
[10:21:35] at com.maddox.il2.fm.EnginesInterface.load(EnginesInterface.java:48)
[10:21:35] at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:333)
[10:21:35] at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:616)
[10:21:35] at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:15)
[10:21:35] at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:35)
[10:21:35] at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:499)
[10:21:35] at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:30)
[10:21:35] at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:34)
[10:21:35] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1953)
[10:21:35] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1940)
[10:21:35] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2393)
[10:21:35] at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
[10:21:35] at com.maddox.il2.ai.Wing.load(Wing.java:134)
[10:21:35] at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
[10:21:35] at com.maddox.il2.game.Mission._load(Mission.java:455)
[10:21:35] at com.maddox.il2.game.Mission.access$000(Mission.java:129)
[10:21:35] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
[10:21:35] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[10:21:35] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[10:21:35] at com.maddox.il2.game.Main.exec(Main.java:437)
[10:21:35] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:21:36] null
[10:21:36] java.lang.NullPointerException
[10:21:36] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:445)
[10:21:36] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:408)
[10:21:36] at com.maddox.il2.game.Mission._load(Mission.java:591)
[10:21:36] at com.maddox.il2.game.Mission.access$000(Mission.java:129)
[10:21:36] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
[10:21:36] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[10:21:36] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[10:21:36] at com.maddox.il2.game.Main.exec(Main.java:437)
[10:21:36] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[07.01.2013 10:21:39] -------------- END log session -------------
Logged

Whiskey_Sierra_972

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  • In memory of my beloved hero: Saburo SAKAI!
Re: PWS-10
« Reply #43 on: June 20, 2013, 02:23:42 PM »

Tested in 412 successfully!!!
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ls

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  • The last one - P.11c
Re: PWS-10
« Reply #44 on: September 15, 2013, 03:44:03 AM »

Hurra, 4.12 compatible 8)
Many thanks & Greetingz!

P.S. And what will be with PZL P.24? Is there any hope for 4.12 ver.?
Logged

Whiskey_Sierra_972

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  • In memory of my beloved hero: Saburo SAKAI!
Re: PWS-10
« Reply #45 on: September 15, 2013, 08:18:26 AM »

Hi Stefan!

I have tested this morning your fix and noticed that it act in a little different way than stock switch effect.

In the stock one when you switch between cockpit and gunsight you get in the gunsight view at small FOV and when you switch back to cockpit view you got the initial POV.

In your fix when you switch between view you got the same FOV for the two view: so if player have a large FOV when in cockpit (ex 90°) in the gunsight view he see the sight very small and to get it larger he must reduce his FOV (ex 30°) but when he switch back to cockpit he have the small FOV and have to increase it to have a normal view....

If you take a look at the Ki-27 cockpit>gunsight>cockpit changes you can see the difference I mean!

Hope to haven't bothered you!

All the very best!

walter
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Whiskey_Sierra_972

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  • In memory of my beloved hero: Saburo SAKAI!
Re: PWS-10
« Reply #46 on: September 15, 2013, 03:03:15 PM »

Hi Stefan!

Yes you're right because your fix can be used quite well and I'm really grateful for this!

I was only pointing at the difference because as I use a track IR I usually (but I think a lot of other players) the widest FOV so when I enter in gunsight view the lens is small and I must to zoom and after de-zoom when returning to cockpit while with the stock planes animation I haven't this additional work....

Thnaks for your great works you're sharing with us!!!

All the very best!

walter
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SAS~Loku

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Re: PWS-10
« Reply #47 on: September 15, 2013, 03:45:28 PM »

Update for 4.12 (cockpit java/3d), link on the first page
Logged
P7a/P11c/f/g P24a/b/e/f/g PZL23/42 PWS-10/26 R-XIII RWD-10/14 GeeBeeR1/R2/Granville P-45 , WhippetMkI, Sdkfz-234/1/2, Kurogane, TKS, Wz.29/34 and some other shit XD
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