Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5   Go Down

Author Topic: PWS-10  (Read 26799 times)

0 Members and 1 Guest are viewing this topic.

zsoltfireman

  • Modder
  • member
  • Offline Offline
  • Posts: 472
Re: PWS-10
« Reply #36 on: January 03, 2013, 07:25:58 AM »

Logged

SAS~Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 7455
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: PWS-10
« Reply #37 on: January 03, 2013, 10:29:41 AM »

There are long gone.
Take 10.0 or 10.2 !
Yes,But it does not work properly in the PWS-10
then same proposal for all the other problems ...
... log
http://www.sas1946.com/main/index.php/topic,13457.0.html

... Instant Log File Output
http://www.sas1946.com/main/index.php/topic,19308.0.html

Logged
A bove ante, ab asino retro, a stulto undique caveto.

zsoltfireman

  • Modder
  • member
  • Offline Offline
  • Posts: 472
Re: PWS-10
« Reply #38 on: January 04, 2013, 10:51:45 AM »

There are long gone.
Take 10.0 or 10.2 !
Yes,But it does not work properly in the PWS-10
then same proposal for all the other problems ...
... log
http://www.sas1946.com/main/index.php/topic,13457.0.html

... Instant Log File Output
http://www.sas1946.com/main/index.php/topic,19308.0.html

I use this conf what you have to rewrite here?

Edited !

Logged

SAS~Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 7455
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: PWS-10
« Reply #39 on: January 04, 2013, 12:25:30 PM »

I use this conf what you have to rewrite here?

Edited !
LOG ! No CONF.INI ! ;)
Logged
A bove ante, ab asino retro, a stulto undique caveto.

zsoltfireman

  • Modder
  • member
  • Offline Offline
  • Posts: 472
Re: PWS-10
« Reply #40 on: January 04, 2013, 02:22:24 PM »

I use this conf what you have to rewrite here?

Edited !
LOG ! No CONF.INI ! ;)

Unfortunately, I do not understand, explain precisely  :-[
Logged

SAS~Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 7455
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: PWS-10
« Reply #41 on: January 04, 2013, 02:46:46 PM »

Logged
A bove ante, ab asino retro, a stulto undique caveto.

zsoltfireman

  • Modder
  • member
  • Offline Offline
  • Posts: 472
Re: PWS-10
« Reply #42 on: January 07, 2013, 02:26:54 AM »

From this data, what do I know?

http://speedy.sh/8bGb2/log.txt

Edited by SAS~Epervier for specialists !
Code: [Select]
[10:20:47] Extensions  - enabled :
[10:20:47]   EAX ver. 1 [X]  - enabled
[10:20:47]   EAX ver. 2 [X]  - enabled
[10:20:47]   EAX ver. 3 [ ]  - disabled
[10:20:47]   I3D ver. 2 [X]  - enabled
[10:20:47]   ZoomFX     [ ]  - disabled
[10:20:47]   MacroFX    [ ]  - disabled
[10:20:47] SIMD render [X]
[10:20:47] num channels 16
[10:20:47]
[10:20:50] SectFile load failed: null
[10:20:50] java.io.FileNotFoundException
[10:20:50] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[10:20:50] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[10:20:50] at com.maddox.rts.SectFile.loadFile(SectFile.java:157)
[10:20:50] at com.maddox.rts.SectFile.loadFile(SectFile.java:136)
[10:20:50] at com.maddox.rts.SectFile.<init>(SectFile.java:108)
[10:20:50] at com.maddox.rts.SectFile.<init>(SectFile.java:77)
[10:20:50] at com.maddox.il2.gui.GUIQuick.defaultRegiments(GUIQuick.java:2002)
[10:20:50] at com.maddox.il2.gui.GUIQuick.mapChanged(GUIQuick.java:2154)
[10:20:50] at com.maddox.il2.gui.GUIQuick.access$200(GUIQuick.java:37)
[10:20:50] at com.maddox.il2.gui.GUIQuick$IOState.loaded(GUIQuick.java:213)
[10:20:50] at java.lang.reflect.Method.invoke(Native Method)
[10:20:50] at com.maddox.rts.ObjIO.objectValidate(ObjIO.java:1411)
[10:20:50] at com.maddox.rts.ObjIO._fromString(ObjIO.java:1897)
[10:20:50] at com.maddox.rts.ObjIO.fromString(ObjIO.java:1682)
[10:20:50] at com.maddox.rts.ObjIO.fromString(ObjIO.java:1697)
[10:20:50] at com.maddox.rts.SectFile.get(SectFile.java:726)
[10:20:50] at com.maddox.il2.gui.GUIQuick.load(GUIQuick.java:2835)
[10:20:50] at com.maddox.il2.gui.GUIQuick.enterPush(GUIQuick.java:2216)
[10:20:50] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[10:20:50] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[10:20:50] at com.maddox.il2.gui.GUIMainMenu$DialogClient.notify(GUIMainMenu.java:93)
[10:20:50] at com.maddox.gwindow.GWindow.notify(GWindow.java:143)
[10:20:50] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[10:20:50] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[10:20:50] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[10:20:50] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[10:20:50] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
[10:20:50] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[10:20:50] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[10:20:50] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[10:20:50] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[10:20:50] at com.maddox.rts.Message._send(Message.java:1217)
[10:20:50] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[10:20:50] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[10:20:50] at com.maddox.rts.Message.sendTo(Message.java:1128)
[10:20:50] at com.maddox.rts.Message.trySend(Message.java:1115)
[10:20:50] at com.maddox.rts.Time.loopMessages(Time.java:180)
[10:20:50] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[10:20:50] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[10:20:50] at com.maddox.il2.game.Main.exec(Main.java:437)
[10:20:50] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:20:50] null
[10:20:50] java.lang.reflect.InvocationTargetException: java.lang.IndexOutOfBoundsException: Index: -1, Size: 0
[10:20:50] at java.util.ArrayList.RangeCheck(Unknown Source)
[10:20:50] at java.util.ArrayList.get(Unknown Source)
[10:20:50] at com.maddox.rts.SectFile.var(SectFile.java:557)
[10:20:50] at com.maddox.il2.gui.GUIQuick.defaultRegiments(GUIQuick.java:2012)
[10:20:50] at com.maddox.il2.gui.GUIQuick.mapChanged(GUIQuick.java:2154)
[10:20:50] at com.maddox.il2.gui.GUIQuick.access$200(GUIQuick.java:37)
[10:20:50] at com.maddox.il2.gui.GUIQuick$IOState.loaded(GUIQuick.java:213)
[10:20:50] at java.lang.reflect.Method.invoke(Native Method)
[10:20:50] at com.maddox.rts.ObjIO.objectValidate(ObjIO.java:1411)
[10:20:50] at com.maddox.rts.ObjIO._fromString(ObjIO.java:1897)
[10:20:50] at com.maddox.rts.ObjIO.fromString(ObjIO.java:1682)
[10:20:50] at com.maddox.rts.ObjIO.fromString(ObjIO.java:1697)
[10:20:50] at com.maddox.rts.SectFile.get(SectFile.java:726)
[10:20:50] at com.maddox.il2.gui.GUIQuick.load(GUIQuick.java:2835)
[10:20:50] at com.maddox.il2.gui.GUIQuick.enterPush(GUIQuick.java:2216)
[10:20:50] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[10:20:50] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[10:20:50] at com.maddox.il2.gui.GUIMainMenu$DialogClient.notify(GUIMainMenu.java:93)
[10:20:50] at com.maddox.gwindow.GWindow.notify(GWindow.java:143)
[10:20:50] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[10:20:50] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[10:20:50] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[10:20:50] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[10:20:50] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
[10:20:50] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[10:20:50] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[10:20:50] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[10:20:50] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[10:20:50] at com.maddox.rts.Message._send(Message.java:1217)
[10:20:50] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[10:20:50] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[10:20:50] at com.maddox.rts.Message.sendTo(Message.java:1128)
[10:20:50] at com.maddox.rts.Message.trySend(Message.java:1115)
[10:20:50] at com.maddox.rts.Time.loopMessages(Time.java:180)
[10:20:50] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[10:20:50] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[10:20:50] at com.maddox.il2.game.Main.exec(Main.java:437)
[10:20:50] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:21:30] Loading mission QuickQMBPro/Vietnam_South/Vietnam_Southredairbase00.mis...
[10:21:30] Loaded camouflage: CBI
[10:21:30] Loading map.ini defined airfields:
[10:21:31] PBuffer: suitable formats: 46
[10:21:31]
[10:21:31] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[10:21:31] Depth = 24, stencil = 8
[10:21:31] PBuffer: suitable formats: 46
[10:21:31]
[10:21:31] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[10:21:31] Depth = 24, stencil = 8
[10:21:32] Loading vertex/fragment programs: *170729496*
[10:21:32] *** Loading: [vpFogFar2Tex2D]
[10:21:32] *** Loading: [vpFog2Tex2DBlend]
[10:21:32] *** Loading: [vpFogFar4Tex2D]
[10:21:32] *** Loading: [vpFogFar8Tex2D]
[10:21:32] *** Loading: [vpFogNoTex]
[10:21:32] *** Loading: [vpFog4Tex2D]
[10:21:32] *** Loading: [vpFog4Tex2D_UV2]
[10:21:32] *** Loading: [vp4Tex2D]
[10:21:32] *** Loading: [vp6Tex2D]
[10:21:32] *** Loading: [vpTexUVTex2D]
[10:21:32] *** Loading: [vpWaterGrid_NV]
[10:21:32] *** Loading: [vpWaterSunLight_NV]
[10:21:32] *** Loading: [vpWaterSunLight_ATI]
[10:21:32] *** Loading: [vpWaterSunLight_FP]
[10:21:32] *** Loading: [vpTreeSprite]
[10:21:32] *** Loading: [vpTreeTrunk]
[10:21:32] *** Loading: [vpVAObjectsN]
[10:21:32] *** Loading: [vpVAObjectsL0]
[10:21:32] *** Loading: [vpSprites]
[10:21:32] *** Loading: [vpSimpleGL]
[10:21:32] *** Loading: [fpWaterSunLightFast]
[10:21:32] *** Loading: [fpWaterSunLight]
[10:21:32] *** Loading: [fpWaterSunLightBest]
[10:21:32] *** Loading: [fpCoastBump]
[10:21:32] *** Loading: [fpCoastFoam]
[10:21:32] *** Loading: [fpCoastFoamFast]
[10:21:32] *** Loading: [fpCoastFoamFarFogTex]
[10:21:32] *** Loading: [fpCausticSimple]
[10:21:32] *** Loading: [fpCaustic]
[10:21:32] *** Loading: [fpSprites]
[10:21:32] *** Loading: [fpObjectsL0]
[10:21:32] *** Loading: [fpObjectsL0_2L]
[10:21:32] *** Loading: [fpSimpleGL]
[10:21:32] *** Loading: [fpNearLandFog]
[10:21:32] *** Loading: [fpFarLandFog]
[10:21:32] *** Loading: [fpRiverCoastAA]
[10:21:32] *** Loading: [vpWaterDM_CPU]
[10:21:32] *** Loading: [fpWaterDM_CPU]
[10:21:32] *** Loading: [fpWaterDM_CPULo]
[10:21:32] *** Loading: [fpWaterLFogDM]
[10:21:32] *** Loading: [fpIceWater]
[10:21:32] *** Loading: [fpNearNoBlend]
[10:21:32] *** Loading: [fpNearNoBlendNoise]
[10:21:32] *** Loading: [fpNearBlend]
[10:21:32] *** Loading: [fpNearBlendNoise]
[10:21:32] *** Loading: [fpFarBlend]
[10:21:32] *** Loading: [fpForestPlane]
[10:21:32] *** Loading: [fpForestPlaneNoise]
[10:21:32] *** Loading: [fpForestPlaneEdges]
[10:21:32] *** Loading: [fpForestPlaneEdgesNoise]
[10:21:33] Load bridges
[10:21:33] Load static objects
[10:21:33] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[10:21:33] ##### House without collision (3do/Buildings/46/Trench6/live.sim)
[10:21:33] ##### House without collision (3do/Buildings/46/Trench7/live.sim)
[10:21:33] ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[10:21:33] ##### House without collision (3do/Buildings/46/ATTrench1/live.sim)
[10:21:33] ##### House without collision (3do/Buildings/46/Trench1/live.sim)
[10:21:33] ##### House without collision (3do/Buildings/46/Trench3/live.sim)
[10:21:33] ##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
[10:21:33] ##### House without collision (3do/Buildings/46/Trench5/live.sim)
[10:21:33] ##### House without collision (3do/Buildings/46/Trench4/live.sim)
[10:21:33] ##### House without collision (3do/Buildings/46/Trench8/live.sim)
[10:21:34] ##### House without collision (3do/Buildings/England/jetty6/live.sim)
[10:21:34] ##### House without collision (3do/Buildings/England/jetty5/live.sim)
[10:21:34] ##### House without collision (3do/Buildings/England/jetty1/live.sim)
[10:21:34] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[10:21:34] ##### House without collision (3do/Buildings/England/jetty2/live.sim)
[10:21:34] ##### House without collision (3do/Buildings/46/MGTrench/live.sim)
[10:21:34] ##### House without collision (3do/Buildings/England/jetty3/live.sim)
[10:21:34] ##### House without collision (3do/Buildings/England/signpost/live.sim)
[10:21:35] sFMDir = gui/game/buttons
[10:21:35] s1 = flightmodels/pw_r-2800_series.emd
[10:21:35] s = FlightModels/PW_R-2800_Series.emd
[10:21:35] m_lastFMFile = f4e
[10:21:35] getting fm file gui/game/buttons
[10:21:35] Mission error, ID_04: java.lang.ArrayIndexOutOfBoundsException
[10:21:35] java.lang.ArrayIndexOutOfBoundsException
[10:21:35] at com.maddox.il2.fm.Motor.calcAfterburnerCompressorFactor(Motor.java:952)
[10:21:35] at com.maddox.il2.fm.Motor.load(Motor.java:434)
[10:21:35] at com.maddox.il2.fm.EnginesInterface.load(EnginesInterface.java:48)
[10:21:35] at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:333)
[10:21:35] at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:616)
[10:21:35] at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:15)
[10:21:35] at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:35)
[10:21:35] at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:499)
[10:21:35] at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:30)
[10:21:35] at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:34)
[10:21:35] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1953)
[10:21:35] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1940)
[10:21:35] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2393)
[10:21:35] at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
[10:21:35] at com.maddox.il2.ai.Wing.load(Wing.java:134)
[10:21:35] at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
[10:21:35] at com.maddox.il2.game.Mission._load(Mission.java:455)
[10:21:35] at com.maddox.il2.game.Mission.access$000(Mission.java:129)
[10:21:35] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
[10:21:35] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[10:21:35] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[10:21:35] at com.maddox.il2.game.Main.exec(Main.java:437)
[10:21:35] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:21:36] null
[10:21:36] java.lang.NullPointerException
[10:21:36] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:445)
[10:21:36] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:408)
[10:21:36] at com.maddox.il2.game.Mission._load(Mission.java:591)
[10:21:36] at com.maddox.il2.game.Mission.access$000(Mission.java:129)
[10:21:36] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
[10:21:36] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[10:21:36] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[10:21:36] at com.maddox.il2.game.Main.exec(Main.java:437)
[10:21:36] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[07.01.2013 10:21:39] -------------- END log session -------------
Logged

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 5454
  • In memory of my beloved hero: Saburo SAKAI!
Re: PWS-10
« Reply #43 on: June 20, 2013, 02:23:42 PM »

Tested in 412 successfully!!!
Logged

ls

  • member
  • Offline Offline
  • Posts: 251
  • The last one - P.11c
Re: PWS-10
« Reply #44 on: September 15, 2013, 03:44:03 AM »

Hurra, 4.12 compatible 8)
Many thanks & Greetingz!

P.S. And what will be with PZL P.24? Is there any hope for 4.12 ver.?
Logged

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 5454
  • In memory of my beloved hero: Saburo SAKAI!
Re: PWS-10
« Reply #45 on: September 15, 2013, 08:18:26 AM »

Hi Stefan!

I have tested this morning your fix and noticed that it act in a little different way than stock switch effect.

In the stock one when you switch between cockpit and gunsight you get in the gunsight view at small FOV and when you switch back to cockpit view you got the initial POV.

In your fix when you switch between view you got the same FOV for the two view: so if player have a large FOV when in cockpit (ex 90°) in the gunsight view he see the sight very small and to get it larger he must reduce his FOV (ex 30°) but when he switch back to cockpit he have the small FOV and have to increase it to have a normal view....

If you take a look at the Ki-27 cockpit>gunsight>cockpit changes you can see the difference I mean!

Hope to haven't bothered you!

All the very best!

walter
Logged

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 5454
  • In memory of my beloved hero: Saburo SAKAI!
Re: PWS-10
« Reply #46 on: September 15, 2013, 03:03:15 PM »

Hi Stefan!

Yes you're right because your fix can be used quite well and I'm really grateful for this!

I was only pointing at the difference because as I use a track IR I usually (but I think a lot of other players) the widest FOV so when I enter in gunsight view the lens is small and I must to zoom and after de-zoom when returning to cockpit while with the stock planes animation I haven't this additional work....

Thnaks for your great works you're sharing with us!!!

All the very best!

walter
Logged

Loku

  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 592
Re: PWS-10
« Reply #47 on: September 15, 2013, 03:45:28 PM »

Update for 4.12 (cockpit java/3d), link on the first page
Logged
My mods: P7a/P11c/f/g P24a/b/e/f/g PZL23/42 PWS-10/26 R-XIII RWD-10/14 GeeBeeR1/R2/Granville P-45 , WhippetMkI, Sdkfz-234/1/2 Puma, Kurogane and some other shit XD
Pages: 1 2 3 [4] 5   Go Up
 

Page created in 0.016 seconds with 26 queries.