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Author Topic: Project DGen_mod  (Read 189206 times)

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greybeard

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Re: Project DGen_mod
« Reply #840 on: January 12, 2014, 02:48:14 AM »

Using SAS modact how do I install this Dgen ? Does it goes in the main folder or should I use another one ?

Please read "DGen_UserManual_En.pdf" which comes with DGen_mod.

At any rate, firstly, DGen_mod does not require per se any ModPack like SAS modact (as well as HSFX etc.): it just replaces in the main game folder (usually "IL-2 Sturmovik 1946") stock DGen.exe by Starshoy, working in a different way. Secondly, DGen_mod requires to be installed essentially the two files DGen.exe (obviously the Asura's one) and DGen_mod.ini (this latter can be personalized at will, according to instruction contained inside the above mentioned manual) and its MOD folder, this latter dropped into the game DGen folder.

Of course, you must have done a backup of original DGen.exe, if you want to restore it lately.

That's all,
GB
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caprera

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Re: Project DGen_mod
« Reply #841 on: January 12, 2014, 03:42:15 AM »

Thanks, anyway I did read the manual but I just wasn't sure I understood how it works :)
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vonOben

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Re: Project DGen_mod
« Reply #842 on: January 12, 2014, 08:16:21 AM »

Good day to all!

Can somebody pls give me an  AllClasses.dat, AllPlanes.dat, Allweapons.dat  etc  for 4.10.1 + up3?

All links re broken for v1.0.0.3 (03/2012)?

Thank you in advance!

Monty has included DGen 2.0.0.9 in #DBW_DGen-TFM-MOD-01 which is available here:

http://www.sas1946.com/main/index.php?topic=36018.0
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Boelcke

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Re: Project DGen_mod
« Reply #843 on: January 12, 2014, 09:43:44 AM »

Good day to all!

Can somebody pls give me an  AllClasses.dat, AllPlanes.dat, Allweapons.dat  etc  for 4.10.1 + up3?

All links re broken for v1.0.0.3 (03/2012)?

Thank you in advance!

Monty has included DGen 2.0.0.9 in #DBW_DGen-TFM-MOD-01 which is available here:

http://www.sas1946.com/main/index.php?topic=36018.0

guys, that´s an outdated version of Asuras dgen.exe mod, with a lot of bugs and troubles - please do only use the up to date version of the files, version 2.0.1.0 yet, no one on earth can give propper support when people are using various and outdated versions
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vonOben

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Re: Project DGen_mod
« Reply #844 on: January 12, 2014, 01:22:12 PM »

Ok, thanks for the info Boelcke.

I got the impression that version 2.0.1.0 was not to be used for 4.10.1 since there are  dat files only for 4.11 and 4.12.

Asura wrote (regarding DBW):

Files from Dgen_MOD 1.0.1.0 don't approach for 2.0.1.0. Now I prepare files for use with DBW, it is necessary to wait a little.
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Boelcke

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Re: Project DGen_mod
« Reply #845 on: January 13, 2014, 12:35:52 AM »

Files for DBW isn´t related to Il2 versions, it´s related to the data for the mod planes.
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Asura

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Re: Project DGen_mod
« Reply #846 on: January 13, 2014, 02:50:25 AM »

Awesome.  It worked.  Just another observation.  For the pacific maps such as Tarawa, the cloud height is so low.  Some touch the water.  Is there any way that I can put clouds at the right altitude?

Anything strange - simply correct lines of arms, same as the full editor removes. :) To a question of clouds - the generator establishes height of clouds from 500 meters and above and it doesn't depend on map. Can do it there was a haze or fog?
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Asura

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Re: Project DGen_mod
« Reply #847 on: January 13, 2014, 02:58:22 AM »

Asura

I added lines for new aircraft in AllWeapons.dat file, but I've still difficulties to clearly understand some expression I found on currently available explanation. I can't find meaning of "weeds to a point", while I just guess that "maintenance" is for "patrol". Furthermore, for some aircraft like Ki-61 I notice ventral tank gets the "true" value (1) at place that in your instruction is for "Torpedo":

KI_61_IHEI;4500;4500;0;0;0;0;0;0;1;1;1;0;0;1;0;0;1;0;2x150dt;All
KI_61_IHEI;4500;4500;0;0;0;0;0;0;1;1;1;0;0;1;0;1;0;0;1x150dt;All

Name     minAlt    attAlt   Mov   Arm   Gro   Bri   Shi   Poi   Go   Rec   Stuf   Tran   Para   Int   Torp   LR1   LR2   LR3   Weapons   Nation

The position correct is arms is used in the first long range type.
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Asura

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Re: Project DGen_mod
« Reply #848 on: January 13, 2014, 03:07:12 AM »

Hi all
I have install this mod in order to play the awsome MTO and Reich Defense campaigns by Boelcke over a 4.12.2 + HSFX7

At the beginning the campaigns are superb but I'm having a problem. After play a mission in whatever campaign and press the apply button.
The game freeze and I have to kill it. After that when I try to acces to the campaign I see that this its empty or corrupted... ???

Please, if someone can help me...?

Thanks in advance

What in this case is in log files? Also check in conf.ini has to be so:

eventlog=eventlog.lst
eventlogkeep=0
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Boelcke

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Re: Project DGen_mod
« Reply #849 on: January 13, 2014, 04:39:08 AM »

Hi all
I have install this mod in order to play the awsome MTO and Reich Defense campaigns by Boelcke over a 4.12.2 + HSFX7

At the beginning the campaigns are superb but I'm having a problem. After play a mission in whatever campaign and press the apply button.
The game freeze and I have to kill it. After that when I try to acces to the campaign I see that this its empty or corrupted... ???

Please, if someone can help me...?

Thanks in advance

What in this case is in log files? Also check in conf.ini has to be so:

eventlog=eventlog.lst
eventlogkeep=0

it was a double post, i´ve answered the question here:

http://www.sas1946.com/main/index.php/topic,37532.60.html
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vonOben

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Re: Project DGen_mod
« Reply #850 on: January 13, 2014, 01:18:40 PM »

Files for DBW isn´t related to Il2 versions, it´s related to the data for the mod planes.

Sorry but I don't quite understand.

In the DGen 2.0.1.0 zip-file there are two folders 4.11 and 4.12 containing these files: AllWeapons.dat, AllPlaneDB.dat,AllClasses.dat and the manual describes the installation and shows a picture where you are to select program version: 4.11 or 4.12.
That gave me the impression DGen 2.0.1.0 didn't work with other versions.

Does it work with other versions and if it does what should I do during the installation where I only can select version 4.11 or 4.12? 

I'm using version 4.10.1 + UP3 + DBW.
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Asura

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Re: Project DGen_mod
« Reply #851 on: January 14, 2014, 01:00:39 AM »

I'm using version 4.10.1 + UP3 + DBW.

Put to itself files for version 4.11. All main campaigns will work without problems. Soon files for DBW will be ready, then it will be possible to use additional planes in campaigns.
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