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Author Topic: Project DGen_mod  (Read 189219 times)

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jeanba

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Re: Project DGen_mod
« Reply #864 on: January 16, 2014, 04:08:27 AM »

Thank you Boelcke, I understand better
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greybeard

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  • diligo veritatem
    • Old stuff about RB3D and a tiny "IL2 corner"
Re: Project DGen_mod
« Reply #865 on: January 17, 2014, 01:15:39 AM »

Boelcke is right: UseParkedPlanes as settings option is for campaign builder only and it has been always inadvisable for user to activate this option from INI file (I mean also for stock DGen).

Being a campaign builder, I got biased.  :-[
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Boelcke

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Re: Project DGen_mod
« Reply #866 on: January 19, 2014, 04:39:30 AM »

I have uploaded the plane data files for the HSFX 7 planes, available here:

http://www.axis-and-allies-paintworks.com/download.php?view.840

Many thx to IV/JG7_4Shades and Charlie Chap who provided these files.
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Darth_Dooboss

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Re: Project DGen_mod
« Reply #867 on: January 24, 2014, 09:01:51 AM »

After reinstall the DGen Mod to the last version in my IL2 4.12.2 + HSFX7.01 when I finish the first mission and press the apply button the game freeze and a window with and application error tittle appears in the screen:
"Exception EAccessViolation in module DGen.exe at 00029DCF.
Access violation at adress 00429DCF in module 'DGen.exe'. Read of adress 000000008."

This happend after the first mission in NAfrica with a bf109E7N. There isn't Dgen_mod_error file!!!!
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greybeard

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Re: Project DGen_mod
« Reply #868 on: January 25, 2014, 02:06:56 AM »

That happens when you start a campaign in 1940.

You must edit the relevant DB file (should be "Africa40.DB") by NotePad and replace all dates like in the example below:

before
[Schedule]
00801 16
00909 0
01018 0
01025 0
...

after
[Schedule]
19400801 16
19400909 0
19401018 0
19401025 0
...

Then start again (not retake) from its begin the campaign, deleting the crashed one.
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Boelcke

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Re: Project DGen_mod
« Reply #869 on: January 26, 2014, 09:01:40 AM »

That happens when you start a campaign in 1940.

You must edit the relevant DB file (should be "Africa40.DB") by NotePad and replace all dates like in the example below:

before
[Schedule]
00801 16
00909 0
01018 0
01025 0
...

after
[Schedule]
19400801 16
19400909 0
19401018 0
19401025 0
...

Then start again (not retake) from its begin the campaign, deleting the crashed one.

don´t know what you´re talking about - did you ever see the campaign? I doubt this.
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Darth_Dooboss

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Re: Project DGen_mod
« Reply #870 on: January 26, 2014, 11:31:08 AM »

I'm talking about Boelcke MTO campaign last update from january 17.

Whith the Murmanks campaign happened the same exception.

 >:( >:(
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Asura

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Re: Project DGen_mod
« Reply #871 on: January 26, 2014, 10:31:50 PM »

I'm talking about Boelcke MTO campaign last update from january 17.

Whith the Murmanks campaign happened the same exception.

 >:( >:(

Show that in DGen_mod.log and check conf.ini - there have to be such lines:
eventlog=eventlog.lst
eventlogkeep=0
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greybeard

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Re: Project DGen_mod
« Reply #872 on: January 27, 2014, 03:02:09 AM »

don´t know what you´re talking about - did you ever see the campaign? I doubt this.

I couldn't know which was the campaign since Darth_Dooboss didn't specify it. I just guessed it could be same problem I experienced with campaigns starting in 1940, which work with stock DGen and instead give exactly the error described by Darth_Dooboss when played by Asura's DGen_mod.
I fixed them as I described above. So I was sure about cause and remedy, simply they do not apply to your campaigns which look to have peculiar problems.

I already highlighted this compatibility problem: examples are Ojcar's "Asia for the Asians" and Ijekio's "Africa". Was just this latter's DB file that I reported above.

Regards,
GB
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Boelcke

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Re: Project DGen_mod
« Reply #873 on: February 01, 2014, 02:53:17 PM »

DarthBooth, you are double posting again and again the same ... i mentioned before in my thread that something may be wrong with your install.

You are the only one with these problems, what sense does it make to post it again and again?
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Darth_Dooboss

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Re: Project DGen_mod
« Reply #874 on: February 03, 2014, 03:08:45 PM »

I'm sorry

My apologies for all the members

I have deleted the mod because trying to solve it I have spend my time to play.
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ddr

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Re: Project DGen_mod
« Reply #875 on: February 13, 2014, 05:23:56 AM »

Hi to all! i hope this is the right place to post my question.
I have 4.12.2 with asura's dgen 2.0.1.0, and have a problem with all dgen campaign (but i don't know if this is related with new dgen or some old dgen files): in all missions, with different pilot profiles and with all nations i have the same debrifing message, and is impossible to play a new mission.
i tried to re-install dgen, but without results...


this is my DGen_mod log file: why the game want a "crimea.log" ?

= DGen_mod 2.0.1.0 (21/10/2013) =
seed: 576343
ParamStr: debrief missions/campaign/ru/DGen_L_Finland40gagarin0/ 1932727877119 0 0 dgen/debrifing.txt   
===== DGen_mod_H:\Programmi\Ubisoft\IL-2 Sturmovik 1946\Missions\Campaign\RU\Crimea\crimea.log =====
does not exist
-------------
MaxFLAK=10
MaxBomberSkill=0
Distance=Any
Length=VeryLong
AI=Normal
Missions=Normal
AirIntensity=Medium
GroundIntensity=Medium
SlowFire=1.0
PromotionRate=0.90
Debrief:Can't open DGen_mod_H:\Programmi\Ubisoft\IL-2 Sturmovik 1946\Missions\Campaign\RU\Crimea\crimea.log

[EDIT]: and this is the debrifing that i'have after all missions i flow (the last manchuria dgen mission i had flow before this problem)

SOUND samples/sounds/Airbase1.wav samples/sounds/Airbase2.wav samples/sounds/Airbase3.wav
COMBAT REPORT
 DATE: 10 August 1938
TIME: Takeoff: 1525 Contact: 1546 
MISSION:Combat Air Patrol
 FORCES ENGAGED:
OWN: 9 I-16s
      Kudrin Gagarin Kerestesh
      Ruvinskiy Bespalov Tarabarin
      Hripunov Eremeev Antsupov
 ENEMY: 10 Ki-21s, 10 Ki-27s, 10 Ki-30s
 RESULTS:
ENEMY LOSSES:
l-t. Gagarin - 1 kill
st.l-t. Ruvinskiy - 1 kill
ml.l-t. Bespalov - 1 kill
l-t. Eremeev - 1 kill
l-t. Antsupov - 1 kill
OWN LOSSES:
l-t. Gagarin - KIA
 During this mission you've destroyed:
Confirmed Kills: 1
 During your career you've destroyed:
Confirmed Kills: 8
Ships: 2
Vehicles: 20
  You were killed.

excuse me for the log post  :-[
thank you for help, and bye! :)
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