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Author Topic: Project DGen_mod  (Read 166210 times)

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vonOben

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Re: Project DGen_mod
« Reply #1236 on: January 24, 2018, 04:39:04 AM »

Hi Scacco 1

You can have a static frontline if you like. The frontline among other things are controlled by [episode_name].DB.
But why do you want a static frontline?
It's rather easy to make a historical frontline moments for a WWI Campaign.

From the Readme file:
[episode_name].DB – this file contains all the necessary data for episode missions: front line moving, available units and airplanes etc.

Have you read "Updating 'Disaster on the Frontiers' with Kurland '44" by Amagi?
It's written for the old DGen, but it also applies to DGen Mod in many ways and I would like to recommend it.

Quote:
The frontline is based on the towns.  Blue holds towns based on the number of points it has starting from the top down, and needs enough points to pay for all of a town's value.

Cheers

vonOben
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Motörhead

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Re: Project DGen_mod
« Reply #1237 on: January 24, 2018, 11:23:28 AM »

1) Can I build a campaign with a not moving frontline?

Of course, any campaign/subcampaign can be created with moving for both sides or with static front line.

2) Can I build a campaign with multiple aircraft assigned to the player randomly?

In current version of DGen this is impossible. Probably, in future this feature can be added in DGen by Asura. For example, you can play IJN campaign on G4M. In most missions you will drive stock bomber, but in few kamikaze missions you get the Ohka carrier.

2 Can the player use more than an aircraft in the same unit in the same subcampaign?
Same as previously - not in current version of DGen. Maybe in future.

Another non related to this specific campaign question is about aircraft update....did the DGen take in account the arrive of newer model of the same plane or new planes at the player unit?

Only when next operation (subcampaign) started.
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Ain't a hope in hell, nothing's gonna bring us down, The way we fly, five miles off the ground, It's a Bomber!

Scacco 1

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Re: Project DGen_mod
« Reply #1238 on: January 24, 2018, 12:28:40 PM »

Thanks mates for your replies!

I got finally all information about how to start building a new DGen campaign.....

I'm focused in WWI because is the less devloped due the relatively recent introduction of such planes in the sim....but I also plan to develop in parallel a F.19 campaign to have one semi-hisorical WWI campaign and one historical campaign to test the difference between WWI and WWII environemt and how camapign works from little to multiple....

The two campaign have about the same condition: a semi static frontline....infact in the F.19 action there was few frontline change or ground opertions while in WWI for the first 3 years , in the various battle in the West , the frontline was almost static , large mass of infantry got with heavy losses little advance of terrain with really few kilometers of wide and deep extension....and for the most thy lost every suffered gain after few days or weeks....

So I have started to study how develop the [schedule] for the frontline and how split the subcampaigns to couple the various offensive we can find in the map with the change in the strategical and tactical situation in the aerial warfare fought above....

As atm I'm out of home and with limited connection I can't download DGen pack 2 , can I ask you if the two maps: Suomissalmi 39/40 and WWI Westfront are included in the DGenpack or the Dgen (and so the TOWN AIRFIELD and BRIDGE files are anyway done and could be used or , if necessary , updated) or not so I can start to build them from scratch?

Thanks for your past and future replies!
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vonOben

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Re: Project DGen_mod
« Reply #1239 on: January 29, 2018, 01:36:34 AM »


ANYONE PLEASE have a link about stock DGen manual?


There is no stock DGen manual that I'm aware of.  :(

But there is a DGen_Mod manual included in the download in Russian and the English translation at my site:

http://vonoben.free.fr/
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vtrelut

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Re: Project DGen_mod
« Reply #1240 on: January 29, 2018, 02:11:01 AM »

You may also download and read this, for debugging your stock DGen campaigns:

http://www.mission4today.com/index.php?name=Downloads&file=details&id=2020


Cheers,

Vincent
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Scacco 1

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Re: Project DGen_mod
« Reply #1241 on: February 02, 2018, 01:32:20 AM »

Thanks mate!

Really useful!
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