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Author Topic: Project DGen_mod  (Read 178676 times)

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vegetarian

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Re: Project DGen_mod
« Reply #12 on: December 07, 2011, 01:33:57 AM »

I'm with Flying H. Fantastic news.
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Boelcke

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Re: Project DGen_mod
« Reply #13 on: December 07, 2011, 02:52:40 AM »

This new dgen.exe project is a great new hope for campaign building. I hope that it will be possible sometimes to use at least some of the new maps with it. This will open many new possiblities to create new campaigns or/and older campaigns with newer and more suitible maps for ETO campaigns and it looks like for the PTO it will finaly be possible to use all the new "mod" planes.

Realy good news.
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asheshouse

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Re: Project DGen_mod
« Reply #14 on: December 07, 2011, 03:20:01 AM »

Great news. This really is a vital element of the core game. Good luck with your project.
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vtrelut

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Re: Project DGen_mod
« Reply #15 on: December 11, 2011, 12:59:26 PM »

I join my colleagues here: great news, very promising indeed!
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Asura

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Re: Project DGen_mod
« Reply #16 on: December 14, 2011, 12:13:56 AM »

Debrifing it is ready! The first alpha version coming soon... ;)
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Asura

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Re: Project DGen_mod
« Reply #17 on: December 14, 2011, 02:21:37 AM »

Yes :)
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santobr

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Re: Project DGen_mod
« Reply #18 on: December 14, 2011, 04:05:25 AM »

OMG! A dream is coming true!!! :'( :P
We will love to test it.

Thank you Asura! :D



santobr.
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jeanba

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Re: Project DGen_mod
« Reply #19 on: December 14, 2011, 06:02:50 AM »

I look forward to testing it :)
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Jim_diGris

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Re: Project DGen_mod
« Reply #20 on: December 14, 2011, 03:17:55 PM »

this would have to be the most wanted mod ever for offline players. can't wait to breathe some new fire into the beast's belly
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wheelsup_cavu

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Re: Project DGen_mod
« Reply #21 on: December 19, 2011, 02:29:56 AM »

I have been hoping for a long time that something would be done to update DGen. :)


Wheels
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Asura

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Re: Project DGen_mod
« Reply #22 on: December 29, 2011, 03:10:40 AM »

New Year and Christmas is time miracles, here and I had in the mystical image a first, almost working version of the generator.  :) It not the test version and at all a beta, but five missions successively it in a condition to create.

ATTENTION! The incomplete, fact-finding version!

http://ifolder.ru/27880075

There is no branch Pacific (the companies for this purpose theatre  won't be formed),
There are no maps of Kiev, Burma and Norway, there are no Italians.

I urgently recommend to start the given version on the SEPARATE copy of game!
Generator errors can lead to loss of all data about the dynamic companies
In a folder of the pilot!

Reports on errors yet aren't accepted - internal testing isn't finished yet.

All with coming New Year!  ;D
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Asura

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Re: Project DGen_mod
« Reply #23 on: December 29, 2011, 03:15:10 AM »

As a bonus - pictures from the test of new company Juri_JS for a mod map of Solomons...  ;)








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