Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 4 ... 33   Go Down

Author Topic: CLEAN DBW Modding JGME Packs (RE-RELEASE!)  (Read 85587 times)

0 Members and 1 Guest are viewing this topic.

WindWpn

  • Modder
  • member
  • Offline Offline
  • Posts: 952
CLEAN DBW Modding JGME Packs (RE-RELEASE!)
« on: December 01, 2011, 09:23:27 AM »

Hello all,

Was wondering if anyone is interested in a set of jgme packs which include a number of mod updates to DBW? 

Basically, I have created "generalized" jgme "on/off" packs employing a number of mod categories:


Each jgme pack category contains collections of related mods which enhance DBW beyond its current state.  The beauty of this setup is that when DBW 1.7 or any other release is issued, you can simply deactivate these JGME mod sets to return to a clean DBW install for the associated update.  Additionally, if you wish to add additional mods or change the configuration, everything happens within these packs rather then within the vanilla DBW install.

The set has been tested and works well.  I also did not include mods which contain excessive code errors which affect FPS and game stability.

All in all, its a tight pack collection which further enhances DBW and can simply be "turned on/off" with ease though JGME. 

NOTE:  To incorporate these packs a clean vanilla DBW 1.7.1 install is required.

Quote
TIDY BIN (posted 04/12/2012)

UPDATE:  Defective Class Found:
Please delete the following class found in the LGD mod included in the #DBW_MOD_Aircraft pack  "_0_0GearDamageFX V 1.3"

F5F37ACE5B99838E

By deleting this class, the JU-88 A variants will work correctly.  (of course, be sure to disable the Aircraft pack in GME before making this edit.  Edit should occur in /jsgmemods/#DBW_MOD_Aircraft/_0_0GearDamageFX V 1.3/)

CLEAN DBW Modding Pack Sets

edit - updated links:

http://ulozto.net/xppY57vo/dbw-mod-aircraft-7z
http://ulozto.net/xcHs6xCz/dbw-mod-static-7z
http://www.mediafire.com/download/5l8dedu85mg8duq/#DBW_MOD_Effects.7z
http://www.mediafire.com/download/qcfdzog40r742gv/#DBW_MOD_Etc.rar
http://www.mediafire.com/download/n27offa23rpwfzc/#DBW_MOD_Fov.rar
http://www.mediafire.com/download/u31l3527zkacsyj/#DBW_MOD_Maps.7z


Pack Contents
#DBW_MOD_Aircraft
Code: [Select]
********************************
This CLEAN JSGME Mod pack features "aircraft" enhancements intended for a vanilla install of DBW.  Specifications for this pack are as follows
Build 20120331
********************************

DBW Version 1.7.1 CLEAN (no other mod enhancements which alter the following):
/STD/com/maddox/il2/objects/Air.ini
/STD/i18n/weapons_ru.properties
/STD/i18n/plane_ru.properties

If these files are altered in
/il2root/#DBW/STD/
then these core ini files must be reset to vanilla prior to enabling this pack.

Additionally, if you wish to further enhance your aircraft collection of mods, recommend add those enhancements directly to this pack, or another specific to aircraft which remains seperate from the core DBW install.  See the CLEAN DBW Modding JGME Packs thread found here for details on this concept.  http://www.sas1946.com/main/index.php/topic,19921.0.html

Note, if you currently have the JSGME CLEAN Mod Pack #_Aircraft or any other previous Aircraft pack iteration, please remove. This comprehensive pack is intended to replace all previous aircraft packs.

*******************************************
As for who makes this possible, we much credit the excellent work of the modders whose content comprises this pack:

Modder Credits:
 - Potenz
 - SAS~crazyflak
 - barnesy12
 - Pa-jeronimo
 - Yeager_1946
 - Red_Fox90 (Aviator Mod Team)
 - Ranwers
 - Birdman
 - ten010
 - SAS~Epervier
 - Maus
 - RealDarko
 - Beowolff
 - Ectoflyer
 - 101tfs
 - ton414
 
 
 see additional credits at posts specific to mods used:

Landing gear damage mod V 1.3
http://www.sas1946.com/main/index.php?topic=7573.0

Better Wheels Combined v3 Final
http://www.sas1946.com/main/index.php?topic=19183.0

Nakajima Ki-44 Cockpit Repaint
http://www.sas1946.com/main/index.php?topic=21654.0

AMT new Hurricane spinners
http://www.sas1946.com/main/index.php?topic=20730.0

AMT reworked drop tanks
http://www.sas1946.com/main/index.php?topic=23411.0

AMT new Stuka gunpods
http://www.sas1946.com/main/index.php?topic=23351.0

AMT new 5" AP HVAR
http://www.sas1946.com/main/index.php?topic=23436.0

AMT new Corsair drop tanks
http://www.sas1946.com/main/index.php?topic=23754.0

AMT new Japanese 600 Kg bomb
http://www.sas1946.com/main/index.php?topic=23437.0

AMT new Type 91 torpedo
http://www.sas1946.com/main/index.php?topic=23468.0

B-26B Marauder v2.2
http://www.sas1946.com/main/index.php?topic=17791.0

Late Corsairs SAS Repack (includes weapons complement)
http://www.sas1946.com/main/index.php?topic=21760.0

D4Y "JUDYs" (includes the D4Y2 and D4Y3)
http://www.sas1946.com/main/index.php?topic=23904.0

Dornier Do-17Z V2
http://www.sas1946.com/main/index.php?topic=21566.0

F4U-1 Corsair "Birdcage", 1943 - v2
http://www.allaircraftsimulations.com/forum/viewtopic.php?f=89&t=13050&start=0&sid=96cb4682dd3815d5617c4a885b9a6b69

Detonator! F6C4
http://www.sas1946.com/main/index.php?topic=7737.12

IL-4 - v1.02
http://www.sas1946.com/main/index.php/topic,21079.0.html

Ki-45 Hei & Tei v1.03
http://www.sas1946.com/main/index.php/topic,21019.0.html

L-5_Amphibian by Beo: the freeil2modding amphibian revolution
http://www.sas1946.com/main/index.php/topic,23837.0.html
http://freeil2modding.free-forum.net/4-11-mod-act-only-l-5-amphibian-vt919.html

P-61A&B V2
http://www.sas1946.com/main/index.php/topic,19018.0.html

Spitfire PR.XIX Contra-rotating propellers v1.4
http://www.sas1946.com/main/index.php?topic=18022.0

TBD-1 'Devastator' v1.02
http://www.sas1946.com/main/index.php?topic=20982.0


#DBW_MOD_Static
Code: [Select]
********************************
This CLEAN JSGME Mod pack features "static" enhancements intended for a vanilla install of DBW.  Specifications for this pack are as follows
Build 20120331
********************************

DBW Version 1.7.1 CLEAN (no other mod enhancements which alter the following):
/STD/com/maddox/il2/objects/Chief.ini
/STD/com/maddox/il2/objects/Ships.ini
/STD/com/maddox/il2/objects/Static.ini
/STD/com/maddox/il2/objects/Stationary.ini
/STD/com/maddox/il2/objects/Technics.ini
/STD/i18n/technics_ru.properties

If these files are altered in
/il2root/#DBW/STD/
then these core ini files must be reset to vanilla prior to enabling this pack.

Additionally, if you wish to further enhance your static collection of mods, recommend add those enhancements directly to this pack, or another specific to static which remains seperate from the core DBW install.  See the CLEAN DBW Modding JGME Packs thread found here for details on this concept.  http://www.sas1946.com/main/index.php/topic,19921.0.html

Note, if you currently have the JSGME CLEAN Mod Pack #_DAF or any other previous Static pack iteration, please remove. This comprehensive pack is intended to replace all previous packs including DAF.

*******************************************
As for who makes this possible, we much credit the excellent work of the modders whose content comprises this pack:

Modder Credits:
 - SAS~Epervier
 - CheckyerSIX
 - WingFlyer
 - vpmedia
 - Uufflakke
 - sputnikshock
 - Ranwers
 - asheshouse
 - Diving_Hawk
 - western0221
 - David603
 
 see additional credits at posts specific to mods used:

Objects-Plane - v2.2
http://www.sas1946.com/main/index.php/topic,20511.0.html

New tanks 4.11
http://www.sas1946.com/main/index.php/topic,20981.0.html

New Vehicles Package 1/2/3
http://www.sas1946.com/main/index.php/topic,19284.0.html

New Vehicles Package 4a/4b/5
http://www.sas1946.com/main/index.php/topic,19534.0.html

New Vehicles Package 6a/b/c
http://www.sas1946.com/main/index.php/topic,19796.0.html

Ambient Airfield Sounds v 1.02
http://www.sas1946.com/main/index.php/topic,10364.0.html

New Wingflyr Armor download for DBW and HSFX5
http://www.sas1946.com/main/index.php/topic,20498.0.html

WINGFLYR FLAK_Gun TOWERS
http://www.sas1946.com/main/index.php/topic,23719.0.html

Checkyersix's Infantry + Mortar Mod v 1.02
http://www.sas1946.com/main/index.php/topic,9530.0.html

Command and Control Mod v 2.0 (C&C + randomizers)
http://www.sas1946.com/main/index.php/topic,16973.0.html

ShipPack2 Texture Updates
http://www.sas1946.com/main/index.php/topic,24382.0.html

Animal Repaint (blood and gore)
http://www.sas1946.com/main/index.php/topic,20715.0.html

Realistic Airfield Lighting v1.51a
http://www.sas1946.com/main/index.php/topic,23695.0.html

Static Carrier Deck Planes
http://www.sas1946.com/main/index.php/topic,12843.0.html

Self Stationary - TBD-1 'Devastator' v1.02 (static only)
http://www.sas1946.com/main/index.php/topic,20982.0.html

Self Stationary - B-26 Marauder (static only)
http://www.sas1946.com/main/index.php/topic,15399.0.html

Carrier Crew v5
http://www.sas1946.com/main/index.php/topic,16467.0.html

Badeong Strait CVE-116 Mod (link unknown)

Self Stationary - Ki-45 Hei and Tei (static only) (note requires #DBW_MOD_Aircraft Pack)
http://www.sas1946.com/main/index.php/topic,21019.0.html

USS Lexington CV2 - 1942
http://www.sas1946.com/main/index.php/topic,20321.0.html

IJN Yamato Class(1944) v1 (includes JFC Ship Classes)
http://www.sas1946.com/main/index.php/topic,21754.0.html

IJN Ryujo CV (includes WES Ship Classes)
http://www.sas1946.com/main/index.php/topic,13254.0.html

US T2 class Tankers
http://www.sas1946.com/main/index.php/topic,13652.0.html



#DBW_MOD_Effects
Code: [Select]
********************************
This CLEAN JSGME Mod pack features "effects" enhancements intended for a vanilla install of DBW. 
********************************

As for who makes this possible, we credit the excellent work of the modders whose content comprises this pack:

Modder Credits:
 - HolyGrail & Potenz, sanka
 - Carsmaster (AvSk)
 - WolfFighter
 - benitomuso
 
 
See additional credits at posts specific to mods used:

Plutonium Universal Max Effects by HolyGrail & Potenz for IL-2 1946 4.10 - v2
http://www.sas1946.com/main/index.php/topic,19849.0.html

Enhanced Water and Whitecaps (Carsmaster Water=4)
http://www.sas1946.com/main/index.php/topic,15180.0.html

Carsmaster's Water Ring
http://www.sas1946.com/main/index.php/topic,9436.0.html

Carrier MOD (Beta)
http://www.sas1946.com/main/index.php/topic,20102.0.html

#DBW_MOD_Etc
Code: [Select]
********************************
This CLEAN JSGME Mod pack features "etc" enhancements intended for a vanilla install of DBW. 
Build 20120302
********************************

As for who makes this possible, we credit the excellent work of the modders whose content comprises this pack:

Modder Credits:
 - BenitoMuso
 - SAS-CirX
 - Josse
 
See additional credits at posts specific to mods used:

Minimap v2.4
http://www.sas1946.com/main/index.php/topic,15003.0.html

Ecran-Wide 2
http://www.sas1946.com/main/index.php/topic,1472.0.html


#DBW_MOD_Fov
Code: [Select]
********************************
This CLEAN JSGME Mod pack features "FOV" enhancements intended for a vanilla install of DBW. 
Build 20120302
********************************

As for who makes this possible, we credit the excellent work of the modders whose content comprises this pack:

Modder Credits:
 - SAS~Storebror
 - sanka
 
See additional credits at posts specific to mods used:

Default FOV Mod
This mod enables wide view to be set to a default value in the config.ini file.  For example, insert the following into your config.ini:

[MOD]  (if you do not have this section already)
FOV=102

http://www.sas1946.com/main/index.php/topic,19698.0.html


FOV Changer Mod
This mod allows for incremental zoom in narrow FOV.  For example, if you choose narrow and continue to click the key bind or stick button for narrow FOV, the zoom will continue in to a max of 5%.  Works great to get a look at targets up close!

http://www.sas1946.com/main/index.php/topic,16878.0.html


#DBW_MOD_Maps
Code: [Select]
********************************
This CLEAN JSGME Mod pack features "Map" enhancements intended for a vanilla install of DBW. 
********************************

As for who makes this possible, we credit the excellent work of the modders whose content comprises this pack:

Modder Credits:
 - Birdman
 - cyberolas
 - Agraciers
 - Ramone
 - Boelcke
 - TT
 - Lonestar67
 - western0221
 - GilB57
 - Avala
 - Uufflakke
 - hguderian
 
See additional credits at posts specific to mods used:

High resolution texture pack for UP3/DBW
http://www.sas1946.com/main/index.php/topic,21061.0.html

Crimea map retextured, retowned, revillaged
http://www.sas1946.com/main/index.php/topic,16373.0.html

Madagascar Revisited
http://www.sas1946.com/main/index.php/topic,6529.0.html
(note, this retexture is focused on ag_madagascar map update which is also included in the pack)

Kuban Update
http://www.sas1946.com/main/index.php/topic,18301.msg199368.html#msg199368
Note, this update is code update only

Darwin NTL Maps Retextured
http://www.sas1946.com/main/index.php/topic,19217.0.html

Coral Sea 1942
http://www.sas1946.com/main/index.php/topic,21672.0.html

Western Front 1940
http://gillesbabin.perso.neuf.fr/trucs-et-bidules/simul-westfront40uk.htm

Benghalli Islands map (redux) with Waterfalls
http://www.sas1946.com/main/index.php/topic,23668.0.html

New Moon Textures
http://www.sas1946.com/main/index.php/topic,21270.0.html

Variable Temperature
This mod affects ambient air temperature thus affecting engine heat mgmt.  Currently WIP.
http://www.sas1946.com/main/index.php/topic,20264.0.html



Quote
Missing Credits Bin
Doh!, this bin contains any missing credits that may be discovered post release of a given pack build.  Sometimes a credit is missed, but this area will note those missing in a given readme until the next release when they can be properly added.


Simply drop contents of archive into your jsgmemods folder located in your game root directory.  Open GME application and enable packs.  Note, if you hover over a mod pack, the description text will note which individual mods are included in each pack.

Additionally, if you have a previous version of the packs, be sure to:
1)  Disable all and;
2)  Then remove them (delete or move);
3)  Paste in new set;
4)  Enable in GME and enjoy!

Note, there is a lot of content in these packs, thus when enabling, it can take a while for GME to load them all.  My system usually takes about 10 minutes to enable all in GME along with the other stock DBW 1.7 mods.  If GME appears to not be responding, do not worry, it is working and will eventually load all the packs, just give it time.  I recommend using the "Tasks..." feature in GME to create a DBW profile which includes all the mods you would like active for your DBW configuration.  Thus if you go online and fly UP3 you can easily come back to DBW by simply loading the DBW profile in GME.


NOTE, if you wish to change the configuration for any of the packs, be sure to deactivate the pack(s) in GME before modifying them. 

Enjoy!

Wind
Logged

pierre1946

  • member
  • Offline Offline
  • Posts: 150
Re: CLEAN DBW Modding JGME Packs
« Reply #1 on: December 01, 2011, 09:50:27 AM »

It looks utterly useful.

More so because a clean install is the base and one doesn't need to fiddle with the install itself...

great idea!

Pierre
Logged

WindWpn

  • Modder
  • member
  • Offline Offline
  • Posts: 952
Re: CLEAN DBW Modding JGME Packs
« Reply #2 on: December 01, 2011, 10:32:39 AM »

yea, the beauty of this setup is that each pack category starts with a "copy" of the vanilla DBW associated directory structure and related ini(s).  For example the Air Pack contains inis related to updates tied to aircraft only.  From this point, the user can modify these pack ini files as needed to add mods rather than touching the base vanilla DBW install.  When the pack is enabled via JGME, it "overwrites" the DBW vanilla with a copy of the vanilla plus the updates/additions.  Therefore all user changes occur in the packs located in jsgmemods folder rather than in the #DBW folder.

If something bombs your install while playing around with the mods configuration, simply disable the jsgme pack(s) to restore your vanilla config.  Then debug in the jsgme packs only.

All in all, a clean separation from the base DBW for incorporating mod additions/updates.
Logged

joycecaster

  • member
  • Offline Offline
  • Posts: 83
Re: CLEAN DBW Modding JGME Packs
« Reply #3 on: December 01, 2011, 10:40:17 AM »

Great idea windweapon - I look forward to downloading and installing it!
Logged

WindWpn

  • Modder
  • member
  • Offline Offline
  • Posts: 952
Re: CLEAN DBW Modding JGME Packs
« Reply #4 on: December 01, 2011, 11:54:54 AM »

Download is up! 

enjoy!   :)
Logged

BT~Tarik

  • Modder
  • member
  • Offline Offline
  • Posts: 1522
Re: CLEAN DBW Modding JGME Packs
« Reply #5 on: December 01, 2011, 11:41:31 PM »

Is there are list of which mods are included in every set ?
Great idea.
Logged

pierre1946

  • member
  • Offline Offline
  • Posts: 150
Re: CLEAN DBW Modding JGME Packs
« Reply #6 on: December 02, 2011, 02:47:18 AM »

THANK YOU!

Something to play with on a rainy saturday in Holland.

Pierre
Logged

WindWpn

  • Modder
  • member
  • Offline Offline
  • Posts: 952
Re: CLEAN DBW Modding JGME Packs
« Reply #7 on: December 02, 2011, 07:38:24 AM »

Is there are list of which mods are included in every set ?
Great idea.

Yes, the list is included in the GME mouse over documentation.  There are not a lot of mods, but ones that improve DBW and minimize introduction of code errors.  The concept also sets up a framework for the user to further enhance their mod configuration while maintaining a clean DBW base.  Basically, if you would like to add new mods and/or remove some of those included in this pack, you can do it all within the packs themselves and leave the core DBW vanilla. 

Again, just be sure to disable all packs in GME before making any edits.

NOTES:  Additionally, when DBW 1.7 is released, the packs concept remains fluid.  Basically, the pack ini(s) themselves will likely need updated to match the vanilla changes introduced in the 1.7 release.  Thus, users will likely have to run code compares between the inis in the packs vs the updated inis in vanilla DBW to note differences and merge the packs with the core DBW.  Additionally, with 1.7 or future DBW releases, some mods in the packs may be incorporated into DBW.  For example if Carrier Crew is added to DBW, it can be removed from the Static pack.  Therefore, those mods native to a new version of DBW can be removed from the packs.

Basically, the packs are "living" and will require "gardening" with each DBW release.  If you study how the packs are organized, its pretty simple to understand the framework and continue the concept as DBW evolves.
Logged

mauro109

  • member
  • Offline Offline
  • Posts: 7
Re: CLEAN DBW Modding JGME Packs
« Reply #8 on: December 05, 2011, 01:31:19 AM »

Great Work! Great Semplification!
Many Thanks  :D
Logged

WindWpn

  • Modder
  • member
  • Offline Offline
  • Posts: 952
Re: CLEAN DBW Modding JGME Packs
« Reply #9 on: December 06, 2011, 06:31:27 AM »

I could do one for UP3, but as UP3 is primarily designed for "online" play and "standardized playing field," I will likely focus on DBW.  Though, if you study the framework/concept, it would be quite simple to create the same for UP. (actually, I have created a UP FOV pack, based on the DBW one, which I use on some online servers)  Basically, its simply following the directory structure chain and ensuring everything goes to the right place when the packs are enabled.  Of course, mgmt/admin ("gardening") of the pack category ini files (where applicable) is the same as what has been done in the DBW set. 
Logged

jbunnelle

  • member
  • Offline Offline
  • Posts: 30
Re: CLEAN DBW Modding JGME Packs
« Reply #10 on: December 06, 2011, 10:44:21 AM »

This is a great idea, downloading now.  Thank you!!!
Logged

WindWpn

  • Modder
  • member
  • Offline Offline
  • Posts: 952
Re: CLEAN DBW Modding JGME Packs
« Reply #11 on: December 06, 2011, 01:05:59 PM »

Just wondering...has this been working well for folks who have tried it?
Logged
Pages: [1] 2 3 4 ... 33   Go Up
 

Page created in 0.014 seconds with 26 queries.