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Author Topic: Studebaker truck moving?  (Read 3835 times)

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Plowshare

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Studebaker truck moving?
« on: November 26, 2011, 09:02:08 AM »

Hi all:

Ever since the beginning we've had the GAZ and Zis trucks then we got the Chevy and Diamond T all as moving and stationary vehicles but the Studebaker (called Studebecker in the game) has only been stationary. Is there some way to make this moving as well?

I tried inserting lines in chief.ini top and bottom but to no avail. The truck shows in FMB both in 2D and 3D mode but then disappears when you run the mission. Also, a vehicle placed after the Stud disappears as well. I checked the technics.ini and there is a block of text for this truck so I don't know what else is needed unless perhaps a java file?

Epervier has it with a field piece and I think it would be good to get this one moving by itself as well - we can always use more vehicles.

Bob
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Epervier

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Re: Studebaker truck moving?
« Reply #1 on: November 26, 2011, 10:23:20 AM »

This truck is actually in the game!
But the lines in the file "chief.ini" have been forgotten.
Other vehicles are forgotten!

Nothing special to do.
Try adding the following lines in chief.ini file :

Code: [Select]
[Vehicles]
 moveType VEHICLE


 StudebeckerTruck            ai.ground.ChiefGround 1 icons/car.mat
 2-StudebeckerTruck          ai.ground.ChiefGround 1 icons/car.mat
 3-StudebeckerTruck          ai.ground.ChiefGround 1 icons/car.mat
 4-StudebeckerTruck          ai.ground.ChiefGround 1 icons/car.mat

 StudebeckerRocket           ai.ground.ChiefGround 1 icons/car.mat
 2-StudebeckerRocket         ai.ground.ChiefGround 1 icons/car.mat
 3-StudebeckerRocket         ai.ground.ChiefGround 1 icons/car.mat
 4-StudebeckerRocket         ai.ground.ChiefGround 1 icons/car.mat



;============================================================
;---- USSR

[Vehicles.StudebeckerTruck]
 com.maddox.il2.objects.vehicles.cars.Car$StudebeckerTruck
[Vehicles.2-StudebeckerTruck]
 com.maddox.il2.objects.vehicles.cars.Car$StudebeckerTruck
 com.maddox.il2.objects.vehicles.cars.Car$StudebeckerTruck
[Vehicles.3-StudebeckerTruck]
 com.maddox.il2.objects.vehicles.cars.Car$StudebeckerTruck
 com.maddox.il2.objects.vehicles.cars.Car$StudebeckerTruck
 com.maddox.il2.objects.vehicles.cars.Car$StudebeckerTruck
[Vehicles.4-StudebeckerTruck]
 com.maddox.il2.objects.vehicles.cars.Car$StudebeckerTruck
 com.maddox.il2.objects.vehicles.cars.Car$StudebeckerTruck
 com.maddox.il2.objects.vehicles.cars.Car$StudebeckerTruck
 com.maddox.il2.objects.vehicles.cars.Car$StudebeckerTruck

[Vehicles.StudebeckerRocket]
 com.maddox.il2.objects.vehicles.cars.Car$StudebeckerRocket
[Vehicles.2-StudebeckerRocket]
 com.maddox.il2.objects.vehicles.cars.Car$StudebeckerRocket
 com.maddox.il2.objects.vehicles.cars.Car$StudebeckerRocket
[Vehicles.3-StudebeckerRocket]
 com.maddox.il2.objects.vehicles.cars.Car$StudebeckerRocket
 com.maddox.il2.objects.vehicles.cars.Car$StudebeckerRocket
 com.maddox.il2.objects.vehicles.cars.Car$StudebeckerRocket
[Vehicles.4-StudebeckerRocket]
 com.maddox.il2.objects.vehicles.cars.Car$StudebeckerRocket
 com.maddox.il2.objects.vehicles.cars.Car$StudebeckerRocket
 com.maddox.il2.objects.vehicles.cars.Car$StudebeckerRocket
 com.maddox.il2.objects.vehicles.cars.Car$StudebeckerRocket


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HeavyCrasher

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Re: Studebaker truck moving?
« Reply #2 on: November 26, 2011, 12:47:57 PM »

Epervier: Big Thanks! ;D

It works (at least in UI 1.0); so,........hmmm, .... if I take a Human and make the same sort of thing in chief.ini, I could make him run 100m in 8 secs flat.....or...... Have to make new experiments in my Frankenstein Lab! :P.

HC

P.S. yes, I said U.I. 1.0.
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Plowshare

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Re: Studebaker truck moving?
« Reply #3 on: November 26, 2011, 01:07:58 PM »

Epervier:

Great!! That did the trick!! I must have put the lines in the wrong place in the bottom half as the lines in the top half were what I had originally. In future, for those like me that like to try things like this, if it doesn't work the first time try moving the text into different places. I wish I had.

Also, I finally got all your vehicles in and man, they look great. There is one small thing for mission builders: watch how close you place horse-drawn artillery side-by-side - too close and they stampede into each other. Only goes to show you can't trust a d##n horse!

Bob
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