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Author Topic: new Vehicles... package 6a (v1.02) - 6b (v1.01) - 6c  (Read 27361 times)

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Epervier

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Re: new Vehicles... (package 6a - 6b - 6c).
« Reply #36 on: December 08, 2011, 06:48:51 AM »

Thank you for your support you have shown me during the design of these packages.  :)


:D
By combining the objects to each other can be a hundred (or more) new items!

But is it reasonable? We must stop one day!
For now... I Quit... for now ! ;)
Tks !


......  ::)
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

crazyeddie

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Re: new Vehicles... (package 6a - 6b - 6c).
« Reply #37 on: December 08, 2011, 11:43:15 AM »

Thank you mate, you have done some wonderful stuff for us, it's very much appreciated by everyone. 
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Plowshare

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Re: new Vehicles... (package 6a - 6b - 6c).
« Reply #38 on: December 14, 2011, 05:49:02 PM »

Epervier:

I've run into a bit of a problem with the last two packages of vehicles - _08__new_Vehicles_p6b and _08__new_Vehicles_p6c. After install I can't take screenshots of jets. Most prop planes don't seem affected just jets. As soon as I press the PrintScrn key the Windows cursor appears, the rotating circle appears for a few seconds, the desktop comes up and the message 'Try to find a solution' or 'End program' comes up.

I've remarked out the text from the top portion of chief.ini and stationary.ini and can take the shots. As soon as I remove the remarking from any one of the tanks or vehicles from either of the packages the problem returns.

Anyone else have this problem?

Bob
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juanmalapuente

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Re: new Vehicles... (package 6a - 6b - 6c).
« Reply #39 on: December 15, 2011, 08:19:49 AM »

You've done so many new great items that you deserve to rest as long as you want.
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Samurai999

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Re: new Vehicles... (package 6a - 6b - 6c).
« Reply #40 on: December 18, 2011, 10:42:37 AM »

And could not you, to the Czech tractor from the last part, hang a heavy Russian howitzer? It will then finally arteleriysky tractor Komsomolets :).
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WindWpn

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Re: new Vehicles... (package 6a - 6b - 6c).
« Reply #41 on: December 22, 2011, 09:15:40 AM »

Is the java limit hit after installing the complete vehicle set (1 - 6)?  I have successfully installed the complete set and can load the game.  I can then view all the objects in FMB with no issues.  However, when I attempt to fly a campaign, the game fails either while loading "Stationary Objects" or on exit from a flight.  I tried toning down the impact by only loading vehicles sets 1 - 5, however, again it fails, but at that time only on flight exit.

All in all, I have a working flight with vehicles sets 1 - 3, which equates to about 2000+ files, but when I ramp it up to the full set (over 5000 files), I cannot load a flight, even though the game loads and FMB will run with all the new objects available.

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Epervier

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Re: new Vehicles... (package 6a - 6b - 6c).
« Reply #42 on: December 22, 2011, 10:34:08 AM »

When I think that some wanted me to do more...  :D
5000 files in total?
Bizarre... I find:
- 106 folders
- 3431 files + 4 txt files
- 299Mo

I do not know if all of these files may make us reach the limits of the game!
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

WindWpn

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Re: new Vehicles... (package 6a - 6b - 6c).
« Reply #43 on: December 22, 2011, 12:47:36 PM »

When I think that some wanted me to do more...  :D
5000 files in total?
Bizarre... I find:
- 106 folders
- 3431 files + 4 txt files
- 299Mo

I do not know if all of these files may make us reach the limits of the game!

You are correct.  I have some other mods in my "static" pack which run the total up over 5 grand (with all the vehicle packs included); however, when I recounted only the vehicles mods, the total was 3474. 

All in all, yea, I think some limit though has been reached including not only these mods, but also others along with vanilla DBW.  All in all, with the aircraft cleanup forecast for DBW 1.7, perhaps things will fit better into place if period planning is considered when populating a complete game load object set.
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Epervier

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Re: new Vehicles... (package 6a - 6b - 6c).
« Reply #44 on: December 23, 2011, 02:39:16 AM »

We should perhaps not load all the packages together, make a choice via JSGME!  :-X
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Mission_bug

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Re: new Vehicles... (package 6a - 6b - 6c).
« Reply #45 on: December 27, 2011, 06:32:56 AM »

Superb Epervier, thank you very much. 8)



These bomb troleys really bring an airfield alive. ;)

Wishing you all the very best, Pete. ;D
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Jim_diGris

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Re: new Vehicles... (package 6a - 6b - 6c).
« Reply #46 on: February 11, 2012, 04:52:05 PM »

Could someone please explain exactly where to put these files when running DBW? I understand the add parts but where exactly does the rest go?
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Gumpy

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Re: new Vehicles... (package 6a - 6b - 6c).
« Reply #47 on: February 11, 2012, 11:47:27 PM »

Could someone please explain exactly where to put these files when running DBW? I understand the add parts but where exactly does the rest go?
Everything goes into your #DBW folder.
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