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Author Topic: new Vehicles... package 4a (v1.02) - 4b (v1.01) - 5...  (Read 20446 times)

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SAS~Epervier

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Re: new Vehicles... (package 4b - 5)
« Reply #12 on: November 13, 2011, 02:58:06 PM »

Que dit le contenu du log.lst ?
Sinon, je ne peux rien dire !
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tbauchot

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Re: new Vehicles... (package 4b - 5)
« Reply #13 on: November 13, 2011, 03:48:36 PM »

Le fichier eventlog.lst je suppose ?

[13.11.2011 0:57:09] Mission: Quick/BoBRedNone00.mis is Playing
16:00:00 Mission BEGIN
16:00:00 gb01000(0) seat occupied by Player at 79737.59 97722.77
16:00:00 gb01000 loaded weapons 'default' fuel 50%
16:00:00 gb01000 in flight at 79744.12 97688.23
16:01:57 Mission END
12:00:00 F-86J loading DiffFM Flight Model
12:00:00 F-86J loading DiffFM Flight Model
12:00:00 F-86J loading DiffFM Flight Model
12:00:00 F-86J loading DiffFM Flight Model
12:00:00 F-86J loading DiffFM Flight Model
12:00:00 F-86J loading DiffFM Flight Model
12:00:00 F-86J loading DiffFM Flight Model
12:00:00 F-86J loading DiffFM Flight Model
12:00:00 F-86J loading DiffFM Flight Model
12:00:00 F-86J loading DiffFM Flight Model
12:00:00 F-86J loading DiffFM Flight Model
12:00:00 F-86J loading DiffFM Flight Model

Voila, c'est tout ce qu'il dit après avoir retéléchargé, installé, ballon_repaints et obtenu le crash à 70% ... Espérant avoir donné les bonnes infos du bon fichier  ?!!! Merci encore et bonne soirée, Thierry.
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tbauchot

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Re: new Vehicles... (package 4b - 5)
« Reply #14 on: November 13, 2011, 06:17:17 PM »

little info and I hope that this one could help everybody : In my game (4.09m):New vehicles Part 4a and 4b (perhaps only one one these tow mods, not tested separatly !...) are not compatible with : 00_PALMiniMapV2.3 Mod !(parts 1, 2 & 3 works fine...) So I think that part 5 and Ballon repaints had a conflict with some over of my installed mods !... Si je trouve la solution je vous en tiendrai informé ! Best regards, Thierry.
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atallboy

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Re: new Vehicles... (package 4b - 5)
« Reply #15 on: November 13, 2011, 08:30:22 PM »

poor horses :(
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HundertzehnGustav

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Re: new Vehicles... (package 4b - 5)
« Reply #16 on: November 14, 2011, 12:42:20 AM »

need to redo the trains with these new objects... need to need to...
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SAS~Epervier

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Re: new Vehicles... (package 4b - 5)
« Reply #17 on: November 14, 2011, 02:56:02 AM »

"only during its testing"
I told them I do not hurt ... but you?  :P

... are not compatible with : 00_PALMiniMapV2.3 Mod !(parts 1, 2 & 3 works fine...) So I think that part 5 and Ballon repaints had a conflict with some over of my installed mods !...
Amazing, really amazing! This kind of mod is manufactured in the same way!
I'd be very curious to know why some works and not the other.
Because technically, the packages are identical and they do not call for particular Class!


Etonnant, vraiment étonnant ! Ce genre de Mod se fabrique de la même façon !
Je serais donc très curieux de savoir pourquoi une partie fonctionne et pas l'autre.
Vu que techniquement, les packs sont identiques !

Le fichier eventlog.lst je suppose ?
No ! LOG.LST !

Conf.ini :
[Console]
LOG=1
LOGTIME=1
LOGFILE=log.lst
LOGKEEP=0
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ansons

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Re: new Vehicles... (package 4b - 5)
« Reply #18 on: November 15, 2011, 11:53:14 AM »

 :(Hi,

Just for your information, I am running DBW1.6, I have installed package 4a , I see the stationary objects in the FMB, I can create/save a mission, but soon after starting the mission I get a CTD.
Same thing with package 4b. I had to reverse back (thanks to backups) to fix the issue. May be this is due to a Java/game limitation, It seems that with DBW1.6 we are near the limit in term of qty of aircrafts and objects... I did not have the issue after installing package 3. (I got CTD with package 2) Anyone has tested all these packages with DBW1.6 ?

ansons
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tbauchot

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Re: new Vehicles... (package 4b - 5)
« Reply #19 on: November 16, 2011, 07:39:51 AM »

Hello Epervier.
I'am agree vith you, really amazing !

I give you the history of my observations in my modded game (sas modact 4.09 )

All your véhicles mods installed = Crash to desktop at 70%
Mods part 1 - 2 - 3 - 4a - 4b without minimap mod = the game load (with minimap = crash 70% )
Mods part 1 - 2 - 3 with minimap = the game load.
But I have some strange phénomènes : Impossible to load the map ASH battle of France in FMB ! and impossible to do a screen capture in flight in QBM . The résult is always a crash to desktop with this kind of information : Application error etc... La mémoire ne peut pas être read, cliquez sur ok pour terminer le programme....
All your vehicles mods déleted = All this strange phénomènes are solved !!!
Be sure I've try it a lot of time ...
(when I have the 70% crash the Log Lst tell me a lot of loading error abaout Sounds, mesh of  various planes... I will try to reactivate your mods and send you this report if you want ? )
Please note that I don't incriminate your mods !!! But I search a solution because they are very, very beautyful mods and I think they are in conflict with some of my installed mods...
Best regards, Thierry
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SAS~Epervier

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Re: new Vehicles... (package 4b - 5)
« Reply #20 on: November 16, 2011, 08:41:42 AM »

The downside is that I see no reason why they have problems of compatibility.
These mods have no Java code active. These are just statements.
Or you've reached the limits of IL-2 by the number of mods installed!
Sorry !

L'inconvénient c'est que je ne vois aucune raison pour qu'ils posent des problèmes de compatibilité.
Ces Mods n'ont aucun code Java actif. Ce sont juste des déclarations.
Où alors, vous avez atteint les limites d'IL-2 par le nombre de Mods installés !
Désolais !

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tbauchot

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Re: new Vehicles... (package 4b - 5)
« Reply #21 on: November 17, 2011, 11:35:08 AM »

Et y a-t-il des statistiques, précises, quantifiées au niveau taille, sur le nombre de mods pouvant être installés afin qu'IL2 puisse respirer librement ? Ou cela est-il variable d'une installation à l'autre ? Mon dossier Mods fait : 26,3 Go... (taille occupée sur le disque = 26,8 Go )  Constatez vous une surcharge pondérale docteur ? En attendant votre bilan je vais tacher de faire attention à mon alimentation boulimique de mods et me remettre au sport aérien !!!  :D Cordialement, Thierry... Merci encore Dr Epervier ...
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SAS~Epervier

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Re: new Vehicles... (package 4b - 5)
« Reply #22 on: November 17, 2011, 11:43:50 AM »

17,1Go !  :P
Without folders Paintshemes and missions.
But I feel that the disease can take depending on the OS, memory, etc. ...

17,1Go ! Et je trouve que c'est énorme !
Sans les dossiers Paintshemes et missions.
Mais j'ai l'impression que la maladie peut prendre en fonction de l'OS, mémoire, etc...
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Whiskey_Sierra_972

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Re: new Vehicles... (package 4b - 5)
« Reply #23 on: November 18, 2011, 02:38:41 PM »

Hi great Epervier!

I have just installed your great works on my rig and all them are working flawless!!!

Can I ask you if the trains are still on works?

I'm asking because I see a gap between wagon 13 and 20 (your first one)....so I think to suggest a couple of things:

1) an empty platform because sometimes trains were moved empty and empty platform can be useful to recreate dispersal areas around rail station among all others wagons;

2) a new Loco (for blue and red....so in reality 2 new Loco) with an empty platform in front of it as used to save Loco if the rails was mined;

3) a platform with a single covered tank but a little bigger (ideally wide as the platform) to reproduce heavy tanks that usually travel alone in the wagon;

4) maybe a winter version of the covered platforms load can be quite useful.....

All the best!

walter
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