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Author Topic: Kiwi's Coastal Attack Mod 4.09 only  (Read 17173 times)

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KiwiBiggles

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Re: Kiwi's Coastal Attack Mod
« Reply #24 on: November 10, 2011, 02:45:17 AM »

Some more 'advanced' FMB tricks.

OK fellas, let's do a river op.  It's just a little bit trickier, but I think you'll like it.

1. Set up a basic mission, one plane will do for now:

[MAIN]
  MAP Palau/load.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  player 14FSquadron00
  army 1
  playerNum 0
[Wing]
  14FSquadron00
[14FSquadron00]
  Planes 1
  Skill 1
  Class air.P_40M
  Fuel 100
  weapons default
[14FSquadron00_Way]
  NORMFLY 71754.05 69087.56 500.00 300.00 &0
  NORMFLY 70954.73 68433.34 500.00 300.00 &0
[NStationary]
[Buildings]
[Bridge]
[House]

2. Next, set up a river route.  Use an aircraft as it will plot anywhere at all on the map, land or sea.  Take care with this step, it's the most important and can't easily be changed later (without starting over).  In this example the route is for six barges, so set the first six, and the last six waypoints reasonably close together as they'll set the spacing for the entire convoy - you'll see what I mean soon.  We won't be keeping the aircraft of course, just the waypoints.





3. Add a single barge for now:



NB: Camo Barge from ShipPack by FC, Archie and Microwave

4. Open the .mis and take a look.  The interesting bits are in red (the river route waypoints) and green (our barge):

[MAIN]
  MAP Palau/load.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  player 14FSquadron00
  army 1
  playerNum 0
[Wing]
  14FSquadron00
  g0100
[14FSquadron00]
  Planes 1
  Skill 1
  Class air.P_40M
  Fuel 100
  weapons default
[14FSquadron00_Way]
  NORMFLY 71754.05 69087.56 500.00 300.00 &0
  NORMFLY 70954.73 68433.34 500.00 300.00 &0
[g0100]
  Planes 1
  Skill 1
  Class air.BF_109E4
  Fuel 100
  weapons default
[g0100_Way]
  NORMFLY 71616.20 68837.77 500.00 300.00 &0
  NORMFLY 71678.60 68649.17 500.00 300.00 &0
  NORMFLY 71502.60 68478.52 500.00 300.00 &0
  NORMFLY 71341.37 68311.95 500.00 300.00 &0
  NORMFLY 71471.76 68129.04 500.00 300.00 &0
  NORMFLY 71632.32 67906.72 500.00 300.00 &0
  NORMFLY 71488.60 67577.91 500.00 300.00 &0
  NORMFLY 71856.67 67358.47 500.00 300.00 &0
  NORMFLY 71513.84 66788.48 500.00 300.00 &0
  NORMFLY 71750.11 66577.45 500.00 300.00 &0
  NORMFLY 71726.27 65949.98 500.00 300.00 &0
  NORMFLY 71247.43 65384.90 500.00 300.00 &0
  NORMFLY 71271.26 65106.57 500.00 300.00 &0
  NORMFLY 71052.52 64885.72 500.00 300.00 &0
  NORMFLY 71038.50 64550.60 500.00 300.00 &0
  NORMFLY 70813.45 64354.10 500.00 300.00 &0
  NORMFLY 70940.35 64067.55 500.00 300.00 &0
  NORMFLY 70737.73 63894.38 500.00 300.00 &0
  NORMFLY 70460.10 63853.72 500.00 300.00 &0
  NORMFLY 70347.23 63735.24 500.00 300.00 &0
  NORMFLY 70437.67 63404.32 500.00 300.00 &0
  NORMFLY 70256.79 62844.85 500.00 300.00 &0
  NORMFLY 70799.43 62541.28 500.00 300.00 &0
  NORMFLY 70717.40 62209.67 500.00 300.00 &0
  NORMFLY 71258.64 62085.57 500.00 300.00 &0
  NORMFLY 71206.76 61235.85 500.00 300.00 &0
  NORMFLY 71763.43 60499.01 500.00 300.00 &0
  NORMFLY 71789.37 60354.58 500.00 300.00 &0
  NORMFLY 71785.86 60182.82 500.00 300.00 &0
  NORMFLY 71808.30 60010.35 500.00 300.00 &0
  NORMFLY 71987.78 59739.73 500.00 300.00 &0
  NORMFLY 72226.15 59649.99 500.00 300.00 &0

[Chiefs]
  0_Chief Vehicles.BargeCamo 2
[0_Chief_Road]
  72183.48 68483.16 120.00 0 2 3.055555582046509
  72061.85 68265.90 120.00

[NStationary]
[Buildings]
[Bridge]
[House]

5.  Delete the un-needed data from the river waypoints, we just need the first two co-ordinates from each waypoint, like this:

[MAIN]
  MAP Palau/load.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  player 14FSquadron00
  army 1
  playerNum 0
[Wing]
  14FSquadron00
  g0100
[14FSquadron00]
  Planes 1
  Skill 1
  Class air.P_40M
  Fuel 100
  weapons default
[14FSquadron00_Way]
  NORMFLY 71754.05 69087.56 500.00 300.00 &0
  NORMFLY 70954.73 68433.34 500.00 300.00 &0
[g0100]
  Planes 1
  Skill 1
  Class air.BF_109E4
  Fuel 100
  weapons default
[g0100_Way]
  71616.20 68837.77
  71678.60 68649.17
  71502.60 68478.52
  71341.37 68311.95
  71471.76 68129.04
  71632.32 67906.72
  71488.60 67577.91
  71856.67 67358.47
  71513.84 66788.48
  71750.11 66577.45
  71726.27 65949.98
  71247.43 65384.90
  71271.26 65106.57
  71052.52 64885.72
  71038.50 64550.60
  70813.45 64354.10
  70940.35 64067.55
  70737.73 63894.38
  70460.10 63853.72
  70347.23 63735.24
  70437.67 63404.32
  70256.79 62844.85
  70799.43 62541.28
  70717.40 62209.67
  71258.64 62085.57
  71206.76 61235.85
  71763.43 60499.01
  71789.37 60354.58
  71785.86 60182.82
  71808.30 60010.35
  71987.78 59739.73
  72226.15 59649.99

[Chiefs]
  0_Chief Vehicles.BargeCamo 2
[0_Chief_Road]
  72183.48 68483.16 120.00 0 2 3.055555582046509
  72061.85 68265.90 120.00
[NStationary]
[Buildings]
[Bridge]
[House]

It pays to take this slow and steady to avoid mistakes, have a cup of coffee ready, or a Bourbon.  ;D

6. Now cut and paste the river route between the two barge waypoints, like so:

[MAIN]
  MAP Palau/load.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  player 14FSquadron00
  army 1
  playerNum 0
[Wing]
  14FSquadron00
  g0100
[14FSquadron00]
  Planes 1
  Skill 1
  Class air.P_40M
  Fuel 100
  weapons default
[14FSquadron00_Way]
  NORMFLY 71754.05 69087.56 500.00 300.00 &0
  NORMFLY 70954.73 68433.34 500.00 300.00 &0
[g0100]
  Planes 1
  Skill 1
  Class air.BF_109E4
  Fuel 100
  weapons default
[g0100_Way]

[Chiefs]
  0_Chief Vehicles.BargeCamo 2
[0_Chief_Road]
  72183.48 68483.16 120.00 0 2 3.055555582046509
  71616.20 68837.77
  71678.60 68649.17
  71502.60 68478.52
  71341.37 68311.95
  71471.76 68129.04
  71632.32 67906.72
  71488.60 67577.91
  71856.67 67358.47
  71513.84 66788.48
  71750.11 66577.45
  71726.27 65949.98
  71247.43 65384.90
  71271.26 65106.57
  71052.52 64885.72
  71038.50 64550.60
  70813.45 64354.10
  70940.35 64067.55
  70737.73 63894.38
  70460.10 63853.72
  70347.23 63735.24
  70437.67 63404.32
  70256.79 62844.85
  70799.43 62541.28
  70717.40 62209.67
  71258.64 62085.57
  71206.76 61235.85
  71763.43 60499.01
  71789.37 60354.58
  71785.86 60182.82
  71808.30 60010.35
  71987.78 59739.73
  72226.15 59649.99

  72061.85 68265.90 120.00
[NStationary]
[Buildings]
[Bridge]
[House]

7. Copy the extra part of the barge waypoints, to the river waypoints like so, in green:

[MAIN]
  MAP Palau/load.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  player 14FSquadron00
  army 1
  playerNum 0
[Wing]
  14FSquadron00
  g0100
[14FSquadron00]
  Planes 1
  Skill 1
  Class air.P_40M
  Fuel 100
  weapons default
[14FSquadron00_Way]
  NORMFLY 71754.05 69087.56 500.00 300.00 &0
  NORMFLY 70954.73 68433.34 500.00 300.00 &0
[g0100]
  Planes 1
  Skill 1
  Class air.BF_109E4
  Fuel 100
  weapons default
[g0100_Way]

[Chiefs]
  0_Chief Vehicles.BargeCamo 2
[0_Chief_Road]
  72183.48 68483.16 120.00 0 2 3.055555582046509
  71616.20 68837.77 120.00 0 2 3.055555582046509
  71678.60 68649.17 120.00 0 2 3.055555582046509
  71502.60 68478.52 120.00 0 2 3.055555582046509
  71341.37 68311.95 120.00 0 2 3.055555582046509
  71471.76 68129.04 120.00 0 2 3.055555582046509
  71632.32 67906.72 120.00 0 2 3.055555582046509
  71488.60 67577.91 120.00 0 2 3.055555582046509
  71856.67 67358.47 120.00 0 2 3.055555582046509
  71513.84 66788.48 120.00 0 2 3.055555582046509
  71750.11 66577.45 120.00 0 2 3.055555582046509
  71726.27 65949.98 120.00 0 2 3.055555582046509
  71247.43 65384.90 120.00 0 2 3.055555582046509
  71271.26 65106.57 120.00 0 2 3.055555582046509
  71052.52 64885.72 120.00 0 2 3.055555582046509
  71038.50 64550.60 120.00 0 2 3.055555582046509
  70813.45 64354.10 120.00 0 2 3.055555582046509
  70940.35 64067.55 120.00 0 2 3.055555582046509
  70737.73 63894.38 120.00 0 2 3.055555582046509
  70460.10 63853.72 120.00 0 2 3.055555582046509
  70347.23 63735.24 120.00 0 2 3.055555582046509
  70437.67 63404.32 120.00 0 2 3.055555582046509
  70256.79 62844.85 120.00 0 2 3.055555582046509
  70799.43 62541.28 120.00 0 2 3.055555582046509
  70717.40 62209.67 120.00 0 2 3.055555582046509
  71258.64 62085.57 120.00 0 2 3.055555582046509
  71206.76 61235.85 120.00 0 2 3.055555582046509
  71763.43 60499.01 120.00 0 2 3.055555582046509
  71789.37 60354.58 120.00 0 2 3.055555582046509
  71785.86 60182.82 120.00 0 2 3.055555582046509
  71808.30 60010.35 120.00 0 2 3.055555582046509
  71987.78 59739.73 120.00 0 2 3.055555582046509
  72226.15 59649.99 120.00
  72061.85 68265.90 120.00
[NStationary]
[Buildings]
[Bridge]
[House]

8. Delete the two original barge waypoints (the first and last waypoints in the example above) and the aircraft you used to plot the river route, we don't need them any more.  If you worked carefully you'll have a perfect river route for your first barge:

[MAIN]
  MAP Palau/load.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  player 14FSquadron00
  army 1
  playerNum 0
[Wing]
  14FSquadron00
  g0100
[14FSquadron00]
  Planes 1
  Skill 1
  Class air.P_40M
  Fuel 100
  weapons default
[14FSquadron00_Way]
  NORMFLY 71754.05 69087.56 500.00 300.00 &0
  NORMFLY 70954.73 68433.34 500.00 300.00 &0
[Chiefs]
  0_Chief Vehicles.BargeCamo 2
[0_Chief_Road]
  71616.20 68837.77 120.00 0 2 3.055555582046509
  71678.60 68649.17 120.00 0 2 3.055555582046509
  71502.60 68478.52 120.00 0 2 3.055555582046509
  71341.37 68311.95 120.00 0 2 3.055555582046509
  71471.76 68129.04 120.00 0 2 3.055555582046509
  71632.32 67906.72 120.00 0 2 3.055555582046509
  71488.60 67577.91 120.00 0 2 3.055555582046509
  71856.67 67358.47 120.00 0 2 3.055555582046509
  71513.84 66788.48 120.00 0 2 3.055555582046509
  71750.11 66577.45 120.00 0 2 3.055555582046509
  71726.27 65949.98 120.00 0 2 3.055555582046509
  71247.43 65384.90 120.00 0 2 3.055555582046509
  71271.26 65106.57 120.00 0 2 3.055555582046509
  71052.52 64885.72 120.00 0 2 3.055555582046509
  71038.50 64550.60 120.00 0 2 3.055555582046509
  70813.45 64354.10 120.00 0 2 3.055555582046509
  70940.35 64067.55 120.00 0 2 3.055555582046509
  70737.73 63894.38 120.00 0 2 3.055555582046509
  70460.10 63853.72 120.00 0 2 3.055555582046509
  70347.23 63735.24 120.00 0 2 3.055555582046509
  70437.67 63404.32 120.00 0 2 3.055555582046509
  70256.79 62844.85 120.00 0 2 3.055555582046509
  70799.43 62541.28 120.00 0 2 3.055555582046509
  70717.40 62209.67 120.00 0 2 3.055555582046509
  71258.64 62085.57 120.00 0 2 3.055555582046509
  71206.76 61235.85 120.00 0 2 3.055555582046509
  71763.43 60499.01 120.00 0 2 3.055555582046509
  71789.37 60354.58 120.00 0 2 3.055555582046509
  71785.86 60182.82 120.00 0 2 3.055555582046509
  71808.30 60010.35 120.00 0 2 3.055555582046509
  71987.78 59739.73 120.00 0 2 3.055555582046509
  72226.15 59649.99 120.00

[NStationary]
[Buildings]
[Bridge]
[House]



Next post, we'll add five more barges to complete our convoy...






Logged

KiwiBiggles

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  • Posts: 525
Re: Kiwi's Coastal Attack Mod
« Reply #25 on: November 10, 2011, 04:20:26 AM »

9.First of all, add five more barges, save and exit the mission:



[MAIN]
  MAP Palau/load.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  player 14FSquadron00
  army 1
  playerNum 0
[Wing]
  14FSquadron00
[14FSquadron00]
  Planes 1
  Skill 1
  Class air.P_40M
  Fuel 100
  weapons default
[14FSquadron00_Way]
  NORMFLY 71754.05 69087.56 500.00 300.00 &0
  NORMFLY 70954.73 68433.34 500.00 300.00 &0
[Chiefs]
  0_Chief Vehicles.BargeCamo 2
  1_Chief Vehicles.BargeCamo 2
  2_Chief Vehicles.BargeCamo 2
  3_Chief Vehicles.BargeCamo 2
  4_Chief Vehicles.BargeCamo 2
  5_Chief Vehicles.BargeCamo 2
[0_Chief_Road]
  71616.20 68837.77 120.00 0 2 3.055555582046509
  71678.60 68649.17 120.00 0 2 3.055555582046509
  71502.60 68478.52 120.00 0 2 3.055555582046509
  71341.37 68311.95 120.00 0 2 3.055555582046509
  71471.76 68129.04 120.00 0 2 3.055555582046509
  71632.32 67906.72 120.00 0 2 3.055555582046509
  71488.60 67577.91 120.00 0 2 3.055555582046509
  71856.67 67358.47 120.00 0 2 3.055555582046509
  71513.84 66788.48 120.00 0 2 3.055555582046509
  71750.11 66577.45 120.00 0 2 3.055555582046509
  71726.27 65949.98 120.00 0 2 3.055555582046509
  71247.43 65384.90 120.00 0 2 3.055555582046509
  71271.26 65106.57 120.00 0 2 3.055555582046509
  71052.52 64885.72 120.00 0 2 3.055555582046509
  71038.50 64550.60 120.00 0 2 3.055555582046509
  70813.45 64354.10 120.00 0 2 3.055555582046509
  70940.35 64067.55 120.00 0 2 3.055555582046509
  70737.73 63894.38 120.00 0 2 3.055555582046509
  70460.10 63853.72 120.00 0 2 3.055555582046509
  70347.23 63735.24 120.00 0 2 3.055555582046509
  70437.67 63404.32 120.00 0 2 3.055555582046509
  70256.79 62844.85 120.00 0 2 3.055555582046509
  70799.43 62541.28 120.00 0 2 3.055555582046509
  70717.40 62209.67 120.00 0 2 3.055555582046509
  71258.64 62085.57 120.00 0 2 3.055555582046509
  71206.76 61235.85 120.00 0 2 3.055555582046509
  71763.43 60499.01 120.00 0 2 3.055555582046509
  71789.37 60354.58 120.00 0 2 3.055555582046509
  71785.86 60182.82 120.00 0 2 3.055555582046509
  71808.30 60010.35 120.00 0 2 3.055555582046509
  71987.78 59739.73 120.00 0 2 3.055555582046509
  72226.15 59649.99 120.00
[1_Chief_Road]
  71845.08 68795.13 120.00 0 2 3.055555582046509
  71870.60 68618.20 120.00
[2_Chief_Road]
  71936.95 68834.27 120.00 0 2 3.055555582046509
  71933.55 68674.34 120.00
[3_Chief_Road]
  72010.11 68897.21 120.00 0 2 3.055555582046509
  72008.41 68710.06 120.00
[4_Chief_Road]
  72086.66 68961.86 120.00 0 2 3.055555582046509
  72098.58 68725.38 120.00
[5_Chief_Road]
  72187.05 68985.68 120.00 0 2 3.055555582046509
  72187.05 68750.90 120.00

[NStationary]
[Buildings]
[Bridge]
[House]

10. Copy the entire river route into each of the five additional barges, completely replacing the original two waypoints you created for each barge.  It's a lot of code so I wont post it here... but you follow what I mean right?  We now have six barges each with ALL the waypoints for the entire river route.

11. Nearly there!  :)  To space out our convoy on the river we now need to delete some waypoints so the barges begin and finish in order.  Our first barge starts on the first waypoint.  To keep our convoy in order though, we want it to finish on the 6th last waypoint.  So we need to delete the last 5 waypoints for the first barge.  Make sense?  The second barge in our convoy starts at the second waypoint and finishes at the 5th last waypoint, so for the second barge we delete the first waypoint and the last 4 waypoints, and so on.  Ok with that?  It makes sense when you do it!  :D  Just make a backup of the .mis before you start in case you screw it up.

Take your time.  When you're done, plonk down some static cameras and check the route in detail at 8x speed.  If you have a problem, check the numbers in your .mis - our brains are good at recognizing patterns.  I made a mistake building this route myself, and when I looked at the .mis numbers, it stood out like dogs bollocks.  If it still doesn't make sense - this might help you visualise it... the asterisks are the first and last six waypoints in the route:

*1

*2

*3

*4

*5

*6

|
|
|
|
V

*1

*2

*3

*4

*5

*6

And here's how the .mis file looks:

[MAIN]
  MAP Palau/load.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  player 14FSquadron00
  army 1
  playerNum 0
[Wing]
  14FSquadron00
[14FSquadron00]
  Planes 1
  Skill 1
  Class air.P_40M
  Fuel 100
  weapons default
[14FSquadron00_Way]
  NORMFLY 71754.05 69087.56 500.00 300.00 &0
  NORMFLY 70954.73 68433.34 500.00 300.00 &0
[Chiefs]
  0_Chief Vehicles.BargeCamo 2
  1_Chief Vehicles.BargeCamo 2
  2_Chief Vehicles.BargeCamo 2
  3_Chief Vehicles.BargeCamo 2
  4_Chief Vehicles.BargeCamo 2
  5_Chief Vehicles.BargeCamo 2
[0_Chief_Road]
  71616.20 68837.77 120.00 0 2 3.055555582046509
  71678.60 68649.17 120.00 0 2 3.055555582046509
  71502.60 68478.52 120.00 0 2 3.055555582046509
  71341.37 68311.95 120.00 0 2 3.055555582046509
  71471.76 68129.04 120.00 0 2 3.055555582046509
  71632.32 67906.72 120.00 0 2 3.055555582046509
  71488.60 67577.91 120.00 0 2 3.055555582046509
  71856.67 67358.47 120.00 0 2 3.055555582046509
  71513.84 66788.48 120.00 0 2 3.055555582046509
  71750.11 66577.45 120.00 0 2 3.055555582046509
  71726.27 65949.98 120.00 0 2 3.055555582046509
  71247.43 65384.90 120.00 0 2 3.055555582046509
  71271.26 65106.57 120.00 0 2 3.055555582046509
  71052.52 64885.72 120.00 0 2 3.055555582046509
  71038.50 64550.60 120.00 0 2 3.055555582046509
  70813.45 64354.10 120.00 0 2 3.055555582046509
  70940.35 64067.55 120.00 0 2 3.055555582046509
  70737.73 63894.38 120.00 0 2 3.055555582046509
  70460.10 63853.72 120.00 0 2 3.055555582046509
  70347.23 63735.24 120.00 0 2 3.055555582046509
  70437.67 63404.32 120.00 0 2 3.055555582046509
  70256.79 62844.85 120.00 0 2 3.055555582046509
  70799.43 62541.28 120.00 0 2 3.055555582046509
  70717.40 62209.67 120.00 0 2 3.055555582046509
  71258.64 62085.57 120.00 0 2 3.055555582046509
  71206.76 61235.85 120.00 0 2 3.055555582046509
  71763.43 60499.01 120.00
[1_Chief_Road]
  71678.60 68649.17 120.00 0 2 3.055555582046509
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[2_Chief_Road]
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[3_Chief_Road]
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[4_Chief_Road]
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[5_Chief_Road]
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[NStationary]
[Buildings]
[StaticCamera]
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[Bridge]
[House]



Important Note: Camo Barge from the ShipPack by Archie, MicroWave and FC.  Great job gents!

The beauty of building convoys this way is that it's extremely flexible, and works for all your ships and vehicles.  You can build routes to have your ships sail into harbour on maps where it just wasn't possible before because you couldn't plot the waypoints directly in the Full Mission Builder. You're bound to have a bunch of ideas already!  :)



That's the hard work done.  Riverine ops are kind of spread out in a linear space, so I like to plot a 'Recon' secondary or hidden target objective at the beginning of the convoy route, and another at the end of the route, to make a 'Patrol Area' and get a mission accomplishment.  Best of all, this convoy is strafe-able!  I'm gonna go add some more planes and a few objects and have a test flight.

Back tomorrow with a Beach Assault and River Crossing... then a Beta release.  :)

Cheers
KB







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Thunda

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Re: Kiwi's Coastal Attack Mod
« Reply #26 on: November 10, 2011, 05:57:06 AM »

Wow- fantastic work, KB.
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Kopfdorfer

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Re: Kiwi's Coastal Attack Mod
« Reply #27 on: November 10, 2011, 06:19:36 AM »

Very thorough and comprehensive post.

Thanks Biggles.

Kopfdorfer
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Flying H

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Re: Kiwi's Coastal Attack Mod
« Reply #28 on: November 10, 2011, 01:48:30 PM »

Totally impressive findings, insturctions and work!
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And you can fly, high as a kite, if you want to.........

NS~mati140

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Re: Kiwi's Coastal Attack Mod
« Reply #29 on: November 10, 2011, 02:49:03 PM »

Just wondered about something - would it be possible to have landing crafts getting to the beach using this method? Or making amphibious vechicles actually amphibious?
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KiwiBiggles

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Re: Kiwi's Coastal Attack Mod
« Reply #30 on: November 10, 2011, 03:26:50 PM »

Just wondered about something - would it be possible to have landing crafts getting to the beach using this method? Or making amphibious vechicles actually amphibious?

Hi Mati  :)

Yep, next tutorial is an amphibious beach assault, and a river fording.  Will work for any ship or vehicle.

[Beta] Coastal Attack Mod will include a 'strafe-able' landing craft object (similar to the Barge2, BargeCamo, Trawler and Steamer) to complement the existing amphibious ships.  On the to-do list for tonite.

Thanks for looking in. :)
KB

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KiwiBiggles

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Re: Kiwi's Coastal Attack Mod
« Reply #31 on: November 10, 2011, 03:54:41 PM »

Thanks for the kind comments everyone!  :)

I've been having fun putting this together, so I hope you'll enjoy the end result, coming soon, including the test missions for you to play around with.  Your encouragement has sure helped!

Here's some bonus info about FMB waypoints that you might like when putting your own missions together.  I've found the information incredibly useful: 



One really useful tip here is the 'Sleep' function.  Give it a try if you need your convoy, ships or vehicles to 'pause' while your planes are en-route to the objective area.  Could really help to get your mission timings nice and slick!

Like a doofus, I never wrote down the author so I can't provide a proper credit  :-[  so if anyone knows the author please let me know.

Cheers
KB
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Whiskey_Sierra_972

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Re: Kiwi's Coastal Attack Mod
« Reply #32 on: November 11, 2011, 06:51:07 AM »

Great explanation mate!

This tread is becoming a basic chapter of everyone IL2 FMb , Management & Tricks bible!!!

All the best!

walter
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KiwiBiggles

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Re: Kiwi's Coastal Attack Mod
« Reply #33 on: November 11, 2011, 10:14:44 PM »

There isn't anything really to add as far as plotting an amphibious beach assault is concerned - all the tips you need are in the previous posts.  All you need to provide is the imagination.  It would be nice if you could have tanks and vehicles spawn after the landing craft beach, but unfortunately only aircraft can be spawned to start later in the mission (as far as I know).  But with a bit of imagination you can mix up your scene with some craft coming in to beach, some already beached or backing off to return to the dock ship, and some vehicles already on the beach ready to move off.



Rather than show you how to suck eggs, I've just included a basic beach setup in the test mission, using ships, vehicles and some Coastal_Mod objects, along with some 'aircraft' waypoints, to get you started.  :)



Same with river fording operations, pick a likely looking area of the map, plot some waypoints with an aircraft...



And add some vehicles.



Then just merge the vehicles and waypoints in the .mis file like we did for the barge convoy.

Be sure to check out the action in the test missions.  :)



NB:Amphibious Assault Ship Pack by Flakiten, Asheshouse and GAEv Squadron!

Kiwi
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KiwiBiggles

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Re: Kiwi's Coastal Attack Mod 4.09 only
« Reply #34 on: November 12, 2011, 06:06:05 PM »

Update:

[BETA] Download at first post.  :)

Cheers
KB
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KiwiBiggles

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Re: Kiwi's Coastal Attack Mod 4.09 only
« Reply #35 on: November 12, 2011, 07:49:02 PM »

My oldest boy wanted Dad to land on the beach.  Waddaya gonna do?  :)



Hope the brakes are workin' on that boat!  :o

KB
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