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Author Topic: P-61A&B V2  (Read 92237 times)

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Anjey

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Re: P-61A&B
« Reply #12 on: October 13, 2011, 06:54:17 AM »

Epervier
for 4.09 users?

PLEASE   :(
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BT~Tarik

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Re: P-61A&B
« Reply #13 on: October 13, 2011, 07:12:14 AM »



Still 70%.

I have it on DBW and have no issue. Are you sure you downloaded and unzipped without corrupted files? Can you send me the log.lst file?

Well the d/l was complete, and 7zip usually tells me when smthing is corrupt.

Sure, here is the logfile without the plane installed :

Code: [Select]
[13.10.2011 12:58:18] ------------ BEGIN log session -------------
[12:58:18] OpenGL provider: Opengl32.dll
[12:58:19] OpenGL library:
[12:58:19]   Vendor: ATI Technologies Inc.
[12:58:19]   Render: ATI Radeon 3100 Graphics
[12:58:19]   Version: 2.1.7417 Release
[12:58:19]   Extensions: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
[12:58:19] Size: 1280x800
[12:58:19] ColorBits: 32
[12:58:19] DepthBits: 24
[12:58:19] StencilBits: 8
[12:58:19] isDoubleBuffered: true
[12:58:19]
[12:58:19] *** Looking for Advanced CPU Instructions...
[12:58:19] [x] PentiumPro
[12:58:19] [x] Multimedia (MMX)
[12:58:19] [x] 3D (SSE)
[12:58:19] [x] 3D (SSE2)
[12:58:19] [x] 3D (3DNow)
[12:58:19] ColourBits 32, ABits 8, ZBits 24
[12:58:19]
[12:58:19] *** Looking for Render API Extensions ...
[12:58:19] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[12:58:19] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[12:58:19] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[12:58:19] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[12:58:19] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[12:58:19] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[12:58:19] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[12:58:19] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[12:58:19] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[12:58:19] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[12:58:19] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[12:58:19] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[12:58:19] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[12:58:19]
[12:58:19] Maximum texture size : 8192
[12:58:19] Maximum simultaneous textures :8
[12:58:19] MaxAnisotropic (1.0 = none) : 16.000000
[12:58:20] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[12:58:20] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[12:58:20] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[12:58:20] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[12:58:20] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[12:58:21] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[12:58:21] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[12:58:21] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[12:58:21] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[12:58:21] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[12:58:21] INTERNAL ERROR: Texture required
[12:58:21] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[12:58:21] INTERNAL ERROR: Str2FloatClamp() - Clamped -1 -> 0 (delta = 1) to Range 0..32
[12:58:21] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[12:58:21] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[12:58:27] Spawn.get( com.maddox.il2.objects.air.SPITFIREMK14CRP ): com.maddox.il2.objects.air.SPITFIREMK14CRP
[12:58:27] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.SPITFIREMK14CRP
[12:58:27] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[12:58:27] at java.lang.ClassLoader.loadClass(Unknown Source)
[12:58:27] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[12:58:27] at java.lang.Class.forName0(Native Method)
[12:58:27] at java.lang.Class.forName(Unknown Source)
[12:58:27] at com.maddox.rts.Spawn.get(Spawn.java:39)
[12:58:27] at com.maddox.rts.Spawn.get(Spawn.java:28)
[12:58:27] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:163)
[12:58:27] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:432)
[12:58:27] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[12:58:27] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[12:58:27] at com.maddox.il2.game.Main.exec(Main.java:420)
[12:58:27] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:58:29] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
[12:58:29] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$MustangMkI'
[12:58:30] INTERNAL ERROR: Can't open file 'gui/game/hud/hudG.tga'
[12:58:30] WARNING: object 'gui/game/hud/hudG.tga' of class 'TTexture2D' not loaded
[12:58:30] INTERNAL ERROR: Texture required
[12:58:30] WARNING: object 'gui/game/hud/hudg.mat' of class 'TMaterial' not loaded
[12:58:31] com.maddox.il2.objects.air.SPITFIREMK14CRP
[12:58:31] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.SPITFIREMK14CRP
[12:58:31] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[12:58:31] at java.lang.ClassLoader.loadClass(Unknown Source)
[12:58:31] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[12:58:31] at java.lang.Class.forName0(Native Method)
[12:58:31] at java.lang.Class.forName(Unknown Source)
[12:58:31] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:410)
[12:58:31] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:385)
[12:58:31] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2932)
[12:58:31] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3361)
[12:58:31] at com.maddox.il2.gui.GUI.create(GUI.java:158)
[12:58:31] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
[12:58:31] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[12:58:31] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[12:58:31] at com.maddox.il2.game.Main.exec(Main.java:420)
[12:58:31] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:58:33] GUIQuick: class 'air.SPITFIREMK14CRP' not found
[12:58:35] Main begin: PlMisAir: class 'air.SPITFIREMK14CRP' not found
[12:58:35] java.lang.RuntimeException: PlMisAir: class 'air.SPITFIREMK14CRP' not found
[12:58:35] at com.maddox.il2.builder.PlMisAir.configure(PlMisAir.java:872)
[12:58:35] at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:206)
[12:58:35] at com.maddox.il2.builder.Builder.<init>(Builder.java:2819)
[12:58:35] at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
[12:58:35] at com.maddox.il2.gui.GUI.create(GUI.java:164)
[12:58:35] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
[12:58:35] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[12:58:35] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[12:58:35] at com.maddox.il2.game.Main.exec(Main.java:420)
[12:58:35] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13.10.2011 12:58:35] -------------- END log session -------------

Somehow I am not able to rename it (remove the - to re enable it), says I need permissions. Also I can't delete the folder, says it is open in another program, but it isn't. In security it shows that I have full control over the folder. Strange.

EDIT : Ah, jut noticed I forgot to disable the SPitfire CRP air ini entry...that's why it sill CTDed ! Sorry, will try it now again...

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BT~Tarik

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Re: P-61A&B
« Reply #14 on: October 13, 2011, 07:23:46 AM »

Ok, problem solved.
I guess the first time I ran into the java wall, then when I disabled the other planes I disabled the Spitfire CRP folder but not the air ini...that's why i still had a CTD. Correcting that and adding the P-61 worked. All is fine now...except that I still have 2 P-61 folders in #DBW, one disabled and that I am unable to delete, and one that is working...
Thanks!
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Mixx

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Re: P-61A&B
« Reply #15 on: October 13, 2011, 07:24:41 AM »

Bravo!
Fantastic! Wonderful!!!
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Epervier

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Re: P-61A&B
« Reply #16 on: October 13, 2011, 07:30:39 AM »

Epervier
for 4.09 users?
PLEASE   :(
No need to ask, I am pretty sure he is already on it :)
Voilà, voilà ! Qu'est-ce que c'est ?
Oh ! Un nouvel oiseau !
Mais qu'il est beau !
Vite ! Il faut que je l’attrape !  ;)

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nonaiansia

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Re: P-61A&B
« Reply #17 on: October 13, 2011, 08:15:06 AM »

OMG!! Thanks
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LuseKofte

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Re: P-61A&B
« Reply #18 on: October 13, 2011, 08:25:32 AM »

Heyy this is great, suddenly everything is nice again and the urge to fly returned  ;D Many Thanks for this
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SAS~Malone

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Re: P-61A&B
« Reply #19 on: October 13, 2011, 09:09:20 AM »

sublime, gents! :D
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ERFSATANAS

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Re: P-61A&B
« Reply #20 on: October 13, 2011, 09:50:33 AM »

only one word ... :
THANKS !!!!!
 ;)
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Snailsaviour

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Re: P-61A&B
« Reply #21 on: October 13, 2011, 09:51:53 AM »

OHH WOW and suprised ???!! You guys gave me one of my dream planes that I always wanted to have!
Cant thank you guys enough for this wonderful bird!

Greets and much appreciation! Snail!! ;D
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Knochenlutscher

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Re: P-61A&B
« Reply #22 on: October 13, 2011, 10:53:18 AM »

Go for it Gentlemen, guess I'll try and see if my Rig can hold this.
Thanks in advance
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benitomuso

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Re: P-61A&B
« Reply #23 on: October 13, 2011, 11:30:57 AM »

Wonderful plane, it works as a gentleman.

  Is there any reason why the A version doesn't have anybody sat at the rear position? Was the guy from there go to prepare some coffee inside?

  The solution for the operation of the turret is perfect.

  Regards,
                        Pablo
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