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Author Topic: Dixiecapt South Vietnam 1968 map release.  (Read 61118 times)

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Mission_bug

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Dixiecapt South Vietnam 1968 map release.
« on: October 11, 2011, 12:27:27 PM »

SOUTH VIETNAM 1968 MAP RELEASE (merged with my thread on alterations to the 68 map.)

Both topics merge on page three.. Please be aware that you will find posts to both maps spread throughout both topics as the merged map threads are sorted in date order.  Hope this isn't too confusing, just look at the title for each post to see which it refers to. ;)

Add to all:

PS_South_VietNam_1968 PS_South_VietNam_1968/load.ini


(Original release by Dixiecapt)

NOTE: Built with UP 3.0 and DBW



As the original upload by Dixecapt is no longer working here is a new link as of 13th January 2017:

Mediafire link:

https://www.mediafire.com/?x46znwl162cd637


The above link is for the complete map that also has my changes added with a set of QMB missions included and is pulled from my TD 4.12.2 with SAS ModAct 5.30 install.

The original Colonial map was modified extensively by Dixiecapt to recreate the airfields used during the 1968 conflict and utilised many objects available in the Dark Blue World mod install for 4.10 of the IL-2 1946 game, those objects will need to be in whatever modded game you use for the map to function correctly, ie to save a mission you create.

For those not using the original installs the map was built with try here if you are missing objects:

https://www.sas1946.com/main/index.php/topic,30853.0.html

The load.ini for this map is set for the Uufflakke jungle textures if you have them:

NamWood01
NamWood02
NamWood03
NamWood04
NamWood05

The link for those textures and others was removed at one time by the author or admins so I have not included them in the download although there is a link now available in this thread so if you wish to use them that is how the load is set.

If you do not have those textures or do not wish to use them please revert to the original load that is still within the map folder but is deactivated with "-", just remove that by renaming the file after you have removed the active one.

In the original colonial map thread various fixes were posted by the French community who use that map a lot to combat the FPS problems caused by my tree textures.




Bien Hoa.





Enjoy.

Wishing you all the very best, Pete Shaw, aka Mission_bug.
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Dixiecapt

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Re: Dixiecapt South Vietnam 1968 map release.
« Reply #1 on: October 11, 2011, 12:47:06 PM »

NOTE: Built with UP 3.0 and DBW.

INFORMATION ON CREATION: http://allaircraftsimulations.com/forum/viewtopic.php?f=126&t=19442&start=210











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farang65

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Re: Dixiecapt South Vietnam 1968 map release.
« Reply #2 on: October 11, 2011, 05:25:21 PM »



Ssswweeeettt  ;D ;)

Thank you for the incredible work Dixie  ;D :D

I'm sure you must have sore fingures now doing all the population by hand

Definitely a marriage made in heaven, a perfect match with Pete's French SouthVietnam map.  ;D :D ;)

Looking forward to a further update Pete.  ;D :)
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duffys tavern

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Re: Dixiecapt South Vietnam 1968 map release.
« Reply #3 on: October 11, 2011, 07:21:02 PM »

So am I correct in assuming that this will only work with UP 3.0 & DBW? Will not work with 4.10.1 & ModAct 3.6, alone?
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RealDarko

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Re: Dixiecapt South Vietnam 1968 map release.
« Reply #4 on: October 12, 2011, 12:14:52 AM »

Congratulations mate!! Cool to see all the job you did in the past months available for download and share. I know a lot more about US intervention than french Indo-China war, but will this map be useful for french ground-pounders?
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farang65

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Re: Dixiecapt South Vietnam 1968 map release.
« Reply #5 on: October 12, 2011, 05:03:26 AM »

Again

Vert Very Impressed Dixie   :D ;D ;) :) 8)

Have been flying aeound on it  all afternoon.

Thanks again for the fine detailing work   ;D 8) :D

Kirby
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SAS~Tom2

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Re: Dixiecapt South Vietnam 1968 map release.
« Reply #6 on: October 12, 2011, 06:26:21 AM »

Again

Vert Very Impressed Dixie   :D ;D ;) :) 8)

Have been flying aeound on it  all afternoon.

Thanks again for the fine detailing work   ;D 8) :D

Kirby


Will do that what franag65 did  :)
Thanks! And cheers!

Tom
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SAS~Tom2

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Re: Dixiecapt South Vietnam 1968 map release.
« Reply #7 on: October 12, 2011, 10:07:08 AM »

WOW! 8) 8)
Recommended music when flying there.. :D



Just kidding, only fits the "Lance the surfer" kind of Vietnam era fan.


This is a shithot map and with farang65's ElSalHonNic the first real jet era map for IL-2. :P
Lovely.
Took a crapload of shots from my maiden flight with an F-86F-40 for those interested to see some more details. But 30 shots is a bit tough to post, shall I rather post up a  link here for the screens?
If I post the shots it will most likely eat one forum page. :-[ :)

Thanks a lot Mission_bug and Dixiecapt...awesome!!

Man, when that F-8 gets a pit and the Mig-21 comes out bwuahhaa! :D
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Whiskey_Sierra_972

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Re: Dixiecapt South Vietnam 1968 map release.
« Reply #8 on: October 12, 2011, 11:43:16 AM »

Hi mates!

Your map is a great work indeed but I miss those object from my old 409 installation otherwise it should load normally!!!

Can someone point me at how got them?

Thanks in advance!

walter

Code: [Select]
Missing objects in your static.ini:

buildings.Plate$ConcretePlate1Runway2
buildings.Plate$ConcretePlate5Runway10
buildings.Plate$ConcretePlate4Corner1
buildings.Plate$ConcretePlate4Runway5
buildings.Plate$ConcretePlate1Corner0
buildings.Plate$ConcretePlate3SquareBig0
buildings.Plate$ConcretePlate1TaxiLong
buildings.Plate$ConcretePlate1Rectangle0
buildings.Plate$ConcretePlate1TaxiShort
buildings.Plate$ConcretePlate1Triangle2
buildings.Plate$ConcretePlate1Triangle1
buildings.Plate$ConcretePlate1SquareBig1
buildings.Plate$ConcretePlate1Runway0
buildings.Plate$ConcretePlate1Runway1
buildings.Plate$ConcretePlate1SquareMedium
buildings.Plate$ConcretePlate1Taxi
buildings.Plate$ConcretePlate5Triangle6
buildings.Plate$ConcretePlate1RectangleSmall
buildings.Plate$ConcretePlate3Circle
buildings.House$Tug
buildings.House$Engine_Hoist
buildings.Plate$ConcretePlate1Rectangle1
buildings.Plate$ConcretePlate1Triangle3
buildings.Plate$ConcretePlate1Runway11
buildings.Plate$ConcretePlate4Runway7
buildings.Plate$Path1Country
buildings.Plate$Path1CountryLong
buildings.Plate$Path2CountryTurn45
buildings.Plate$ConcretePlate4Runway8
buildings.Plate$ConcretePlate4Runway9
buildings.House$Wall
buildings.House$Tower03
buildings.House$Tower04
buildings.House$Trolley1
buildings.Plate$ConcretePlate4Runway6
buildings.Plate$Path1CountryCorner
buildings.Plate$Path1CountryTurn30
buildings.Plate$Path1CountryTurn15
buildings.Plate$ConcretePlate3ParkingLoop
buildings.Plate$ConcretePlate3CircleSmall1
buildings.Plate$ConcretePlate3CircleSmall0
buildings.Plate$Path3Brown
buildings.Plate$ConcretePlate1SquareSmall
buildings.Plate$ConcretePlate3Turn45
buildings.Plate$ConcretePlate2Turn30
buildings.Plate$ConcretePlate5Turn20
buildings.Plate$ConcretePlate2Turn15
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SAS~Tom2

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Re: Dixiecapt South Vietnam 1968 map release.
« Reply #9 on: October 13, 2011, 05:32:07 AM »

I also had no luck in 4.09m with all objects available for that latter.

Here are the screens I took in DBW 1.6 yesterday.
Great map!

https://www.mediafire.com/?9wr9mnd8dwlu0j8

Cheers
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gianluca

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Re: Dixiecapt South Vietnam 1968 map release.
« Reply #10 on: October 13, 2011, 07:41:27 AM »

Hi mates!

Your map is a great work indeed but I miss those object from my old 409 installation otherwise it should load normally!!!

Can someone point me at how got them?

Thanks in advance!

walter

Hi walter; extracted all the mentioned objects and added the proper lines in static.ini but the map does not save so there is something else missing....
Anyway to save, waiting to find the solution, I simply put a //  before (builder.PlMisDestruction) in bldconf and voilĂ !

Code: [Select]
Missing objects in your static.ini:

buildings.Plate$ConcretePlate1Runway2
buildings.Plate$ConcretePlate5Runway10
buildings.Plate$ConcretePlate4Corner1
buildings.Plate$ConcretePlate4Runway5
buildings.Plate$ConcretePlate1Corner0
buildings.Plate$ConcretePlate3SquareBig0
buildings.Plate$ConcretePlate1TaxiLong
buildings.Plate$ConcretePlate1Rectangle0
buildings.Plate$ConcretePlate1TaxiShort
buildings.Plate$ConcretePlate1Triangle2
buildings.Plate$ConcretePlate1Triangle1
buildings.Plate$ConcretePlate1SquareBig1
buildings.Plate$ConcretePlate1Runway0
buildings.Plate$ConcretePlate1Runway1
buildings.Plate$ConcretePlate1SquareMedium
buildings.Plate$ConcretePlate1Taxi
buildings.Plate$ConcretePlate5Triangle6
buildings.Plate$ConcretePlate1RectangleSmall
buildings.Plate$ConcretePlate3Circle
buildings.House$Tug
buildings.House$Engine_Hoist
buildings.Plate$ConcretePlate1Rectangle1
buildings.Plate$ConcretePlate1Triangle3
buildings.Plate$ConcretePlate1Runway11
buildings.Plate$ConcretePlate4Runway7
buildings.Plate$Path1Country
buildings.Plate$Path1CountryLong
buildings.Plate$Path2CountryTurn45
buildings.Plate$ConcretePlate4Runway8
buildings.Plate$ConcretePlate4Runway9
buildings.House$Wall
buildings.House$Tower03
buildings.House$Tower04
buildings.House$Trolley1
buildings.Plate$ConcretePlate4Runway6
buildings.Plate$Path1CountryCorner
buildings.Plate$Path1CountryTurn30
buildings.Plate$Path1CountryTurn15
buildings.Plate$ConcretePlate3ParkingLoop
buildings.Plate$ConcretePlate3CircleSmall1
buildings.Plate$ConcretePlate3CircleSmall0
buildings.Plate$Path3Brown
buildings.Plate$ConcretePlate1SquareSmall
buildings.Plate$ConcretePlate3Turn45
buildings.Plate$ConcretePlate2Turn30
buildings.Plate$ConcretePlate5Turn20
buildings.Plate$ConcretePlate2Turn15
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Whiskey_Sierra_972

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Re: Dixiecapt South Vietnam 1968 map release.
« Reply #11 on: October 13, 2011, 11:56:05 AM »

Dear Gianluca I suppose that you should edit the load.ini camouflage entry from CBI to DESERT to save!
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