Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 4 [5]   Go Down

Author Topic: Battle-Sights - v4.0 effects mod.  (Read 29939 times)

0 Members and 1 Guest are viewing this topic.

USN_Slider

  • member
  • Offline Offline
  • Posts: 14
Re: Battle-Sights - v4.0 effects mod.
« Reply #48 on: October 29, 2013, 08:38:15 PM »

These appear to be working in my 4.12.1 install HSFX 7  and Battle Sounds too... Try flying into bomb or torpedo a battleship   YIKES!!!  5.1 Surround Sound!!!

Anyway to make the BB main guns sound better??  Had CannonSound mod in 4.10.1, but wont work n 4.12.1

S!
Logged

Atoka220

  • Bomber
  • Modder
  • member
  • Offline Offline
  • Posts: 804
Re: Battle-Sights - v4.0 effects mod.
« Reply #49 on: November 03, 2013, 12:55:11 PM »

Can i have battle sights screenshots? I'll going to give a try but i want to see it before :D
Logged
There are 2 certain things in life: Death and CTDs

Atoka220

  • Bomber
  • Modder
  • member
  • Offline Offline
  • Posts: 804
Re: Battle-Sights - v4.0 effects mod.
« Reply #50 on: November 04, 2013, 08:44:30 AM »

These appear to be working in my 4.12.1 install HSFX 7  and Battle Sounds too...

But how? I have stock effect with this mod...
Logged
There are 2 certain things in life: Death and CTDs

Fresco23

  • Part-Time Skinner
  • Modder
  • member
  • Offline Offline
  • Posts: 2339
  • F.A.C. #23
Re: Battle-Sights - v4.0 effects mod.
« Reply #51 on: July 24, 2018, 07:46:13 PM »

I hate to be that guy reviving a thread thats 5 years old........... but i must.

I Really love this mod, but i would really love to know the name of this particular hit "spark" effect so that i can remove it. Once it starts it will not stop for the remainder of the mission and really kills immersion



I'm flying 4.13.4

I looked into the log, but it just repeats some issue of a regiment load fail so i didnt post it up.

Anyone seen this before?

Logged
cogito, ergo sum armatus

PO_MAK_249RIP

  • CMON U SPURS!
  • member
  • Offline Offline
  • Posts: 2058
Re: Battle-Sights - v4.0 effects mod.
« Reply #52 on: July 29, 2018, 02:35:02 AM »

Cant help you mate but that regimental load fail drives me nuts too!! I suspect you will just have to trawl through the original mod folder till you find that effect??

BTW The mod lives here now;

http://aceshigh.ws/forum/index.php?topic=3238.0

Mick

Had a quick look it appears to resemble the GunFire tga in Effects/GunFire/TEXTURE - vyas0001.tga? You could look for a replacement or just install Daves Realism Effects instead? They are brill!!
Logged
Corsair Carbide case, Intel core i5 4690 3.5ghz with Arctic Cooler, Asus Rock H97 performance, MSI Ventus XS OC 1660GTX 6GB DDR6, 8GB Corsair Vengeance 1600mhz, 256GB/500GB Crucial SSDs, Windows 10 64bit.

Fresco23

  • Part-Time Skinner
  • Modder
  • member
  • Offline Offline
  • Posts: 2339
  • F.A.C. #23
Re: Battle-Sights - v4.0 effects mod.
« Reply #53 on: July 29, 2018, 07:05:28 AM »

Thanks for the kind reply PO_MAK_ and for the info regarding the new home of the MOD.

As you suggest, I reached the conclusion that I'd need to go through it one at a time. and track this down. After disabling one effect after the other and restarting my game a few dozen times. ::(....... I finally tracked it to a "Fireworks" effect called "12mmPluff". Once i put a dash in front of it, the eternal sparkle seems to have stopped.

This was occurring in both 4.134 and 4.122 games. 

Now I have been able to enjoy these effects with no issues (SO FAR). I like the mid-air explosion effect!



His wingman had a better day. Not much but better.


I may indeed check out Daves Realism Effects as well! Thanks for that suggestion!

Take care!
Fresco(23)
Micah


Logged
cogito, ergo sum armatus
Pages: 1 2 3 4 [5]   Go Up
 

Page created in 0.081 seconds with 23 queries.