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Author Topic: Bender's Ultimate Environment 1.0 Overview.  (Read 65565 times)

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markino

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Re: Bender's Ultimate Environment 1.0 Overview.
« Reply #84 on: December 21, 2013, 10:16:37 AM »

Hello guys, I tried to install the Bender's Ultimate Environment but it seem not work properly, though not as in your images  :(
Due to problems with Mcaffee antivirus, I unzipped the 7-zip file in a new folder in another pc, then copy and paste in a storage key and finally put all in the MODS folder in IL-2 1946, but as said previously it seem not work... :(. I tried to set several combinations of clouds and cirrus but without results...
I also tried to put it in #DBW folder but no results again... Clouds doesn't appears...

Could you tell me the correct way to install it and where correctly, please?

Many thanks for your help!

Ciao!

Marco
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BravoFxTrt

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Re: Bender's Ultimate Environment 1.0 Overview.
« Reply #85 on: May 16, 2014, 10:45:21 AM »

This works in TFM-4.12

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Uufflakke

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Re: Bender's Ultimate Environment 1.0 Overview.
« Reply #86 on: May 16, 2014, 11:30:35 AM »

@Markino: perhaps it is conflicting with another cloudmod you have installed and forgot about? Disable that one by putting a "-" in front of its name. So it is named something like -CloudMod.

Or there is something wrong with the folder structure. It should be #DBW/Bender's Ultimate Environment 1.0/ Bender's Environment, effects, maps and Bender's Utimate Environment. 
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EliotXII

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Re: Bender's Ultimate Environment 1.0 Overview.
« Reply #87 on: September 03, 2017, 09:11:46 PM »

please, still work in 4.12?
I miss the realistic flash shots Bender's launched in 2008 ~ 2009
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Squashman

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Re: Bender's Ultimate Environment 1.0 Overview.
« Reply #88 on: April 07, 2019, 10:47:08 AM »

I have only just started using this mod and I have to say it's absolutely marvellous!!
I always thought Random Skies and the like had everything sky-wise covered, but this is another level!!

I have it working like a dream in in 4.12.2 and 4.13.4 with no noticeable fps drop. The cloud and sky textures are excellent.
Thanks Bender, great work and I look forward to further developments  ;D
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Gubi

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Re: Bender's Ultimate Environment 1.0 Overview.
« Reply #89 on: April 07, 2019, 11:05:42 AM »

Been using it in DBW for quite a while.  Then after setting up Bender's base...I often times, throw the random skies on top.  It's really a hoot.  Cheers and prost.
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Hans-Joachim Marseille

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Re: Bender's Ultimate Environment 1.0 Overview.
« Reply #90 on: November 24, 2020, 01:32:21 AM »

I'm trying this out in BAT to solve my sky issues and wanna ask if others did and where you put the folder!? #SAS or in the currently used module!?  :-|
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FL2070

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Re: Bender's Ultimate Environment 1.0 Overview.
« Reply #91 on: November 24, 2020, 01:43:20 PM »

Mods* for BAT go in the era folders: #DOF3, #TGA3, #WAW3, #JTW3. Mods put in #DOF3 will only apply when you start BAT as the DOF module, #TGA3 effects the TGA module, etc. The #SAS folder is only for when you start the game in the SAS ModAct mode, and doesn't affect BAT in any way.

* Mods packed in SFS format not included. "Special" mods like graphics extender and the true color HD skins mod also not included.
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